mirror of
https://github.com/Refactorio/RedMew.git
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210 lines
7.2 KiB
Lua
210 lines
7.2 KiB
Lua
--[[-- info
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Provides the ability to spawn aliens.
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]]
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-- dependencies
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require 'utils.table'
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local Event = require 'utils.event'
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local Global = require 'utils.global'
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local Token = require 'utils.token'
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local Task = require 'utils.task'
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local AlienEvolutionProgress = require 'utils.alien_evolution_progress'
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local Debug = require 'map_gen.maps.diggy.debug'
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local Template = require 'map_gen.maps.diggy.template'
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local CreateParticles = require 'features.create_particles'
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local format_number = require 'util'.format_number
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local random = math.random
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local floor = math.floor
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local ceil = math.ceil
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local size = table.size
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local pairs = pairs
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local raise_event = script.raise_event
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local get_aliens = AlienEvolutionProgress.get_aliens
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local create_spawner_request = AlienEvolutionProgress.create_spawner_request
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local set_timeout_in_ticks = Task.set_timeout_in_ticks
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local destroy_rock = CreateParticles.destroy_rock
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-- this
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local AlienSpawner = {}
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local config
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local memory = {
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alien_collision_boxes = {},
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}
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local locations_to_scan = {
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{x = 0, y = -1.5}, -- up
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{x = 1.5, y = 0}, -- right
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{x = 0, y = 1.5}, -- bottom
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{x = -1.5, y = 0}, -- left
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}
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Global.register_init({
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memory = memory,
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}, function(tbl)
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for name, prototype in pairs(game.entity_prototypes) do
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if prototype.type == 'unit' and prototype.subgroup.name == 'enemies' then
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tbl.memory.alien_collision_boxes[name] = prototype.collision_box
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end
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end
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end, function(tbl)
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memory = tbl.memory
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end)
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local rocks_to_find = Template.diggy_rocks
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---Triggers mining at the collision_box of the alien, to free it
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local do_alien_mining = Token.register(function(params)
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local surface = params.surface
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local create_entity = surface.create_entity
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local create_particle = surface.create_particle
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local find_non_colliding_position = surface.find_non_colliding_position
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local rocks = surface.find_entities_filtered({area = params.clear_area, name = rocks_to_find})
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local rock_count = #rocks
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if rock_count > 0 then
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-- with multiple rocks opening at once, it will spawn less particles in total per rock
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local particle_count
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if rock_count == 1 then
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particle_count = 15
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elseif rock_count == 2 then
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particle_count = 10
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else
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particle_count = 5
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end
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for rock_index = rock_count, 1, -1 do
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local rock = rocks[rock_index]
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raise_event(defines.events.script_raised_destroy, {entity = rock, cause = "alien_emerges"})
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destroy_rock(create_particle, particle_count, rock.position)
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rock.destroy()
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end
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end
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local spawn_location = params.spawn_location
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-- amount is not used for aliens prototypes, it just carries along in the params
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local amount = spawn_location.amount
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while amount > 0 do
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spawn_location.position = find_non_colliding_position(spawn_location.name, spawn_location.position, 2, 0.4) or spawn_location.position
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create_entity(spawn_location)
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amount = amount - 1
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end
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end)
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---Spawns aliens given the parameters.
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---@param aliens table index is the name, value is the amount of biters to spawn
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---@param force LuaForce of the biters
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---@param surface LuaSurface to spawn on
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---@param x number
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---@param y number
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local function spawn_aliens(aliens, force, surface, x, y)
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local position = {x = x, y = y}
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local count_tiles_filtered = surface.count_tiles_filtered
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local spawn_count = 0
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local alien_collision_boxes = memory.alien_collision_boxes
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for name, amount in pairs(aliens) do
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local collision_box = alien_collision_boxes[name]
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if not collision_box then
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Debug.print_position(position, 'Unable to find prototype data for ' .. name)
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break
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end
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local left_top = collision_box.left_top
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local right_bottom = collision_box.right_bottom
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local left_top_x = left_top.x * 1.6
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local left_top_y = left_top.y * 1.6
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local right_bottom_x = right_bottom.x * 1.6
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local right_bottom_y = right_bottom.y * 1.6
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for i = #locations_to_scan, 1, -1 do
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local direction = locations_to_scan[i]
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local x_center = direction.x + x
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local y_center = direction.y + y
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-- *_center indicates the offset center relative to the location where it should spawn
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-- the area is composed of the bounding_box of the alien with a bigger size so it has space to move
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local offset_area = {
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left_top = {
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x = floor(x_center + left_top_x),
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y = floor(y_center + left_top_y),
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},
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right_bottom = {
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x = ceil(x_center + right_bottom_x),
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y = ceil(y_center + right_bottom_y),
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},
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}
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-- can't spawn properly if void is present
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if count_tiles_filtered({area = offset_area, name = 'out-of-map'}) == 0 then
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spawn_count = spawn_count + 1
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set_timeout_in_ticks(spawn_count, do_alien_mining, {
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surface = surface,
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clear_area = offset_area,
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spawn_location = {
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name = name,
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position = {x = x_center, y = y_center},
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force = force,
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amount = amount
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},
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})
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break
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end
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end
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end
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end
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--[[--
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Registers all event handlers.
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]]
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function AlienSpawner.register(cfg)
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config = cfg
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local alien_minimum_distance_square = cfg.alien_minimum_distance ^ 2
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local alien_probability = cfg.alien_probability
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local hail_hydra = cfg.hail_hydra
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local evolution_per_void_removed = cfg.evolution_per_void_removed
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if size(hail_hydra) > 0 then
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global.config.hail_hydra.enabled = true
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global.config.hail_hydra.hydras = hail_hydra
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end
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Event.add(Template.events.on_void_removed, function (event)
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local force = game.forces.enemy
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local evolution_factor = force.evolution_factor
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force.evolution_factor = evolution_factor + evolution_per_void_removed
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local position = event.position
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local x = position.x
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local y = position.y
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if (x * x + y * y < alien_minimum_distance_square or alien_probability < random()) then
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return
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end
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spawn_aliens(get_aliens(create_spawner_request(2), force.evolution_factor), force, event.surface, x, y)
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end)
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end
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function AlienSpawner.get_extra_map_info(cfg)
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local multiplier = 10000
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return [[Alien Spawner, aliens might spawn when mining!
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Spawn chance: ]] .. (cfg.alien_probability * 100) .. [[%
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Minimum spawn distance: ]] .. cfg.alien_minimum_distance .. [[ tiles
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Evolution is increased by ]] ..(multiplier * cfg.evolution_per_void_removed * 100) .. '% per ' .. format_number(multiplier, true) .. [[ mine size
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]]
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end
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function AlienSpawner.on_init()
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if config.evolution_over_time_factor then
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game.map_settings.enemy_evolution.time_factor = config.evolution_over_time_factor
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end
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game.forces.enemy.evolution_factor = config.initial_evolution * 0.01
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game.map_settings.pollution.enabled = false
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end
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return AlienSpawner
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