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https://github.com/Refactorio/RedMew.git
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281 lines
8.5 KiB
Lua
281 lines
8.5 KiB
Lua
-- This file contains core utilities used by the redmew scenario.
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-- Dependencies
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local Game = require 'utils.game'
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local Color = require 'resources.color_presets'
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local Server = require 'features.server'
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-- localized functions
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local random = math.random
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local sqrt = math.sqrt
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local floor = math.floor
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local format = string.format
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local match = string.match
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local insert = table.insert
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local concat = table.concat
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-- local constants
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local prefix = '## - '
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local minutes_to_ticks = 60 * 60
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local hours_to_ticks = 60 * 60 * 60
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local ticks_to_minutes = 1 / minutes_to_ticks
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local ticks_to_hours = 1 / hours_to_ticks
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-- local vars
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local Module = {}
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--- Measures distance between pos1 and pos2
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function Module.distance(pos1, pos2)
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local dx = pos2.x - pos1.x
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local dy = pos2.y - pos1.y
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return sqrt(dx * dx + dy * dy)
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end
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--- Takes msg and prints it to all players except provided player
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-- @param msg <string|table> table if locale is used
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-- @param player <LuaPlayer> the player not to send the message to
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-- @param color <table> the color to use for the message, defaults to white
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function Module.print_except(msg, player, color)
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if not color then
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color = Color.white
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end
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for _, p in pairs(game.connected_players) do
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if p ~= player then
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p.print(msg, color)
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end
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end
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end
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--- Prints a message to all online admins
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-- @param msg <string|table> table if locale is used
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-- @param source <LuaPlayer|string|nil> string must be the name of a player, nil for server.
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function Module.print_admins(msg, source)
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local source_name
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local chat_color
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if source then
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if type(source) == 'string' then
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source_name = source
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chat_color = game.players[source].chat_color
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else
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source_name = source.name
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chat_color = source.chat_color
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end
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else
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source_name = 'Server'
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chat_color = Color.yellow
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end
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local formatted_msg = {'utils_core.print_admins', prefix, source_name, msg}
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log(formatted_msg)
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for _, p in pairs(game.connected_players) do
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if p.admin then
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p.print(formatted_msg, chat_color)
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end
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end
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end
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--- Returns a valid string with the name of the actor of a command.
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function Module.get_actor()
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if game.player then
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return game.player.name
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end
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return '<server>'
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end
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function Module.cast_bool(var)
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if var then
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return true
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else
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return false
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end
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end
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function Module.find_entities_by_last_user(player, surface, filters)
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if type(player) == 'string' or not player then
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error(
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"bad argument #1 to '" ..
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debug.getinfo(1, 'n').name .. "' (number or LuaPlayer expected, got " .. type(player) .. ')',
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1
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)
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return
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end
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if type(surface) ~= 'table' and type(surface) ~= 'number' then
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error(
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"bad argument #2 to '" ..
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debug.getinfo(1, 'n').name .. "' (number or LuaSurface expected, got " .. type(surface) .. ')',
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1
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)
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return
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end
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local entities = {}
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local filter = filters or {}
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if type(surface) == 'number' then
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surface = game.surfaces[surface]
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end
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if type(player) == 'number' then
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player = game.get_player(player)
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end
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filter.force = player.force.name
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for _, e in pairs(surface.find_entities_filtered(filter)) do
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if e.last_user == player then
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insert(entities, e)
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end
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end
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return entities
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end
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function Module.ternary(c, t, f)
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if c then
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return t
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else
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return f
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end
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end
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--- Takes a time in ticks and returns a string with the time in format "x hour(s) x minute(s)"
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function Module.format_time(ticks)
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local result = {}
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local hours = floor(ticks * ticks_to_hours)
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if hours > 0 then
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ticks = ticks - hours * hours_to_ticks
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insert(result, hours)
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if hours == 1 then
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insert(result, 'hour')
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else
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insert(result, 'hours')
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end
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end
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local minutes = floor(ticks * ticks_to_minutes)
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insert(result, minutes)
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if minutes == 1 then
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insert(result, 'minute')
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else
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insert(result, 'minutes')
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end
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return concat(result, ' ')
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end
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--- Prints a message letting the player know they cannot run a command
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-- @param name string name of the command
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function Module.cant_run(name)
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Game.player_print("Can't run command (" .. name .. ') - insufficient permission.')
