mirror of
https://github.com/Refactorio/RedMew.git
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130 lines
3.7 KiB
Lua
130 lines
3.7 KiB
Lua
--[[-- info
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Provides the ability to "mine" through out-of-map tiles by destroying or
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mining rocks next to it.
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]]
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-- dependencies
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local Event = require 'utils.event'
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local Scanner = require 'map_gen.Diggy.Scanner'
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local Template = require 'map_gen.Diggy.Template'
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local Debug = require 'map_gen.Diggy.Debug'
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local insert = table.insert
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local random = math.random
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-- this
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local DiggyHole = {}
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--[[--
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Triggers a diggy diggy hole for a given sand-rock-big.
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Will return true even if the tile behind it is immune.
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@param entity LuaEntity
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]]
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local function diggy_hole(entity)
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if (entity.name ~= 'sand-rock-big') then
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return
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end
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local tiles = {}
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local rocks = {}
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local surface = entity.surface
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local out_of_map_found = Scanner.scan_around_position(surface, entity.position, 'out-of-map');
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for _, position in pairs(out_of_map_found) do
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insert(tiles, {name = 'dirt-' .. random(1, 7), position = position})
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insert(rocks, {name = 'sand-rock-big', position = position})
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end
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Template.insert(surface, tiles, rocks)
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end
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local artificial_tiles = {
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['stone-brick'] = true,
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['stone-path'] = true,
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['concrete'] = true,
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['hazard-concrete-left'] = true,
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['hazard-concrete-right'] = true,
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['refined-concrete'] = true,
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['refined-hazard-concrete-left'] = true,
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['refined-hazard-concrete-right'] = true,
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}
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local function on_mined_tile(surface, tiles)
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local new_tiles = {}
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for _, tile in pairs(tiles) do
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if (artificial_tiles[tile.old_tile.name]) then
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insert(new_tiles, { name = 'dirt-' .. random(1, 7), position = tile.position})
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end
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end
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Template.insert(surface, new_tiles, {})
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end
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local function on_built_tile(surface, item, old_tile_and_positions)
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if ('landfill' ~= item.name) then
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return
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end
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local tiles = {}
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for _, tile in pairs(old_tile_and_positions) do
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insert(tiles, {name = 'dirt-' .. random(1, 7), position = tile.position})
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end
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Template.insert(surface, tiles)
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end
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--[[--
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Registers all event handlers.
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]]
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function DiggyHole.register(config)
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Event.add(defines.events.on_entity_died, function (event)
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local entity = event.entity
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diggy_hole(entity)
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local position = entity.position
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local surface = entity.surface
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-- fixes massive frame drops when too much stone is spilled
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local stones = surface.find_entities_filtered({
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area = {{position.x - 1, position.y - 1}, {position.x + 1, position.y + 1}},
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limit = 20,
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type = 'item-entity',
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name = 'item-on-ground',
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})
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for _, stone in ipairs(stones) do
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if (stone.stack.name == 'stone') then
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stone.destroy()
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end
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end
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end)
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Event.add(defines.events.on_player_mined_entity, function (event)
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diggy_hole(event.entity)
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end)
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Event.add(defines.events.on_robot_mined_tile, function(event)
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on_mined_tile(event.robot.surface, event.tiles)
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end)
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Event.add(defines.events.on_player_mined_tile, function(event)
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on_mined_tile(game.surfaces[event.surface_index], event.tiles)
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end)
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Event.add(defines.events.on_robot_built_tile, function (event)
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on_built_tile(event.robot.surface, item, tiles)
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end)
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Event.add(defines.events.on_player_built_tile, function (event)
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on_built_tile(game.surfaces[event.surface_index], event.item, event.tiles)
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end)
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end
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function DiggyHole.on_init()
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game.forces.player.technologies['landfill'].enabled = false
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end
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return DiggyHole
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