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RedMew/locale/utils/Thread.lua

67 lines
1.8 KiB
Lua

-- Threading simulation module
-- Thread.sleep()
-- @author Valansch
-- github: https://github.com/Valansch/RedMew
-- ======================================================= --
local Thread = {}
local function set_new_next_async_callback_time()
global.next_async_callback_time = global.callbacks[1].time
for index, callback in pairs(global.callbacks) do
if callback.time < global.next_async_callback_time then
global.next_async_callback_time = callback.time
end
end
end
global.callbacks = {}
global.next_async_callback_time = -1
local function on_tick()
if global.actions_queue[1] then
local callback = global.actions_queue[1]
pcall(_G[callback.action], callback.params)
table.remove(global.actions_queue, 1)
end
if game.tick == global.next_async_callback_time then
for index, callback in pairs(global.callbacks) do
if game.tick == callback.time then
pcall(callback.callback, callback.params)
table.remove(global.callbacks, index)
if #global.callbacks == 0 then
global.next_async_callback_time = -1
else
set_new_next_async_callback_time()
end
end
end
end
end
function Thread.set_timeout_in_ticks(ticks, callback, params)
local time = game.tick + ticks
if global.next_async_callback_time == -1 or global.next_async_callback_time > time then
global.next_async_callback_time = time
end
if #global.callbacks == 0 then
end
table.insert(global.callbacks, {time = time, callback = callback, params = params})
end
function Thread.set_timeout(sec, callback, params)
Thread.set_timeout_in_ticks(60 * sec, callback, params)
end
global.actions_queue = {}
function Thread.queue_action(action, params)
table.insert(global.actions_queue, {action = action, params = params})
end
Event.register(defines.events.on_tick, on_tick)
return Thread