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end
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--- Logs the use of a command and its user
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-- @param actor string with the actor's name (usually acquired by calling get_actor)
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-- @param command the command's name as table element
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-- @param parameters the command's parameters as a table (optional)
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function Module.log_command(actor, command, parameters)
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local action = concat {'[Admin-Command] ', actor, ' used: ', command}
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if parameters then
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action = concat {action, ' ', parameters}
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end
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log(action)
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end
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function Module.comma_value(n) -- credit http://richard.warburton.it
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local left, num, right = match(n, '^([^%d]*%d)(%d*)(.-)$')
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return left .. (num:reverse():gsub('(%d%d%d)', '%1,'):reverse()) .. right
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end
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--- Asserts the argument is one of type arg_types
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-- @param arg the variable to check
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-- @param arg_types the type as a table of sings
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-- @return boolean
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function Module.verify_mult_types(arg, arg_types)
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for _, arg_type in pairs(arg_types) do
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if type(arg) == arg_type then
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return true
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end
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end
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return false
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end
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--- Returns a random RGB color as a table
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function Module.random_RGB()
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return {r = random(0, 255), g = random(0, 255), b = random(0, 255)}
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end
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--- Sets a table element to value while also returning value.
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-- @param tbl table to change the element of
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-- @param key string
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-- @param value nil|boolean|number|string|table to set the element to
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-- @return value
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function Module.set_and_return(tbl, key, value)
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tbl[key] = value
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return value
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end
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--- Takes msg and prints it to all players. Also prints to the log and discord
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-- @param msg <string> The message to print
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-- @param warning_prefix <string> The name of the module/warning
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function Module.action_warning(warning_prefix, msg)
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game.print(prefix .. msg, Color.yellow)
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msg = format('%s %s', warning_prefix, msg)
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log(msg)
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Server.to_discord_bold(msg)
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end
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--- Takes msg and prints it to all players except provided player. Also prints to the log and discord
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-- @param msg <string> The message to print
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-- @param warning_prefix <string> The name of the module/warning
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-- @param player <LuaPlayer> the player not to send the message to
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function Module.silent_action_warning(warning_prefix, msg, player)
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Module.print_except(prefix .. msg, player, Color.yellow)
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msg = format('%s %s', warning_prefix, msg)
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log(msg)
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Server.to_discord_bold(msg)
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end
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--- Takes a string, number, or LuaPlayer and returns a valid LuaPlayer or nil.
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-- Intended for commands as there are extra checks in place.
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-- @param <string|number|LuaPlayer>
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-- @return <LuaPlayer|nil> <string|nil> <number|nil> the LuaPlayer, their name, and their index
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function Module.validate_player(player_ident)
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local data_type = type(player_ident)
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local player
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if data_type == 'table' and player_ident.valid then
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local is_player = player_ident.is_player()
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if is_player then
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player = player_ident
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end
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elseif data_type == 'number' or data_type == 'string' then
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player = game.get_player(player_ident)
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else
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return
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end
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if not player or not player.valid then
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return
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end
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return player, player.name, player.index
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end
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-- add utility functions that exist in base factorio/util
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require 'util'
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--- Moves a position according to the parameters given
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-- Notice: only accepts cardinal directions as direction
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-- @param position <table> table containing a map position
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-- @param direction <defines.direction> north, east, south, west
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-- @param distance <number>
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-- @return <table> modified position
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Module.move_position = util.moveposition
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--- Takes a direction and gives you the opposite
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-- @param direction <defines.direction> north, east, south, west, northeast, northwest, southeast, southwest
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-- @return <number> representing the direction
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Module.opposite_direction = util.oppositedirection
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--- Takes the string of a module and returns whether is it available or not
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-- @param name <string> the name of the module (ex. 'utils.core')
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-- @return <boolean>
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Module.is_module_available = util.ismoduleavailable
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return Module
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