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https://github.com/Refactorio/RedMew.git
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aca98f7098
This fix "map_gen.ores" path to "map_gen.entities"
43 lines
1.0 KiB
Lua
43 lines
1.0 KiB
Lua
local b = require 'map_gen.shared.builders'
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local pic = require 'map_gen.data.presets.creation_of_adam2'
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local RS = require 'map_gen.shared.redmew_surface'
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local MGSP = require 'resources.map_gen_settings'
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--local pic = require "map_gen.data.presets.sistine_chapel_ceiling"
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local degrees = require "utils.math".degrees
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RS.set_map_gen_settings(
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{
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MGSP.ore_none,
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MGSP.cliff_none
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}
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)
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pic = b.decompress(pic)
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local shape = b.picture(pic)
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--map = b.change_map_gen_collision_tile(map, "water-tile", "grass-1")
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local pattern = {
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{shape, b.flip_x(shape)},
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{b.flip_y(shape), b.flip_xy(shape)}
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}
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local map = b.grid_pattern(pattern, 2, 2, pic.width - 1, pic.height - 1)
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map = b.translate(map, 222, 64)
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local rainbows = require 'map_gen.entities.fluffy_rainbows'
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local rainbow1 = b.translate(rainbows, 1000000, 1000000)
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local rainbow2 = b.translate(rainbows, 2000000, 2000000)
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rainbow2 = b.rotate(rainbow2, degrees(45))
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rainbow2 = b.scale(rainbow2, 0.5)
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map = b.apply_entities(map, {rainbow1, rainbow2})
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map = b.fish(map, 0.00125)
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return map
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