mirror of
https://github.com/Refactorio/RedMew.git
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157 lines
9.8 KiB
INI
157 lines
9.8 KiB
INI
# This file holds all the locale strings for specific maps
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# locale linked to the diggy scenario
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[diggy]
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float_xp_drain=-__1__ XP
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float_xp_gained_kill=+__1__ XP
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float_xp_gained_rocket=Rocket launched! +__1__ XP
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float_xp_gained_research=Research completed! +__1__ XP
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float_xp_gained_mine=+__1__ XP
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player_drained_xp=__1__ drained __2__ experience.
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market_disabled=Unlocks at level: __1__
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gui_total_xp=__1__ total experience earned!
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gui_reward_item=Reward Item
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gui_reward_buff=Reward Buff
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gui_requirement=Requirement
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gui_progress_tip=Currently at level: __1__\nNext level at: __2__ xp\nRemaining: __3__ xp
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gui_progress_caption=Progress to next level:
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gui_progress_bar=__1__% xp to next level
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gui_tabel_level=level __1__
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gui_tabel_xp=XP: __1__
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gui_buff_level=All levels
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gui_buff_mining=+__1__% mining speed (up to: __2__%)
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gui_buff_inv=+__1__ inventory slot(s) (up to: __2__)
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gui_buff_health=+__1__ max health (up to: __2__)
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gui_buff_other=+__1__ __2__
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gui_experience_button_tip=Diggy leveling progress
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gui_close_btn=Close
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toast_new_level=Your team has reached level __1__!
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cave_collapse=Cave collapsed!
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cave_collapse_warning=Mining entities such as walls, stone paths, concrete\nand rocks, can cause a cave-in, be careful miner!\n\nForeman's advice: Place a wall every 4th tile to\nprevent a cave-in. Use stone paths and concrete\nto reinforce it further.
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night_time_warning=Placing solar panels underground does not seem\nto have an effect on power production!\nStudies show, that the same applies to the portable version!\n\nForeman's advice: Solar Panels are only useful in crafting\nsatellites
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cracking_sound_1=R U N, Y O U F O O L S !
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cracking_sound_2=C R A C K
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score_cave_collapses=Cave collapses
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score_mine_size=Mine size
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score_experience_lost=Experience lost
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cutscene_case_line2=Welcome to __1__
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cutscene_case_line4=This is a custom scenario developed by __1__
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cutscene_case_line5=Join us at __1__
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cutscene_case_line6=The following introduction will help you get started!
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cutscene_case_line7=If you experience issues duing this cutscene let us know
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cutscene_case0_line1=This is the starting area
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cutscene_case0_line3=Expanding the mine is dangerous!
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cutscene_case1_line1=Walls are used to keep the cave roof from crushing us
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cutscene_case2_line1=The market provides extra supplies in exchange for coins
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cutscene_case2_line3=You unlock new items when you level up
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cutscene_case3_line1=Cave ins happens frequently when you don't add supports
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cutscene_case3_line3=Different types of brick and concrete can reinforce our support pillars!
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cutscene_case4_line1=This world contains brittle rocks
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cutscene_case4_line3=Our tools are too powerful to preserve any resources from destroying them
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cutscene_case5_line1=Most actions give experience!
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cutscene_case5_line3=The floating text indicates the quantity and cause of the experience
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cutscene_case6_line1=The native population is lurking in the dark
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cutscene_case6_line3=Be wary when digging, always bring along some defences
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cutscene_case7_line1=This concludes the introduction
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cutscene_case7_line3=Have fun and keep digging!
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replay_cutscene=To replay the introduction, use the __1__ command
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# locale linked to the crashsite scenario
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[crashsite]
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cutscene1_case_line2=Welcome to __1__
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cutscene1_case_line4=This is a custom scenario developed by __1__
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cutscene1_case_line5=Join us at __1__
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cutscene1_case_line6=The following introduction will help you get started playing!
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cutscene1_case0_line3=This is our toolbar!
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cutscene1_case0_line4=Here you'll find a wide range of tools and informations about us!
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cutscene1_case0_line5=Hover your mouse over them for more information
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cutscene1_case0_line6=You can toggle our toolbar with this button
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cutscene1_case1_line1=This is the starting area. It has a market and a coin mint.
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cutscene1_case1_line2=The coin mint produces coins at a limited rate, upgradable at the market.
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cutscene1_case1_line3=Coins can also be obtained by killing biters, spitters, worms and spawners.
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cutscene1_case2_line1=Coins are used to buy items at the market.
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cutscene1_case3_line1=This, along with the ore patches and wall, is your spawn. Onto the outposts.
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cutscene2_case_line1=This is an "Outpost". They come in many shapes and sizes, with everything from Iron Plates to MK2 Armor.
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cutscene2_case_line2=You will find many structures similar to this dotted across the map.
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cutscene2_case0_line1=Outposts are defended by enemy turrets and walls. Turret strength scales with the rewards inside.
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cutscene2_case0_line2=To "capture" an outpost, you must destroy all turrets.
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cutscene2_case1_line1=The Outpost contains a Market, Loot Chests and Magic Crafters (assemblers, chemical plants, etc).
