mirror of
https://github.com/Refactorio/RedMew.git
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3f8be3151a
* Add redmew_surface * Change map_layout to have all maps use redmew_surface * Maps: switch hardcoded nauvis refs to redmew_surface * Features: switch hardcoded nauvis refs to redmew_surface * Per discussion, removal of RSO * Changes to files based on linting warnings/errors * ent_functions: remove functions from global scope, ignore remaining linting warnings (~100 remaining) * borg_planet: ignore linting warnings (88 remaining) * mazes refactored * Changed global.lua so events are run in the order they are registered
23 lines
606 B
Lua
23 lines
606 B
Lua
-- Size of the logo.
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local scale_factor = 6
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-- Distance between islands.
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local island_distance_x = 256
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local island_distance_y = 128
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local b = require "map_gen.shared.builders"
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local pic = require "map_gen.data.presets.factorio_logo"
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pic = b.decompress(pic)
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local shape = b.picture(pic)
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shape = b.scale(shape, scale_factor, scale_factor)
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local pattern_width = scale_factor * pic.width + island_distance_x
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local pattern_height = scale_factor * pic.height + island_distance_y
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shape = b.single_pattern(shape, pattern_width, pattern_height)
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shape = b.change_tile(shape, false, "deepwater")
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return shape
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