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https://github.com/Refactorio/RedMew.git
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225 lines
6.2 KiB
Lua
225 lines
6.2 KiB
Lua
--[[
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Regulates the placement of entities and their ghosts
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Can be called through public function to provide lists of allowed or banned entities.
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Can also set a logic function to check what is beneath the entity, for example for checking for ores or certain tiles.
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Example of logic function to check if there are ores beneath:
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function logic(surface, area)
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local count = surface.count_entities_filtered {area = area, type = 'resource', limit = 1}
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if count == 0 then
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return true
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end
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end
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Allowed entities: are exempt from the logic check and are never destroyed.
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Banned entities: are always destroyed.
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Maps can hook the on_restricted_entity_destroyed event to generate whatever feedback they deem appropriate
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]]
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local Event = require 'utils.event'
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local Game = require 'utils.game'
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local Global = require 'utils.global'
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local Token = require 'utils.token'
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local table = require 'utils.table'
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-- Localized functions
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local raise_event = script.raise_event
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local Public = {
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events = {
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--[[
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on_restricted_entity_destroyed
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Triggered when an entity is destroyed by this script
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Contains
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name :: defines.events: Identifier of the event
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tick :: uint: Tick the event was generated.
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created_entity :: LuaEntity
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player_index :: uint
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stack :: LuaItemStack
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ghost :: boolean indicating if the entity was a ghost
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]]
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on_restricted_entity_destroyed = script.generate_event_name()
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}
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}
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-- Global-registered locals
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local allowed_entites = {}
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local banned_entites = {}
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local primitives = {
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event = nil,
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allowed_ents = nil,
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banned_ents = nil,
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logic = nil
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}
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Global.register(
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{
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allowed_entites = allowed_entites,
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banned_entites = banned_entites,
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primitives = primitives
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},
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function(tbl)
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allowed_entites = tbl.allowed_entites
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banned_entites = tbl.banned_entites
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primitives = tbl.primitives
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end
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)
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-- Local functions
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--- Token for on_built callback, checks if an entity should be destroyed.
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local on_built_token =
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Token.register(
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function(event)
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local entity = event.created_entity
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if not entity or not entity.valid then
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return
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end
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local name = entity.name
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if name == 'tile-ghost' then
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return
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end
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local ghost = false
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if name == 'entity-ghost' then
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name = entity.ghost_name
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ghost = true
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end
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if primitives.allowed_ents and allowed_entites[name] then
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return
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end
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-- Some entities have a bounding_box area of zero, eg robots.
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local area = entity.bounding_box
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local left_top, right_bottom = area.left_top, area.right_bottom
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if left_top.x == right_bottom.x and left_top.y == right_bottom.y then
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return
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end
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-- Takes the logic function (if provided) and runs it with the surface and area as arguments
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-- this allows the logic function to scan underneath the entity. if true is returned, we exit.
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-- If false, we destroy the entity and return it
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local logic = primitives.logic
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if logic and logic(entity.surface, area) then
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return
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end
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if primitives.banned_ents and not banned_entites[name] and not primitives.allowed_ents then
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return
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end
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local p = Game.get_player_by_index(event.player_index)
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if not p or not p.valid then
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return
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end
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entity.destroy()
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event.item_returned = false
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if not ghost then
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p.insert(event.stack)
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event.item_returned = true
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end
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event.ghost = ghost
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raise_event(Public.events.on_restricted_entity_destroyed, event)
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end
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)
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--- Adds the event hook for on_built_entity
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local function add_event()
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if not primitives.event then
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Event.add_removable(defines.events.on_built_entity, on_built_token)
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primitives.event = true
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end
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end
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--- Removes the event hook for on_built_entity
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local function remove_event()
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if primitives.event then
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Event.remove_removable(defines.events.on_built_entity, on_built_token)
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primitives.event = nil
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end
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end
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-- Public functions
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--- Sets the function to be used for logic
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-- @param logic <function>
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function Public.set_logic(logic)
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primitives.logic = logic
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end
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--- Adds to the list of allowed entities
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-- @param ents <table> array of entity strings
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function Public.add_allowed(ents)
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primitives.allowed_ents = true
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for _, v in pairs(ents) do
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allowed_entites[v] = true
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end
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if not primitives.event then
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add_event()
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end
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end
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--- Removes from the list of allowed entities
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-- @param ents <table> array of entity strings
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function Public.remove_allowed(ents)
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for _, v in pairs(ents) do
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allowed_entites[v] = true
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end
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if table.size(allowed_entites) == 0 then
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primitives.allowed_ents = nil
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if primitives.event and not primitives.banned_ents then
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remove_event()
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end
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end
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end
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--- Resets the list of banned entities
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function Public.reset_allowed()
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table.clear_table(allowed_entites)
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primitives.allowed_ents = nil
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if primitives.event and not primitives.banned_ents then
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remove_event()
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end
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end
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--- Adds to the list of banned entities
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-- @param ents <table> array of entity strings
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function Public.add_banned(ents)
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primitives.banned_ents = true
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for _, v in pairs(ents) do
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banned_entites[v] = true
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end
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if not primitives.event then
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add_event()
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end
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end
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--- Removes from the list of banned entities
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-- @param ents <table> array of entity strings
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function Public.remove_banned(ents)
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for _, v in pairs(ents) do
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banned_entites[v] = true
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end
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if table.size(banned_entites) == 0 then
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primitives.banned_ents = nil
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if primitives.event and not primitives.allowed_ents then
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remove_event()
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end
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end
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end
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--- Resets the list of banned entities
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function Public.reset_banned()
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primitives.banned_ents = nil
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table.clear_table(banned_entites)
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if primitives.event and not primitives.allowed_ents then
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remove_event()
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end
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end
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return Public
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