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https://github.com/Refactorio/RedMew.git
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71 lines
2.6 KiB
Lua
71 lines
2.6 KiB
Lua
local Event = require 'utils.event'
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local Game = require 'utils.game'
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local drivers_group = "Drivers"
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local function transfer_body(player)
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-- Remove the player from their character and place them in a car.
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local surface = player.surface
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local force = player.force
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local pos = force.get_spawn_position(surface)
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-- Choose a random direction for the car to face
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local dir = math.random (0,7)
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-- Remove the players' character
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if player.character then
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player.character.destroy()
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end
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--Find a place for a car, place a car, and place fuel+ammo in it
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local car_pos = surface.find_non_colliding_position('car', pos, 0, 3)
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local car = surface.create_entity {name = 'car', position = car_pos, direction = dir, force = force}
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car.insert({name="coal", count=50})
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car.insert({name="firearm-magazine", count=10})
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car.set_driver(player)
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end
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local function player_created(event)
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local player = Game.get_player_by_index(event.player_index)
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local permissions = game.permissions
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-- We want to create a permission group to stop players leaving their vehicles.
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-- Check if the permission group exists, if it doesn't, create it.
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local permission_group = permissions.get_group(drivers_group)
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if not permission_group then
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permission_group = permissions.create_group(drivers_group)
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-- Set all permissions to enabled
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for action_name, _ in pairs(defines.input_action) do
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permission_group.set_allows_action(defines.input_action[action_name], true)
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end
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-- Disable leaving a vehicle
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permission_group.set_allows_action(defines.input_action.toggle_driving, false)
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end
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-- Add player to drivers group
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permission_group.add_player(player)
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-- Put the new player into a car.
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transfer_body(player)
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-- Disable the god mode spotlight.
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player.disable_flashlight()
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-- Welcome message to the player.
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player.print('As though a dream, you find yourself without a body and instead as a sentient car. Strange...')
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end
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local function revive_player(event)
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-- When a player's car dies, return them to spawn and create a new car for them.
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local player = Game.get_player_by_index(event.player_index)
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-- This check prevents a loop when we put them into a car.
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if not player.driving then
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transfer_body(player)
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player.print('Although you left one vehicle, you just find yourself in another.')
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end
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end
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Event.add(defines.events.on_player_created, player_created)
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Event.add(defines.events.on_player_driving_changed_state, revive_player)
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