mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
79 lines
1.7 KiB
Lua
79 lines
1.7 KiB
Lua
--Author: MewMew. Liberally reinterpreted by grilledham
|
|
|
|
local Event = require "utils.event"
|
|
|
|
local function init()
|
|
global.resource_cluster_truck = 0
|
|
end
|
|
|
|
Event.on_init(init)
|
|
|
|
local radius = 10
|
|
|
|
return function(x, y, world)
|
|
local entities = world.surface.find_entities_filtered {position = {world.x + 0.5, world.y + 0.5}, type = "resource"}
|
|
for _, e in ipairs(entities) do
|
|
e.destroy()
|
|
end
|
|
|
|
if not world.chunk then
|
|
world.chunk = true
|
|
|
|
global.resource_cluster_truck = global.resource_cluster_truck + 1
|
|
|
|
world.ore_spawn = math.random(1, 6)
|
|
|
|
if math.random(1, 12) == 1 then
|
|
world.resource_amount = math.random(7000, 150000)
|
|
else
|
|
world.resource_amount = math.random(400, 7000)
|
|
end
|
|
|
|
world.oil_amount = math.random(10000, 150000)
|
|
end
|
|
|
|
if global.resource_cluster_truck % 2 == 0 then
|
|
return nil
|
|
end
|
|
|
|
local x = world.x - world.top_x - 16
|
|
local y = world.y - world.top_y - 16
|
|
local d = math.sqrt(x * x + y * y)
|
|
|
|
if d < radius then
|
|
local ore_spawn = world.ore_spawn
|
|
local resource_amount = world.resource_amount
|
|
|
|
local amount
|
|
if ore_spawn == 6 then
|
|
amount = world.oil_amount
|
|
else
|
|
amount = resource_amount
|
|
if d < radius / 2 then
|
|
amount = resource_amount * 1.5
|
|
elseif d < radius / 3 then
|
|
amount = resource_amount * 2
|
|
end
|
|
end
|
|
|
|
if ore_spawn == 1 then
|
|
return {name = "stone", amount = amount}
|
|
end
|
|
if ore_spawn == 2 then
|
|
return {name = "iron-ore", amount = amount}
|
|
end
|
|
if ore_spawn == 3 then
|
|
return {name = "coal", amount = amount}
|
|
end
|
|
if ore_spawn == 4 then
|
|
return {name = "copper-ore", amount = amount}
|
|
end
|
|
if ore_spawn == 5 then
|
|
return {name = "uranium-ore", amount = amount}
|
|
end
|
|
if ore_spawn == 6 then
|
|
return {name = "crude-oil", amount = amount}
|
|
end
|
|
end
|
|
end
|