mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
f24b9aa51f
* Crowdin sync 2019-05-29 * fix cs technology tag * Fixed rich text, new crowdin sync Crowdin sync at 20:15 UTC 2019-05-29 * First diggy localisedStrings * Added missing localisedString * Updated readme + CI fix
126 lines
5.0 KiB
Lua
126 lines
5.0 KiB
Lua
local Event = require 'utils.event'
|
|
local Color = require 'resources.color_presets'
|
|
local Item_to_chest = require 'map_gen.maps.quadrants.item_to_chest'
|
|
local Settings = require 'map_gen.maps.quadrants.settings'
|
|
local pow = math.pow
|
|
|
|
local rail_locations = {24, 32, 192, 224}
|
|
|
|
--192 to 224
|
|
--32 to 24
|
|
|
|
local function clear_inventory_train(event)
|
|
local player_index = event.player_index
|
|
local player = game.get_player(player_index)
|
|
if (not player.driving and event.trigger == nil) or (player.driving and event.trigger) then
|
|
return false
|
|
end
|
|
if not(Settings.features.train_crossings.enabled) then
|
|
return true
|
|
end
|
|
local pos = player.position
|
|
local force = player.force
|
|
|
|
local within_range = false
|
|
local rail_location
|
|
if string.find(force.name, 'quadrant') then
|
|
if (force.name == 'quadrant1') then
|
|
within_range = (pos.x >= 0 and pos.y <= 0)
|
|
rail_location = {
|
|
{{x = rail_locations[3], y = -rail_locations[2]}, {x = rail_locations[4], y = -rail_locations[1]}},
|
|
{{x = rail_locations[1], y = -rail_locations[3]}, {x = rail_locations[2], y = -rail_locations[4]}},
|
|
{{x = rail_locations[1], y = -rail_locations[1]}, {x = rail_locations[4], y = -rail_locations[4]}},
|
|
'Quadrant #1'
|
|
}
|
|
elseif (force.name == 'quadrant2') then
|
|
within_range = (pos.x <= 0 and pos.y <= 0)
|
|
rail_location = {
|
|
{{x = -rail_locations[3], y = -rail_locations[2]}, {x = -rail_locations[4], y = -rail_locations[1]}},
|
|
{{x = -rail_locations[1], y = -rail_locations[3]}, {x = -rail_locations[2], y = -rail_locations[4]}},
|
|
{{x = -rail_locations[1], y = -rail_locations[1]}, {x = -rail_locations[4], y = -rail_locations[4]}},
|
|
'Quadrant #2'
|
|
}
|
|
elseif (force.name == 'quadrant3') then
|
|
within_range = (pos.x <= 0 and pos.y >= 0)
|
|
rail_location = {
|
|
{{x = -rail_locations[3], y = rail_locations[2]}, {x = -rail_locations[4], y = rail_locations[1]}},
|
|
{{x = -rail_locations[1], y = rail_locations[3]}, {x = -rail_locations[2], y = rail_locations[4]}},
|
|
{{x = -rail_locations[1], y = rail_locations[1]}, {x = -rail_locations[4], y = rail_locations[4]}},
|
|
'Quadrant #3'
|
|
}
|
|
elseif (force.name == 'quadrant4') then
|
|
within_range = (pos.x >= 0 and pos.y >= 0)
|
|
rail_location = {
|
|
{{x = rail_locations[3], y = rail_locations[2]}, {x = rail_locations[4], y = rail_locations[1]}},
|
|
{{x = rail_locations[1], y = rail_locations[3]}, {x = rail_locations[2], y = rail_locations[4]}},
|
|
{{x = rail_locations[1], y = rail_locations[1]}, {x = rail_locations[4], y = rail_locations[4]}},
|
|
'Quadrant #4'
|
|
}
|
|
end
|
|
end
|
|
|
|
if within_range then
|
|
return false
|
|
end
|
|
player.clean_cursor()
|
|
if
|
|
player.get_inventory(defines.inventory.character_main).is_empty() and
|
|
player.get_inventory(defines.inventory.character_trash).is_empty()
|
|
then
|
|
return true
|
|
end
|
|
|
|
local distance1 = pow(pow(rail_location[1][1].x - pos.x, 2) + pow(rail_location[1][1].y - pos.y, 2), 0.5)
|
|
local distance2 = pow(pow(rail_location[2][1].x - pos.x, 2) + pow(rail_location[2][1].y - pos.y, 2), 0.5)
|
|
|
|
local function wrap_transfer(bounding_box, radius)
|
|
return Item_to_chest.transfer_inventory(
|
|
player_index,
|
|
{defines.inventory.character_main, defines.inventory.character_trash},
|
|
nil,
|
|
radius,
|
|
bounding_box
|
|
)
|
|
end
|
|
|
|
local success
|
|
if distance1 <= distance2 then
|
|
success = wrap_transfer(rail_location[1]) or wrap_transfer(rail_location[2])
|
|
else
|
|
success = wrap_transfer(rail_location[2]) or wrap_transfer(rail_location[1])
|
|
end
|
|
|
|
if not success then
|
|
success = wrap_transfer(rail_location[3]) or wrap_transfer(nil, 0)
|
|
end
|
|
|
|
player.print({"", {'quadrants.train_notice1', rail_location[4]}, " [gps=" .. success.x .. ', ' .. success.y .. "]"}, Color.red)
|
|
return success
|
|
end
|
|
|
|
local function clear_inventory(event)
|
|
event.trigger = true
|
|
if not clear_inventory_train(event) then
|
|
return
|
|
end
|
|
local player = game.get_player(event.player_index)
|
|
local pos = player.position
|
|
local quadrant
|
|
if (pos.x >= 0 and pos.y <= 0) then
|
|
quadrant = 1
|
|
elseif (pos.x <= 0 and pos.y <= 0) then
|
|
quadrant = 2
|
|
elseif (pos.x <= 0 and pos.y >= 0) then
|
|
quadrant = 3
|
|
elseif (pos.x >= 0 and pos.y >= 0) then
|
|
quadrant = 4
|
|
end
|
|
|
|
player.force = game.forces['quadrant' .. quadrant]
|
|
end
|
|
|
|
Event.add(defines.events.on_player_driving_changed_state, clear_inventory)
|
|
Event.add(defines.events.on_player_dropped_item, clear_inventory_train)
|
|
Event.add(defines.events.on_player_fast_transferred, clear_inventory_train)
|
|
Event.add(defines.events.on_gui_opened, clear_inventory_train)
|