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RedMew/map_gen/Diggy/Feature/DiggyHole.lua

130 lines
3.7 KiB
Lua

--[[-- info
Provides the ability to "mine" through out-of-map tiles by destroying or
mining rocks next to it.
]]
-- dependencies
local Event = require 'utils.event'
local Scanner = require 'map_gen.Diggy.Scanner'
local Template = require 'map_gen.Diggy.Template'
local Debug = require 'map_gen.Diggy.Debug'
local insert = table.insert
local random = math.random
-- this
local DiggyHole = {}
--[[--
Triggers a diggy diggy hole for a given sand-rock-big.
Will return true even if the tile behind it is immune.
@param entity LuaEntity
]]
local function diggy_hole(entity)
if (entity.name ~= 'sand-rock-big') then
return
end
local tiles = {}
local rocks = {}
local surface = entity.surface
local out_of_map_found = Scanner.scan_around_position(surface, entity.position, 'out-of-map');
for _, position in pairs(out_of_map_found) do
insert(tiles, {name = 'dirt-' .. random(1, 7), position = position})
insert(rocks, {name = 'sand-rock-big', position = position})
end
Template.insert(surface, tiles, rocks)
end
local artificial_tiles = {
['stone-brick'] = true,
['stone-path'] = true,
['concrete'] = true,
['hazard-concrete-left'] = true,
['hazard-concrete-right'] = true,
['refined-concrete'] = true,
['refined-hazard-concrete-left'] = true,
['refined-hazard-concrete-right'] = true,
}
local function on_mined_tile(surface, tiles)
local new_tiles = {}
for _, tile in pairs(tiles) do
if (artificial_tiles[tile.old_tile.name]) then
insert(new_tiles, { name = 'dirt-' .. random(1, 7), position = tile.position})
end
end
Template.insert(surface, new_tiles, {})
end
local function on_built_tile(surface, item, old_tile_and_positions)
if ('landfill' ~= item.name) then
return
end
local tiles = {}
for _, tile in pairs(old_tile_and_positions) do
insert(tiles, {name = 'dirt-' .. random(1, 7), position = tile.position})
end
Template.insert(surface, tiles)
end
--[[--
Registers all event handlers.
]]
function DiggyHole.register(config)
Event.add(defines.events.on_entity_died, function (event)
local entity = event.entity
diggy_hole(entity)
local position = entity.position
local surface = entity.surface
-- fixes massive frame drops when too much stone is spilled
local stones = surface.find_entities_filtered({
area = {{position.x - 1, position.y - 1}, {position.x + 1, position.y + 1}},
limit = 20,
type = 'item-entity',
name = 'item-on-ground',
})
for _, stone in ipairs(stones) do
if (stone.stack.name == 'stone') then
stone.destroy()
end
end
end)
Event.add(defines.events.on_player_mined_entity, function (event)
diggy_hole(event.entity)
end)
Event.add(defines.events.on_robot_mined_tile, function(event)
on_mined_tile(event.robot.surface, event.tiles)
end)
Event.add(defines.events.on_player_mined_tile, function(event)
on_mined_tile(game.surfaces[event.surface_index], event.tiles)
end)
Event.add(defines.events.on_robot_built_tile, function (event)
on_built_tile(event.robot.surface, item, tiles)
end)
Event.add(defines.events.on_player_built_tile, function (event)
on_built_tile(game.surfaces[event.surface_index], event.item, event.tiles)
end)
end
function DiggyHole.on_init()
game.forces.player.technologies['landfill'].enabled = false
end
return DiggyHole