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RedMew/map_gen/ores/resource_clustertruck.lua
2018-10-02 21:58:22 +02:00

80 lines
1.8 KiB
Lua

--Author: MewMew. Liberally reinterpreted by grilledham
local Event = require "utils.event"
local function init()
global.resource_cluster_truck = 0
end
Event.on_init(init)
local radius = 10
local radius_sq = radius * radius
return function(x, y, world)
local entities = world.surface.find_entities_filtered {position = {world.x + 0.5, world.y + 0.5}, type = "resource"}
for _, e in ipairs(entities) do
e.destroy()
end
if not world.chunk then
world.chunk = true
global.resource_cluster_truck = global.resource_cluster_truck + 1
world.ore_spawn = math.random(1, 6)
if math.random(1, 12) == 1 then
world.resource_amount = math.random(7000, 150000)
else
world.resource_amount = math.random(400, 7000)
end
world.oil_amount = math.random(10000, 150000)
end
if global.resource_cluster_truck % 2 == 0 then
return nil
end
local x = world.x - world.top_x - 16
local y = world.y - world.top_y - 16
local d_sq = x * x + y * y
if d_sq < radius_sq then
local ore_spawn = world.ore_spawn
local resource_amount = world.resource_amount
local amount
if ore_spawn == 6 then
amount = world.oil_amount
else
amount = resource_amount
if d_sq < radius_sq / 4 then
amount = resource_amount * 1.5
elseif d_sq < radius_sq / 9 then
amount = resource_amount * 2
end
end
if ore_spawn == 1 then
return {name = "stone", amount = amount}
end
if ore_spawn == 2 then
return {name = "iron-ore", amount = amount}
end
if ore_spawn == 3 then
return {name = "coal", amount = amount}
end
if ore_spawn == 4 then
return {name = "copper-ore", amount = amount}
end
if ore_spawn == 5 then
return {name = "uranium-ore", amount = amount}
end
if ore_spawn == 6 then
return {name = "crude-oil", amount = amount}
end
end
end