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RedMew/resources/setting_types.lua

250 lines
6.5 KiB
Lua

local Color = require 'resources.color_presets'
local type = type
local tonumber = tonumber
local tostring = tostring
local gmatch = string.gmatch
local pairs = pairs
local concat = table.concat
local size = table.size
local sqrt = math.sqrt
local floor = math.floor
local color_key_table = {'r', 'g', 'b', 'a'}
local function to_valid_rgba_table(input_table)
local output = {
r = input_table.r or input_table[1] or 0,
g = input_table.g or input_table[2] or 0,
b = input_table.b or input_table[3] or 0,
a = input_table.a or input_table[4],
}
if output.r <= 1 and output.g <= 1 and output.b <= 1 and (output.a and output.a <= 1 or not output.a) then
output.r = floor(output.r * 255)
output.g = floor(output.g * 255)
output.b = floor(output.b * 255)
if output.a and output.a <= 1 then
output.a = floor(output.a * 255)
end
end
return output
end
local function raw(input)
return input
end
local function equals_by_value(a, b)
return a == b
end
local function equals_by_table_values(a, b)
if type(a) ~= 'table' or type(b) ~= 'table' then
return a == b
end
if size(a) ~= size(b) then
return false
end
for index, value in pairs(a) do
local value_b = b[index]
if value_b == nil or value ~= value_b then
return false
end
end
for index, value in pairs(b) do
local value_a = a[index]
if value_a == nil or value ~= value_a then
return false
end
end
return true
end
local function color_to_scalar(input)
if type(input) ~= 'table' then
return ''
end
local out = {}
local i = 0
for _, value in pairs(input) do
i = i + 1
out[i] = value
end
return concat(out, ' ')
end
--- accepts either a table or a string
--- string must be in an "r g b" or "r g b a" format
--- optionally a preset name may be given instead (from resources/color_presets.lua)
--- table must contain the "r", "g" and "b" keys and may optionally contain an "a" key
--- the output will always be a valid color table for Factorio
local function color_sanitizer(input)
if input == nil or input == '' then
return true, nil
end
local input_type = type(input)
if input_type == 'string' then
local color = Color[input:match('^%s*(.-)%s*$'):gsub(' ', '_')]
if color then
return true, to_valid_rgba_table(color)
end
local data = {}
local index = 0
for value in gmatch(input, '%S+') do
index = index + 1
if index < 5 then
value = tonumber(value)
if value == nil then
return false, {'redmew_settings_util.color_invalid_string_value'}
end
if value < 0 then
value = 0
end
if value > 255 then
value = 255
end
data[color_key_table[index]] = value
end
end
if size(data) < 3 then
return false, {'redmew_settings_util.color_invalid_string_value'}
end
return true, to_valid_rgba_table(data)
end
if input_type == 'table' then
local table_size = size(input)
if table_size < 3 or table_size > 4 then
return false, {'redmew_settings_util.color_invalid_table_value'}
end
return true, to_valid_rgba_table({
r = input.r,
g = input.g,
b = input.b,
a = input.a,
})
end
return false, {'redmew_settings_util.invalid_color_value'}
end
--- Contains a set of callables that will attempt to sanitize and transform the input
--- sanitizer = takes any raw input and converts it to the final value used and stored
--- to_string = takes stored input and converts it to its string representation
return {
fraction = {
equals = equals_by_value,
toScalar = raw,
sanitizer = function(input)
input = tonumber(input)
if input == nil then
return false, {'redmew_settings_util.fraction_invalid_value'}
end
if input < 0 then
input = 0
end
if input > 1 then
input = 1
end
return true, input
end
},
string = {
equals = equals_by_value,
toScalar = raw,
sanitizer = function(input)
if input == nil then
return true, ''
end
local input_type = type(input)
if input_type == 'string' then
return true, input
end
if input_type == 'number' or input_type == 'boolean' then
return true, tostring(input)
end
return false, {'redmew_settings_util.string_invalid_value'}
end
},
boolean = {
equals = equals_by_value,
toScalar = raw,
sanitizer = function(input)
local input_type = type(input)
if input_type == 'boolean' then
return true, input
end
if input_type == 'string' then
if input == '0' or input == '' or input == 'false' or input == 'no' then
return true, false
end
if input == '1' or input == 'true' or input == 'yes' then
return true, true
end
return true, tonumber(input) ~= nil
end
if input_type == 'number' then
return true, input ~= 0
end
return false, {'redmew_settings_util.boolean_invalid_value'}
end
},
color = {
equals = equals_by_table_values,
toScalar = color_to_scalar,
sanitizer = color_sanitizer
},
chat_color = {
equals = equals_by_table_values,
toScalar = color_to_scalar,
sanitizer = function(input)
local suc, value = color_sanitizer(input)
if not suc then
return false, value
end
if not value then
return true, nil
end
local r, g, b = value.r, value.g, value.b
local brightness = sqrt(0.241 * r * r + 0.691 * g * g, 0.068 * b * b)
brightness = floor(brightness)
if brightness < 50 then
return false, {'redmew_settings_util.chat_color_too_dark'}
end
return true, value
end
}
}