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RedMew/map_gen/presets/honeycomb.lua
Matthew 3f8be3151a
Add redmew_surface (#631)
* Add redmew_surface

* Change map_layout to have all maps use redmew_surface

* Maps: switch hardcoded nauvis refs to redmew_surface

* Features: switch hardcoded nauvis refs to redmew_surface

* Per discussion, removal of RSO

* Changes to files based on linting warnings/errors

* ent_functions: remove functions from global scope, ignore remaining linting warnings (~100 remaining)

* borg_planet: ignore linting warnings (88 remaining)

* mazes refactored

* Changed global.lua so events are run in the order they are registered
2019-01-16 13:44:55 -05:00

20 lines
589 B
Lua

local b = require "map_gen.shared.builders"
local pic = require "map_gen.data.presets.honeycomb"
pic = b.decompress(pic)
local map = b.picture(pic)
-- this builds the map by duplicating the pic in every direction
map = b.single_pattern(map, pic.width-1, pic.height-1)
-- this changes the size of the map
--map = b.scale(map, 2, 2)
-- this moves the map, effectively changing the spawn point.
--map = b.translate(map, 0, -200)
-- this sets the tile outside the bounds of the map to deepwater, remove this and it will be void.
--map = b.change_tile(map, false, "deepwater")
return map