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RedMew/map_gen/Diggy/Debug.lua

69 lines
1.5 KiB
Lua

-- dependencies
-- this
local Debug = {}
-- private state
local debug = false
local cheats = false
function Debug.enable_debug()
debug = true
end
function Debug.disable_debug()
debug = false
end
function Debug.enable_cheats()
cheats = true
end
function Debug.disable_cheats()
cheats = true
end
local message_count = 0
--[[--
Shows the given message if _DEBUG == true.
@param message string
]]
function Debug.print(message)
if type(message) ~= 'string' and type(message) ~= 'number' and type(message) ~= 'boolean' then message = type(message) end
message_count = message_count + 1
if (debug) then
game.print('[' .. message_count .. '] ' .. tostring(message))
end
end
--[[--
Shows the given message if _DEBUG == true for a given position.
@param x number
@param y number
@param message string
]]
function Debug.printPosition(position, message)
message = message or ''
if type(message) ~= 'string' and type(message) ~= 'number' and type(message) ~= 'boolean' then message = type(message) end
message_count = message_count + 1
if (debug) then
game.print('[' .. message_count .. '] {x=' .. position.x .. ', y=' .. position.y .. '} ' .. tostring(message))
end
end
--[[--
Executes the given callback if _DIGGY_CHEATS == true.
@param callback function
]]
function Debug.cheat(callback)
if (cheats) then
callback()
end
end
return Debug