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RedMew/locale/gen_ores/fluffy_rainbows.lua
2017-08-16 16:58:45 +02:00

99 lines
5.2 KiB
Lua

--Author: MewMew
require "locale.gen_shared.perlin_noise"
function run_combined_module(event)
if not global.perlin_noise_seed then global.perlin_noise_seed = math.random(1000,1000000) end
local seed = global.perlin_noise_seed
local entities = event.surface.find_entities(event.area)
for _, entity in pairs(entities) do
if entity.type == "resource" and entity.name ~= "crude-oil" then
entity.destroy()
end
end
local width_modifier = 0.8
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local pos_x = event.area.left_top.x + x
local pos_y = event.area.left_top.y + y
local noise_terrain_1 = perlin:noise(((pos_x+seed)/350),((pos_y+seed)/350),0)
local noise_terrain_2 = perlin:noise(((pos_x+seed)/50),((pos_y+seed)/50),0)
local noise_terrain = noise_terrain_1 + (noise_terrain_2 * 0.01)
if noise_terrain > -0.1 * width_modifier and noise_terrain <= -0.075 * width_modifier then
local a = pos_x
local b = pos_y
local c = 1
if event.area.right_bottom.x < 0 then a = event.area.right_bottom.x * -1 end
if event.area.right_bottom.y < 0 then b = event.area.right_bottom.y * -1 end
if a > b then c = a else c = b end
local resource_amount_distance_multiplicator = (((c + 1) / 75) / 75) + 1
local noise_resource_amount_modifier = perlin:noise(((pos_x+seed)/200),((pos_y+seed)/200),0)
local resource_amount = 1 + ((700 + (700*noise_resource_amount_modifier*0.2)) * resource_amount_distance_multiplicator)
if event.surface.can_place_entity {name="iron-ore", position={pos_x,pos_y}} then
event.surface.create_entity {name="iron-ore", position={pos_x,pos_y}, amount=resource_amount}
end
end
if noise_terrain > -0.075 * width_modifier and noise_terrain <= -0.05 * width_modifier then
local a = pos_x
local b = pos_y
local c = 1
if event.area.right_bottom.x < 0 then a = event.area.right_bottom.x * -1 end
if event.area.right_bottom.y < 0 then b = event.area.right_bottom.y * -1 end
if a > b then c = a else c = b end
local resource_amount_distance_multiplicator = (((c + 1) / 75) / 75) + 1
local noise_resource_amount_modifier = perlin:noise(((pos_x+seed)/200),((pos_y+seed)/200),0)
local resource_amount = 1 + ((400 + (400*noise_resource_amount_modifier*0.2)) * resource_amount_distance_multiplicator)
if event.surface.can_place_entity {name="copper-ore", position={pos_x,pos_y}} then
event.surface.create_entity {name="copper-ore", position={pos_x,pos_y}, amount=resource_amount}
end
end
if noise_terrain > -0.05 * width_modifier and noise_terrain <= -0.04 * width_modifier then
local a = pos_x
local b = pos_y
local c = 1
if event.area.right_bottom.x < 0 then a = event.area.right_bottom.x * -1 end
if event.area.right_bottom.y < 0 then b = event.area.right_bottom.y * -1 end
if a > b then c = a else c = b end
local resource_amount_distance_multiplicator = (((c + 1) / 75) / 75) + 1
local noise_resource_amount_modifier = perlin:noise(((pos_x+seed)/200),((pos_y+seed)/200),0)
local resource_amount = 1 + ((400 + (400*noise_resource_amount_modifier*0.2)) * resource_amount_distance_multiplicator)
if event.surface.can_place_entity {name="stone", position={pos_x,pos_y}} then
event.surface.create_entity {name="stone", position={pos_x,pos_y}, amount=resource_amount}
end
end
if noise_terrain > -0.04 * width_modifier and noise_terrain <= -0.03 * width_modifier then
local a = pos_x
local b = pos_y
local c = 1
if event.area.right_bottom.x < 0 then a = event.area.right_bottom.x * -1 end
if event.area.right_bottom.y < 0 then b = event.area.right_bottom.y * -1 end
if a > b then c = a else c = b end
local resource_amount_distance_multiplicator = (((c + 1) / 75) / 75) + 1
local noise_resource_amount_modifier = perlin:noise(((pos_x+seed)/200),((pos_y+seed)/200),0)
local resource_amount = 1 + ((400 + (400*noise_resource_amount_modifier*0.2)) * resource_amount_distance_multiplicator)
if event.surface.can_place_entity {name="coal", position={pos_x,pos_y}} then
event.surface.create_entity {name="coal", position={pos_x,pos_y}, amount=resource_amount}
end
end
if noise_terrain > -0.03 * width_modifier and noise_terrain <= -0.02 * width_modifier then
local a = pos_x
local b = pos_y
local c = 1
if event.area.right_bottom.x < 0 then a = event.area.right_bottom.x * -1 end
if event.area.right_bottom.y < 0 then b = event.area.right_bottom.y * -1 end
if a > b then c = a else c = b end
local resource_amount_distance_multiplicator = (((c + 1) / 75) / 75) + 1
local noise_resource_amount_modifier = perlin:noise(((pos_x+seed)/200),((pos_y+seed)/200),0)
local resource_amount = 1 + ((400 + (400*noise_resource_amount_modifier*0.2)) * resource_amount_distance_multiplicator)
if event.surface.can_place_entity {name="uranium-ore", position={pos_x,pos_y}} then
event.surface.create_entity {name="uranium-ore", position={pos_x,pos_y}, amount=resource_amount}
end
end
end
end
end