1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
RedMew/map_gen
Simon bad47f37ff
Added improved hydra scaling (#795)
* Added improved hydra scaling

Added min, max and trigger to config
Added online_player_scale to config

Made hail hydra chances a variable of: - number of online players (toggleable)
- evolution based on a custom formula that has a slow scaling until evolution 0.8

* Removed debug game.prints

* Backwards compatibility

Added conversion from old config to new

* Updated config to show -1 for unused

* Added locking chance

* Added improved hydra scaling

Added min, max and trigger to config
Added online_player_scale to config

Made hail hydra chances a variable of: - number of online players (toggleable)
- evolution based on a custom formula that has a slow scaling until evolution 0.8

* Removed debug game.prints

* Backwards compatibility

Added conversion from old config to new

* Updated config to show -1 for unused

* Added locking chance

* Added behemoth-worm-turret

* Removed old behemoth-biter

* Added new default configuration
2019-03-03 22:13:49 +01:00
..
data Added groundhogs, updated dino_island 2019-02-19 14:04:34 -05:00
entities Move files to appropriate locations, tweak doc in control 2019-02-01 20:12:45 -05:00
maps Add generate_event_name to event module 2019-03-03 13:03:24 -05:00
shared Added improved hydra scaling (#795) 2019-03-03 22:13:49 +01:00
terrain Change map loading method (#640) 2019-01-31 20:15:41 -05:00