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https://github.com/Refactorio/RedMew.git
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69 lines
1.5 KiB
Lua
69 lines
1.5 KiB
Lua
-- dependencies
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-- this
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local Debug = {}
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-- private state
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local debug = false
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local cheats = false
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function Debug.enable_debug()
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debug = true
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end
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function Debug.disable_debug()
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debug = false
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end
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function Debug.enable_cheats()
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cheats = true
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end
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function Debug.disable_cheats()
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cheats = true
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end
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local message_count = 0
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--[[--
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Shows the given message if _DEBUG == true.
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@param message string
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]]
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function Debug.print(message)
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if type(message) ~= 'string' and type(message) ~= 'number' and type(message) ~= 'boolean' then message = type(message) end
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message_count = message_count + 1
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if (debug) then
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game.print('[' .. message_count .. '] ' .. tostring(message))
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end
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end
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--[[--
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Shows the given message if _DEBUG == true for a given position.
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@param x number
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@param y number
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@param message string
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]]
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function Debug.printPosition(position, message)
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message = message or ''
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if type(message) ~= 'string' and type(message) ~= 'number' and type(message) ~= 'boolean' then message = type(message) end
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message_count = message_count + 1
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if (debug) then
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game.print('[' .. message_count .. '] {x=' .. position.x .. ', y=' .. position.y .. '} ' .. tostring(message))
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end
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end
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--[[--
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Executes the given callback if _DIGGY_CHEATS == true.
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@param callback function
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]]
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function Debug.cheat(callback)
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if (cheats) then
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callback()
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end
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end
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return Debug
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