mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
168 lines
4.5 KiB
Lua
168 lines
4.5 KiB
Lua
local Global = require 'utils.global'
|
|
local Event = require 'utils.event'
|
|
local Token = require 'utils.token'
|
|
local Schedule = require 'utils.task'
|
|
local Gui = require 'utils.gui'
|
|
local Color = require 'resources.color_presets'
|
|
local Server = require 'features.server'
|
|
local ScoreTracker = require 'utils.score_tracker'
|
|
local pairs = pairs
|
|
local scores_to_show = global.config.score.global_to_show
|
|
local set_timeout_in_ticks = Schedule.set_timeout_in_ticks
|
|
local main_frame_name = Gui.uid_name()
|
|
local main_button_name = Gui.uid_name()
|
|
|
|
local memory = {
|
|
redraw_score_scheduled = false,
|
|
player_last_position = {},
|
|
player_death_causes = {}
|
|
}
|
|
|
|
Global.register(memory, function(tbl) memory = tbl end)
|
|
|
|
---Creates a map of score name => {captain, tooltip}
|
|
local function get_global_score_labels()
|
|
local metadata = ScoreTracker.get_score_metadata()
|
|
local scores = {}
|
|
|
|
for index = 1, #scores_to_show do
|
|
local score_name = scores_to_show[index]
|
|
local score_metadata = metadata[score_name]
|
|
if score_metadata then
|
|
local icon = score_metadata.icon
|
|
local label_text = ''
|
|
if icon then
|
|
label_text = icon .. ' '
|
|
end
|
|
|
|
scores[score_name] = {
|
|
caption = label_text .. ScoreTracker.get_for_global(score_name),
|
|
tooltip = score_metadata.localised_string
|
|
}
|
|
end
|
|
end
|
|
|
|
return scores
|
|
end
|
|
|
|
local do_redraw_score = Token.register(function()
|
|
local players = game.connected_players
|
|
local scores = get_global_score_labels()
|
|
|
|
for i = 1, #players do
|
|
local player = players[i]
|
|
local frame = player.gui.top[main_frame_name]
|
|
|
|
if frame and frame.valid then
|
|
local score_table = frame.score_table
|
|
for score_name, textual_display in pairs(scores) do
|
|
score_table[score_name].caption = textual_display.caption
|
|
end
|
|
end
|
|
end
|
|
|
|
memory.redraw_score_scheduled = false
|
|
end)
|
|
|
|
local function schedule_redraw_score()
|
|
if memory.redraw_score_scheduled then
|
|
return
|
|
end
|
|
|
|
-- throttle redraws
|
|
set_timeout_in_ticks(30, do_redraw_score)
|
|
memory.redraw_score_scheduled = true
|
|
end
|
|
|
|
local function player_joined_game(event)
|
|
local player = game.get_player(event.player_index)
|
|
if not player then
|
|
return
|
|
end
|
|
|
|
local top = player.gui.top
|
|
|
|
if not top[main_button_name] then
|
|
top.add({
|
|
type = 'sprite-button',
|
|
name = main_button_name,
|
|
sprite = 'achievement/there-is-no-spoon',
|
|
tooltip = {'score.tooltip'}
|
|
})
|
|
end
|
|
end
|
|
|
|
local function score_label_style(label, color)
|
|
local style = label.style
|
|
style.font = 'default-bold'
|
|
style.font_color = color
|
|
end
|
|
|
|
local function score_show(top)
|
|
local scores = get_global_score_labels()
|
|
local frame = top.add {type = 'frame', name = main_frame_name}
|
|
local score_table = frame.add {type = 'table', name = 'score_table', column_count = 8}
|
|
local style = score_table.style
|
|
style.vertical_spacing = 4
|
|
style.horizontal_spacing = 16
|
|
|
|
for score_name, textual_display in pairs(scores) do
|
|
local label = score_table.add({
|
|
type = 'label',
|
|
name = score_name,
|
|
caption = textual_display.caption,
|
|
tooltip = textual_display.tooltip
|
|
})
|
|
score_label_style(label, Color.white)
|
|
end
|
|
end
|
|
|
|
local function global_score_changed(event)
|
|
local found = false
|
|
for index = 1, #scores_to_show do
|
|
if scores_to_show[index] then
|
|
found = true
|
|
end
|
|
end
|
|
|
|
if not found then
|
|
return
|
|
end
|
|
|
|
schedule_redraw_score()
|
|
|
|
if event.score_name ~= 'satellites-launched' then
|
|
return
|
|
end
|
|
|
|
local count = event.new_value
|
|
|
|
if (count < 10) or ((count < 50) and ((count % 5) == 0)) or ((count % 25) == 0) then
|
|
local message = 'A satellite has been launched! Total count: ' .. count
|
|
|
|
game.print(message)
|
|
Server.to_discord_bold(message)
|
|
end
|
|
end
|
|
|
|
Gui.on_click(
|
|
main_button_name,
|
|
function(event)
|
|
local player = event.player
|
|
|
|
local top = player.gui.top
|
|
local frame = top[main_frame_name]
|
|
|
|
if not frame then
|
|
score_show(top)
|
|
else
|
|
frame.destroy()
|
|
end
|
|
end
|
|
)
|
|
|
|
Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
|
|
|
|
Event.add(defines.events.on_player_joined_game, player_joined_game)
|
|
Event.add(ScoreTracker.events.on_global_score_changed, global_score_changed)
|