mirror of
https://github.com/Refactorio/RedMew.git
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6aed6d6317
Add map loader
104 lines
3.4 KiB
Lua
104 lines
3.4 KiB
Lua
--[[-- info
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Provides the ability to create a pre-configured starting zone.
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]]
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-- dependencies
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local Event = require 'utils.event'
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local Token = require 'utils.token'
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local Template = require 'map_gen.maps.diggy.template'
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local Retailer = require 'features.retailer'
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local DiggyCaveCollapse = require 'map_gen.maps.diggy.feature.diggy_cave_collapse'
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local RS = require 'map_gen.shared.redmew_surface'
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local insert = table.insert
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local random = math.random
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local sqrt = math.sqrt
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local floor = math.floor
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local pairs = pairs
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local raise_event = script.raise_event
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-- this
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local StartingZone = {}
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--[[--
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Registers all event handlers.
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]]
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function StartingZone.register(config)
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local callback_token
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local starting_zone_size = config.starting_size
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local function on_chunk_generated(event)
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if event.surface ~= RS.get_surface() then
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return
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end
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local start_point_area = {{-0.9, -0.9}, {0.9, 0.9}}
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local start_point_cleanup = {{-0.9, -0.9}, {1.9, 1.9}}
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local surface = event.surface
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-- hack to figure out whether the important chunks are generated via diggy.feature.refresh_map.
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if (4 ~= surface.count_tiles_filtered({start_point_area, name = 'lab-dark-1'})) then
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return
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end
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-- ensure a clean starting point
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for _, entity in pairs(surface.find_entities_filtered({area = start_point_cleanup, type = 'resource'})) do
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entity.destroy()
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end
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local tiles = {}
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local rocks = {}
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local dirt_range = floor(starting_zone_size * 0.5)
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local rock_range = starting_zone_size - 2
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local stress_hack = floor(starting_zone_size * 0.1)
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for x = -starting_zone_size, starting_zone_size do
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for y = -starting_zone_size, starting_zone_size do
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local distance = floor(sqrt(x * x + y * y))
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if (distance < starting_zone_size) then
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if (distance > dirt_range) then
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insert(tiles, {name = 'dirt-' .. random(1, 7), position = {x = x, y = y}})
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else
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insert(tiles, {name = 'stone-path', position = {x = x, y = y}})
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end
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if (distance > rock_range) then
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insert(rocks, {name = 'rock-big', position = {x = x, y = y}})
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end
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-- hack to avoid starting area from collapsing
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if (distance > stress_hack) then
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DiggyCaveCollapse.stress_map_add(surface, {x = x, y = y}, -0.5)
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end
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end
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end
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end
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Template.insert(surface, tiles, rocks)
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local position = config.market_spawn_position;
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local player_force = game.forces.player;
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local market = surface.create_entity({name = 'market', position = position})
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market.destructible = false
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Retailer.set_market_group_label('player', 'Diggy Market')
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Retailer.add_market('player', market)
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player_force.add_chart_tag(surface, {
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text = 'Market',
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position = position,
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})
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raise_event(Template.events.on_placed_entity, {entity = market})
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Event.remove_removable(defines.events.on_chunk_generated, callback_token)
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end
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callback_token = Token.register(on_chunk_generated)
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Event.add_removable(defines.events.on_chunk_generated, callback_token)
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end
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return StartingZone
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