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cutscene2_case2_line1=Magic Crafters require no input or electricity, it will produce items for free. (This one makes Iron Plates.)
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cutscene2_case3_line1=You can upgrade the crafting speed at the (local) market with coins. Some markets contain additional items.
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cutscene2_case4_line1=Biters evolve fast (and sometimes multiply when killed!). Tip: keep pollution to a minimum by utilizing the free items.
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cutscene2_case5_line1=The goal of this scenario is to eliminate all biters and launch a rocket on the limited size map.
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cutscene2_case5_line2=This concludes the tour. Good luck and have fun!
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replay_cutscene=To replay the introduction, use the __1__ command. You can also press the information icon for a text summary.
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# locale linked to the quadrants scenario
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[quadrants]
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on=ON
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off=OFF
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compi_spawn_welcome=Welcome to Redmew - Quadrants!\n\nUse the GUI in your top left corner to play!
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compi_spawn_cute=I'm really cute
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compi_common_transfer_item=How to transfer items?\nYou can use underground belts to reach the other side\n\nYou can also drop items across, just use the ´Z´ key
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compi_common_chat=Have you been silenced?\nYou can chat using the key below ESC\n\nYou can change this in Settings -> Controls -> Toggle Lua console
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compi_common_market=Spare some change?\nGo spend your hard-earned coins here at the market
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compi_common_switch=You can switch area!\nAll it takes is that you have an empty inventory\n\nJust stand near me and use the gui in the top left corner to switch
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compi_common_chests=Can't remove some chests?\nPlayers that switch area can leave behind a chest\n\nYou can empty it to remove it
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compi_quadrant1_welcome=Welcome to Science and Military!\n\nCommand center of military and scientific advancement
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compi_quadrant1_science=This area is the only one who can research\n\nYou would have to import some science packs from other areas
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compi_quadrant1_military=You can only craft military items in this area\n\nOther areas depend on you sending military items to them
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compi_quadrant2_welcome=Welcome to Intermediate and Mining!\n\nThe only producer of steel and electronic circuits!
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compi_quadrant2_steel=This area is the only on who can produce steel\n\nOther areas depend on you sending steel to them
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compi_quadrant2_circuits=This area is the only one who can produce circuits\n\nYou need to export them other areas!
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compi_quadrant2_resources=Rumors say:\nThis area is extra rich in resources\n\nIt's ideal for mining operations
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compi_quadrant3_welcome=Welcome to Oil and High Tech!\n\nHome of oil processing and technology
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compi_quadrant3_oil=This area is the only one who can process crude oil\n\nYou may need to import crude oil from other areas
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compi_quadrant3_tech=This area is the only one who can produce various high tech items\n\nYou may need to import a lot of intermediate products!
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compi_quadrant3_rocket=I have heard:\nThis area is a perfect place to launch a rocket\n\nOther areas can provide you the parts you need
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compi_quadrant4_welcome=Welcome to Logistics and Transport\n\nHome of spaghetti and trainyards
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compi_quadrant4_logistic=This area is the only one who can deliver logistical solutions\n\nThe success of the region depends on you exporting these!
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compi_quadrant4_born=Did you know?\nMy siblings and I were born here
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popup_quadrant1_title=Research and command center
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popup_quadrant2_title=Intermediate production and mining
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popup_quadrant3_title=Oil and high tech production
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popup_quadrant4_title=Logistical production
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popup_quadrant1=Our main objective is to provide the region with new scientific discoveries\n\nSecondary we are the central command hub\nWe provide the region with military equipment
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popup_quadrant2=Our main objective is to provide the region with intermediate products\nWe primarily supply electronic circuits in various densities\nWe're also the area with the highest quality steel!\nInitial survey shows increased resources in this area
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popup_quadrant3=Our main objective is to provide the region with oil based products\nSecondary we are the regions technological leader\nWe provide the region with various high technology (and radioactive) products
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popup_quadrant4=Our main objective is to provide the region with logistical solutions\nWe primarily supply belt and bot based solutions\nWe're also specialized in high performance train networks!
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switch_notice1=## - You are too heavy for teleportation! Empty your inventory before switching quadrant!
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switch_notice2=## - You may need to move away from the border
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switch_notice3=## - Your items have been emptied into a chest at:
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switch_quadrant1=Science and Military (__1__)
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switch_quadrant1_tip=This is quadrant number 1
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switch_quadrant2=Intermediate and Mining (__1__)
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switch_quadrant2_tip=This is quadrant number 2
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switch_quadrant3=Oil and High Tech (__1__)
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switch_quadrant3_tip=This is quadrant number 3
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switch_quadrant4=Logistics and Transport (__1__)
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switch_quadrant4_tip=This is quadrant number 4
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switch_chest=Auto. emptying of inventory. Currently: __1__
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switch_chest_tip=If enabled:\nYour inventory will be emptied in a chest, when you switch quadrant
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switch_welcome=Welcome to Redmew - Quadrants!
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switch_desc=While in spawn, you can switch quadrant!
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switch_msg=Go ahead and pick a quadrant you'd like to help out!
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force_sync_research=New research complete:
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train_notice1=## - Your items have been returned to __1__ at:
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