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c2234505f3
* Implement server-side color saving * Add set_and_return to core utils
34 lines
926 B
Lua
34 lines
926 B
Lua
local Game = require 'utils.game'
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local Event = require 'utils.event'
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local UserGroups = require 'features.user_groups'
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local Task = require 'utils.schedule'
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local Token = require 'utils.token'
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local print_after_timeout =
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Token.register(
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function(data)
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local player = data.player
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if not player.valid then
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return
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end
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game.print(data.message, player.chat_color)
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end
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)
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local function player_joined(event)
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local player = Game.get_player_by_index(event.player_index)
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if not player or not player.valid then
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return
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end
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local message = UserGroups.get_donator_welcome_message(player.name)
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if not message then
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return
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end
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message = table.concat({'*** ', message, ' ***'})
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Task.set_timeout_in_ticks(60, print_after_timeout, {player = player, message = message})
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end
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Event.add(defines.events.on_player_joined_game, player_joined)
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