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RedMew/pet.lua
2017-06-30 18:15:50 +02:00

88 lines
2.5 KiB
Lua

--[[local function on_player_joined_game(event)
local player = game.players[event.player_index]
if player.gui.top.pet_button == nil then
local button = player.gui.top.add({ type = "sprite-button", name = "pet_button", sprite = "entity/small-biter" })
button.style.minimal_height = 38
button.style.minimal_width = 38
button.style.top_padding = 0
button.style.left_padding = 0
button.style.right_padding = 0
button.style.bottom_padding = 0
end
end
local function show_pet_panel(player)
local frame = player.gui.left.add { type = "frame", name = "pet-panel", direction = "vertical" }
pet_table = frame.add { type = "table", name = "pet_panel_table", colspan = 2 }
pet_table.add({ type = "sprite-button", name = "pet_button", sprite = "entity/small-biter" })
end
]]--
function pet(player, entity_name)
if not player then
player = game.connected_players[1]
else
player = game.players[player]
end
if not entity_name then
entity_name = "small-biter"
end
if not global.player_pets then global.player_pets = {} end
local surface = game.surfaces[1]
local pos = player.position
pos.y = pos.y - 2
local x = 1
x = x + #global.player_pets
global.player_pets[x] = {}
global.player_pets[x].entity = surface.create_entity {name=entity_name, position=pos, force="player"}
global.player_pets[x].owner = player.index
global.player_pets[x].id = x
end
local function on_tick()
if game.tick % 120 == 0 then
for _, pets in pairs(global.player_pets) do
local player = game.players[pets.owner]
if pcall(function () local x = pets.entity.name end) then
pets.entity.set_command({type=defines.command.go_to_location, destination=player.position,distraction=defines.distraction.none})
else
global.player_pets[pets.id] = nil
local str = player.name .. "´s pet died ;_;"
game.print(str)
-- game.print(pets.id)
end
end
end
end
--[[
local function try()
local x = global.player_pets[1].entity.name
end
function test()
for _, pets in pairs(global.player_pets) do
local str = " ID="
str = str .. pets.id
if pcall(function () local x = global.player_pets[pets.id].entity.name end) then
str = str .. pets.entity.name
else
str = str .. "entity.. HAS.... NOOO... NAAAAAAMEEE"
end
str = str .. " ownerID="
str = str .. pets.owner
game.print(str)
end
end
]]--
Event.register(defines.events.on_gui_click, on_gui_click)
Event.register(defines.events.on_player_joined_game, on_player_joined_game)
Event.register(defines.events.on_tick, on_tick)