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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
RedMew/locale/da
Simon 5a45ff1729
Quadrants balance update (#863)
* Fix for hydra worms destroying base

Also include a force disable of research for all quadrants to prevent a save mitigation bug from a factorio version to another.

* Fixed wrong worm tier

* Mapgen settings and market locale

Added mapgen settings based on feedback

Added [retailer] market_name to use in rendering the market name over the market. Key has been added in en, de and da with translations.

Indentation fix

* Fixed floating 'a'

* Fixed global variable

* Updated item to chest

Made it more clear what happens when you cross the border in a train

Also added a GPS coordinate for the spawned chest

* Bug fixes for chests spawn

* Gave buttons uid_name()

* Removed debug statements

* Fixed Item to chest

People think the previous behavior was a glitch so I've changed it to align with their expectations.

Also increased evolution factor from pollution a bit

* fixed game.player

* Added crafting_queue_size check

* Updated enemy settings

* Merged map_settings and mapgen_settings, added wall

* Merged map_settings and mapgen_settings

* Added three toggles to settings, disabled item to chest when traveling in trains

* Game.get_player_by_index converted to game.get_player

* Added charting and removed unused variable 'Game'

* Fixed for 0.17.35
https://forums.factorio.com/70188

* Fix for 0.17.35

* Added comments to force new CI build

* fixed missing player_inventory -> character_inventory
2019-05-03 00:40:45 +02:00
..
redmew_features.cfg Quadrants balance update (#863) 2019-05-03 00:40:45 +02:00
redmew_maps.cfg Quadrants balance update (#863) 2019-05-03 00:40:45 +02:00