1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
RedMew/utils/player_rewards.lua
2019-05-31 23:18:19 +02:00

156 lines
4.7 KiB
Lua

local Global = require 'utils.global'
local Game = require 'utils.game'
local Command = require 'utils.command'
local Ranks = require 'resources.ranks'
local ScoreTracker = require 'utils.score_tracker'
local change_for_player = ScoreTracker.change_for_player
local coins_earned_name = 'coins-earned'
local format = string.format
local abs = math.abs
local concat = table.concat
local Public = {}
local reward_token = {global.config.player_rewards.token} or {global.config.market.currency} or {'coin'}
Global.register(
{
reward_token = reward_token
},
function(tbl)
reward_token = tbl.reward_token
end
)
--- Returns the single or plural form of the token name
local function get_token_plural(quantity)
if quantity and quantity > 1 then
return concat({reward_token[1], 's'})
else
return reward_token[1]
end
end
--- Set the item to use for rewards
-- @param reward string - item name to use as reward
-- @return boolean true - indicating success
Public.set_reward = function(reward)
if global.config.player_rewards.enabled == false then
return false
end
reward_token[1] = reward
return true
end
--- Returns the name of the reward item
Public.get_reward = function()
return reward_token[1]
end
--- Gives reward tokens to the player
-- @param player <number|LuaPlayer>
-- @param amount <number> of reward tokens
-- @param message <string> an optional message to send to the affected player
-- @return <number> indicating how many were inserted or if operation failed
Public.give_reward = function(player, amount, message)
if global.config.player_rewards.enabled == false then
return 0
end
local player_index
if type(player) == 'number' then
player_index = player
player = game.get_player(player)
else
player_index = player.index
end
local reward = {name = reward_token[1], count = amount}
if not player.can_insert(reward) then
return 0
end
if message then
player.print(message)
end
local coin_difference = player.insert(reward)
if reward_token[1] == 'coin' then
change_for_player(player_index, coins_earned_name, coin_difference)
end
return coin_difference
end
--- Removes reward tokens from the player
-- @param player <number|LuaPlayer>
-- @param amount <number> of reward tokens
-- @param message <string> an optional message to send to the affected player
-- @return <number> indicating how many were removed or if operation failed
Public.remove_reward = function(player, amount, message)
if global.config.player_rewards.enabled == false then
return 0
end
local player_index
if type(player) == 'number' then
player_index = player
player = game.get_player(player)
else
player_index = player.index
end
local unreward = {name = reward_token[1], count = amount}
if message then
player.print(message)
end
local coin_difference = player.remove_item(unreward)
if reward_token[1] == 'coin' then
change_for_player(player_index, coins_earned_name, -coin_difference)
end
return coin_difference
end
Command.add(
'reward',
{
description = {'command_description.reward'},
arguments = {'target', 'quantity', 'reason'},
default_values = {reason = false},
required_rank = Ranks.admin,
capture_excess_arguments = true,
allowed_by_server = true,
allowed_by_player = true
},
function(args, player)
local player_name = 'server'
if player then
player_name = player.name
end
local target_name = args.target
local target = game.players[target_name]
if not target then
player.print('Target not found.')
return
end
local quantity = tonumber(args.quantity)
if quantity > 0 then
Public.give_reward(target, quantity)
local string = format('%s has rewarded %s with %s %s', player_name, target_name, quantity, get_token_plural(quantity))
if args.reason then
string = format('%s for %s', string, args.reason)
end
game.print(string)
elseif quantity < 0 then
quantity = abs(quantity)
Public.remove_reward(target, quantity)
local string = format('%s has punished %s by taking %s %s', player_name, target_name, quantity, get_token_plural(quantity))
if args.reason then
string = format('%s for %s', string, args.reason)
end
game.print(string)
else
Game.player_print(" A reward of 0 is neither a reward nor a punishment, it's just dumb. Try harder.")
end
end
)
return Public