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RedMew/utils/core.lua
2019-05-16 11:10:56 +01:00

281 lines
8.5 KiB
Lua

-- This file contains core utilities used by the redmew scenario.
-- Dependencies
local Game = require 'utils.game'
local Color = require 'resources.color_presets'
local Server = require 'features.server'
-- localized functions
local random = math.random
local sqrt = math.sqrt
local floor = math.floor
local format = string.format
local match = string.match
local insert = table.insert
local concat = table.concat
-- local constants
local prefix = '## - '
local minutes_to_ticks = 60 * 60
local hours_to_ticks = 60 * 60 * 60
local ticks_to_minutes = 1 / minutes_to_ticks
local ticks_to_hours = 1 / hours_to_ticks
-- local vars
local Module = {}
--- Measures distance between pos1 and pos2
function Module.distance(pos1, pos2)
local dx = pos2.x - pos1.x
local dy = pos2.y - pos1.y
return sqrt(dx * dx + dy * dy)
end
--- Takes msg and prints it to all players except provided player
-- @param msg <string|table> table if locale is used
-- @param player <LuaPlayer> the player not to send the message to
-- @param color <table> the color to use for the message, defaults to white
function Module.print_except(msg, player, color)
if not color then
color = Color.white
end
for _, p in pairs(game.connected_players) do
if p ~= player then
p.print(msg, color)
end
end
end
--- Prints a message to all online admins
-- @param msg <string|table> table if locale is used
-- @param source <LuaPlayer|string|nil> string must be the name of a player, nil for server.
function Module.print_admins(msg, source)
local source_name
local chat_color
if source then
if type(source) == 'string' then
source_name = source
chat_color = game.players[source].chat_color
else
source_name = source.name
chat_color = source.chat_color
end
else
source_name = 'Server'
chat_color = Color.yellow
end
local formatted_msg = {'utils_core.print_admins', prefix, source_name, msg}
log(formatted_msg)
for _, p in pairs(game.connected_players) do
if p.admin then
p.print(formatted_msg, chat_color)
end
end
end
--- Returns a valid string with the name of the actor of a command.
function Module.get_actor()
if game.player then
return game.player.name
end
return '<server>'
end
function Module.cast_bool(var)
if var then
return true
else
return false
end
end
function Module.find_entities_by_last_user(player, surface, filters)
if type(player) == 'string' or not player then
error(
"bad argument #1 to '" ..
debug.getinfo(1, 'n').name .. "' (number or LuaPlayer expected, got " .. type(player) .. ')',
1
)
return
end
if type(surface) ~= 'table' and type(surface) ~= 'number' then
error(
"bad argument #2 to '" ..
debug.getinfo(1, 'n').name .. "' (number or LuaSurface expected, got " .. type(surface) .. ')',
1
)
return
end
local entities = {}
local filter = filters or {}
if type(surface) == 'number' then
surface = game.surfaces[surface]
end
if type(player) == 'number' then
player = game.get_player(player)
end
filter.force = player.force.name
for _, e in pairs(surface.find_entities_filtered(filter)) do
if e.last_user == player then
insert(entities, e)
end
end
return entities
end
function Module.ternary(c, t, f)
if c then
return t
else
return f
end
end
--- Takes a time in ticks and returns a string with the time in format "x hour(s) x minute(s)"
function Module.format_time(ticks)
local result = {}
local hours = floor(ticks * ticks_to_hours)
if hours > 0 then
ticks = ticks - hours * hours_to_ticks
insert(result, hours)
if hours == 1 then
insert(result, 'hour')
else
insert(result, 'hours')
end
end
local minutes = floor(ticks * ticks_to_minutes)
insert(result, minutes)
if minutes == 1 then
insert(result, 'minute')
else
insert(result, 'minutes')
end
return concat(result, ' ')
end
--- Prints a message letting the player know they cannot run a command
-- @param name string name of the command
function Module.cant_run(name)
Game.player_print("Can't run command (" .. name .. ') - insufficient permission.')
end
--- Logs the use of a command and its user
-- @param actor string with the actor's name (usually acquired by calling get_actor)
-- @param command the command's name as table element
-- @param parameters the command's parameters as a table (optional)
function Module.log_command(actor, command, parameters)
local action = concat {'[Admin-Command] ', actor, ' used: ', command}
if parameters then
action = concat {action, ' ', parameters}
end
log(action)
end
function Module.comma_value(n) -- credit http://richard.warburton.it
local left, num, right = match(n, '^([^%d]*%d)(%d*)(.-)$')
return left .. (num:reverse():gsub('(%d%d%d)', '%1,'):reverse()) .. right
end
--- Asserts the argument is one of type arg_types
-- @param arg the variable to check
-- @param arg_types the type as a table of sings
-- @return boolean
function Module.verify_mult_types(arg, arg_types)
for _, arg_type in pairs(arg_types) do
if type(arg) == arg_type then
return true
end
end
return false
end
--- Returns a random RGB color as a table
function Module.random_RGB()
return {r = random(0, 255), g = random(0, 255), b = random(0, 255)}
end
--- Sets a table element to value while also returning value.
-- @param tbl table to change the element of
-- @param key string
-- @param value nil|boolean|number|string|table to set the element to
-- @return value
function Module.set_and_return(tbl, key, value)
tbl[key] = value
return value
end
--- Takes msg and prints it to all players. Also prints to the log and discord
-- @param msg <string> The message to print
-- @param warning_prefix <string> The name of the module/warning
function Module.action_warning(warning_prefix, msg)
game.print(prefix .. msg, Color.yellow)
msg = format('%s %s', warning_prefix, msg)
log(msg)
Server.to_discord_bold(msg)
end
--- Takes msg and prints it to all players except provided player. Also prints to the log and discord
-- @param msg <string> The message to print
-- @param warning_prefix <string> The name of the module/warning
-- @param player <LuaPlayer> the player not to send the message to
function Module.silent_action_warning(warning_prefix, msg, player)
Module.print_except(prefix .. msg, player, Color.yellow)
msg = format('%s %s', warning_prefix, msg)
log(msg)
Server.to_discord_bold(msg)
end
--- Takes a string, number, or LuaPlayer and returns a valid LuaPlayer or nil.
-- Intended for commands as there are extra checks in place.
-- @param <string|number|LuaPlayer>
-- @return <LuaPlayer|nil> <string|nil> <number|nil> the LuaPlayer, their name, and their index
function Module.validate_player(player_ident)
local data_type = type(player_ident)
local player
if data_type == 'table' and player_ident.valid then
local is_player = player_ident.is_player()
if is_player then
player = player_ident
end
elseif data_type == 'number' or data_type == 'string' then
player = game.get_player(player_ident)
else
return
end
if not player or not player.valid then
return
end
return player, player.name, player.index
end
-- add utility functions that exist in base factorio/util
require 'util'
--- Moves a position according to the parameters given
-- Notice: only accepts cardinal directions as direction
-- @param position <table> table containing a map position
-- @param direction <defines.direction> north, east, south, west
-- @param distance <number>
-- @return <table> modified position
Module.move_position = util.moveposition
--- Takes a direction and gives you the opposite
-- @param direction <defines.direction> north, east, south, west, northeast, northwest, southeast, southwest
-- @return <number> representing the direction
Module.opposite_direction = util.oppositedirection
--- Takes the string of a module and returns whether is it available or not
-- @param name <string> the name of the module (ex. 'utils.core')
-- @return <boolean>
Module.is_module_available = util.ismoduleavailable
return Module