mirror of
https://github.com/Refactorio/RedMew.git
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100 lines
3.8 KiB
Lua
100 lines
3.8 KiB
Lua
local Token = require 'utils.token'
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local table = require 'utils.table'
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local item_pool = {
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{name = 'firearm-magazine', count = 200, weight = 1250},
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{name = 'land-mine', count = 100, weight = 250},
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{name = 'shotgun-shell', count = 200, weight = 1250},
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{name = 'piercing-rounds-magazine', count = 200, weight = 833.3333},
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{name = 'grenade', count = 100, weight = 500},
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{name = 'defender-capsule', count = 50, weight = 500},
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{name = 'piercing-shotgun-shell', count = 200, weight = 312.5},
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{name = 'submachine-gun', count = 1, weight = 166.6667},
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{name = 'shotgun', count = 1, weight = 166.6667},
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{name = 'uranium-rounds-magazine', count = 200, weight = 166.6667},
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{name = 'cannon-shell', count = 100, weight = 166.6667},
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{name = 'rocket', count = 100, weight = 166.6667},
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{name = 'distractor-capsule', count = 25, weight = 166.6667},
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{name = 'flamethrower-ammo', count = 50, weight = 100},
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{name = 'explosive-rocket', count = 100, weight = 100},
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{name = 'explosive-cannon-shell', count = 100, weight = 100},
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{name = 'cluster-grenade', count = 100, weight = 100},
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{name = 'poison-capsule', count = 100, weight = 100},
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{name = 'slowdown-capsule', count = 100, weight = 100},
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{name = 'construction-robot', count = 50, weight = 100},
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{name = 'solar-panel-equipment', count = 5, weight = 833.3333},
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{name = 'artillery-targeting-remote', count = 1, weight = 50},
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{name = 'tank-flamethrower', count = 1, weight = 33.3333},
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{name = 'explosive-uranium-cannon-shell', count = 100, weight = 33.3333},
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{name = 'destroyer-capsule', count = 10, weight = 33.3333},
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{name = 'artillery-shell', count = 10, weight = 25},
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{name = 'battery-equipment', count = 5, weight = 25},
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{name = 'night-vision-equipment', count = 2, weight = 25},
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{name = 'exoskeleton-equipment', count = 2, weight = 166.6667},
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{name = 'rocket-launcher', count = 1, weight = 14.2857},
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{name = 'combat-shotgun', count = 1, weight = 10},
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{name = 'flamethrower', count = 1, weight = 10},
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{name = 'tank-cannon', count = 1, weight = 10},
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{name = 'modular-armor', count = 1, weight = 100},
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{name = 'belt-immunity-equipment', count = 1, weight = 10},
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{name = 'personal-roboport-equipment', count = 1, weight = 100},
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{name = 'energy-shield-equipment', count = 2, weight = 100},
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{name = 'personal-laser-defense-equipment', count = 2, weight = 100},
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{name = 'battery-mk2-equipment', count = 1, weight = 40},
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{name = 'tank-machine-gun', count = 1, weight = 3.3333},
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{name = 'power-armor', count = 1, weight = 33.3333},
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{name = 'fusion-reactor-equipment', count = 1, weight = 33.3333},
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{name = 'artillery-turret', count = 1, weight = 2.5},
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{name = 'artillery-wagon-cannon', count = 1, weight = 1},
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{name = 'atomic-bomb', count = 1, weight = 1}
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}
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local total_weights = {}
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local t = 0
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for _, v in ipairs(item_pool) do
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t = t + v.weight
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table.insert(total_weights, t)
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end
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local callback =
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Token.register(
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function(entity)
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local count = math.random(5, 11)
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for _ = 1, count do
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local i = math.random() * t
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local index = table.binary_search(total_weights, i)
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if (index < 0) then
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index = bit32.bnot(index)
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end
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local loot = item_pool[index]
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entity.insert(loot)
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end
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end
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)
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return function(x, y)
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if math.random(4096) ~= 1 then
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return nil
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end
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local d_sq = x * x + y * y
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local name
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if d_sq < 40000 then
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name = 'car'
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else
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if math.random(10) == 1 then
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name = 'tank'
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else
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name = 'car'
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end
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end
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-- neutral stops the biters attacking them.
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local entity = {name = name, force = 'neutral', callback = callback}
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return entity
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end
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