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RedMew/map_gen/presets/factorio_logo2.lua
Matthew 3f8be3151a
Add redmew_surface (#631)
* Add redmew_surface

* Change map_layout to have all maps use redmew_surface

* Maps: switch hardcoded nauvis refs to redmew_surface

* Features: switch hardcoded nauvis refs to redmew_surface

* Per discussion, removal of RSO

* Changes to files based on linting warnings/errors

* ent_functions: remove functions from global scope, ignore remaining linting warnings (~100 remaining)

* borg_planet: ignore linting warnings (88 remaining)

* mazes refactored

* Changed global.lua so events are run in the order they are registered
2019-01-16 13:44:55 -05:00

25 lines
633 B
Lua

-- Size of the logo.
local scale_factor = 6
-- Distance between islands.
local island_distance_x = 256
local island_distance_y = 128
local b = require "map_gen.shared.builders"
local pic = require "map_gen.data.presets.factorio_logo2"
pic = b.decompress(pic)
local shape = b.picture(pic)
shape = b.scale(shape, scale_factor, scale_factor)
local pattern_width = scale_factor * pic.width + island_distance_x
local pattern_height = scale_factor * pic.height + island_distance_y
shape = b.single_pattern(shape, pattern_width, pattern_height)
shape = b.change_tile(shape, false, "water")
shape = b.fish(shape, 0.008)
return shape