mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
401 lines
11 KiB
Lua
401 lines
11 KiB
Lua
local b = require 'map_gen.shared.builders'
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local Generate = require 'map_gen.shared.generate'
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local Perlin = require 'map_gen.shared.perlin_noise'
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local Event = require 'utils.event'
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local Global = require 'utils.global'
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local math = require 'utils.math'
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local table = require 'utils.table'
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local RS = require 'map_gen.shared.redmew_surface'
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local MGSP = require 'resources.map_gen_settings'
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local ores_init = require 'map_gen.maps.danger_bobs_ores.ore'
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local ScenarioInfo = require 'features.gui.info'
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ScenarioInfo.set_map_name('Danger Ore Quadrants')
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ScenarioInfo.set_map_description(
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[[
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Clear the ore to expand the base,
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focus mining efforts on specific quadrants to ensure
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proper material ratios, expand the map with pollution!
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]]
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)
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ScenarioInfo.add_map_extra_info(
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[[
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This map is split in 17 sectors. Each sector has a main resource.
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You may not build the factory on ore patches. Exceptions:
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[item=burner-mining-drill] [item=electric-mining-drill] [item=pumpjack] [item=small-electric-pole] [item=medium-electric-pole] [item=big-electric-pole] [item=substation] [item=car] [item=tank]
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[item=basic-transport-belt] [item=transport-belt] [item=fast-transport-belt] [item=express-transport-belt] [item=turbo-transport-belt] [item=ultimate-transport-belt] [item=basic-underground-belt] [item=underground-belt] [item=fast-underground-belt] [item=express-underground-belt] [item=turbo-underground-belt] [item=ultimate-underground-belt]
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The map size is restricted to the pollution generated. A significant amount of
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pollution must affect a section of the map before it is revealed. Pollution
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does not affect biter evolution.]]
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)
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ScenarioInfo.set_map_description(
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[[
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Clear the ore to expand the base,
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focus mining efforts on specific sector to ensure
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proper material ratios, expand the map with pollution!
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]]
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)
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require 'map_gen.maps.danger_bobs_ores.banned_entities'
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global.config.lazy_bastard.enabled = false
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local ores_names = {
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'coal',
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'copper-ore',
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'crude-oil',
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'iron-ore',
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'stone',
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'uranium-ore',
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'bauxite-ore',
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'cobalt-ore',
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'gem-ore',
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'gold-ore',
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'lead-ore',
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'nickel-ore',
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'quartz',
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'rutile-ore',
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'silver-ore',
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'sulfur',
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'tin-ore',
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'tungsten-ore',
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'zinc-ore',
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'thorium-ore'
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}
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local ore_oil_none = {}
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for _, v in ipairs(ores_names) do
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ore_oil_none[v] = {
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frequency = 1,
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richness = 1,
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size = 0
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}
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end
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ore_oil_none = {autoplace_controls = ore_oil_none}
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RS.set_first_player_position_check_override(true)
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RS.set_spawn_island_tile('grass-1')
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RS.set_map_gen_settings(
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{
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MGSP.grass_only,
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MGSP.enable_water,
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{
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terrain_segmentation = 'normal',
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water = 'normal'
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},
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MGSP.starting_area_very_low,
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ore_oil_none,
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MGSP.enemy_none,
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MGSP.cliff_none
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}
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)
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Generate.enable_register_events = false
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local perlin_noise = Perlin.noise
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local fast_remove = table.fast_remove
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local spawn_circle = b.circle(96)
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local water_scale = 1 / 96
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local water_threshold = 0.5
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local deepwater_threshold = 0.55
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local tree_scale = 1 / 64
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local tree_threshold = -0.25
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local tree_chance = 0.125
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local start_chunks_half_size = 4
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local start_size = start_chunks_half_size * 64
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local ores
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local pollution_increment = 4
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global.min_pollution = 400
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global.max_pollution = 20000
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global.win_condition_evolution_rocket_maxed = -1
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global.win_condition_biters_disabled = false
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local enemy_seed
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local water_seed
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local tree_seed
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local chunk_list = {index = 1}
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local surface
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Global.register_init(
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{chunk_list = chunk_list},
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function(tbl)
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local s = RS.get_surface()
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tbl.seed = s.map_gen_settings.seed
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tbl.surface = s
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game.difficulty_settings.technology_price_multiplier = 20
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game.forces.player.technologies.logistics.researched = true
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game.forces.player.technologies.automation.researched = true
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game.forces.player.technologies['mining-productivity-1'].enabled = false
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game.forces.player.technologies['mining-productivity-2'].enabled = false
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game.forces.player.technologies['mining-productivity-3'].enabled = false
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game.forces.player.technologies['mining-productivity-4'].enabled = false
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game.map_settings.enemy_evolution.time_factor = 0.000007
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game.map_settings.enemy_evolution.destroy_factor = 0.000010
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game.map_settings.enemy_evolution.pollution_factor = 0.000000 -- Pollution has no affect on evolution
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game.draw_resource_selection = false
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tbl.random = game.create_random_generator(tbl.seed)
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end,
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function(tbl)
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local seed = tbl.seed
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enemy_seed = seed * 6
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water_seed = seed * 7
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tree_seed = seed * 8
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chunk_list = tbl.chunk_list
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surface = tbl.surface
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local ores_shapes = ores_init(seed)
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local random = tbl.random
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random.re_seed(seed)
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table.shuffle_table(ores_shapes, random)
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ores = b.segment_pattern(ores_shapes)
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end
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)
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local worm_names = {'small-worm-turret', 'medium-worm-turret', 'big-worm-turret', 'behemoth-worm-turret'}
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local spawner_names = {'biter-spawner', 'spitter-spawner'}
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local factor = 10 / (768 * 32)
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local max_chance = 1 / 6
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local scale_factor = 32
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local sf = 1 / scale_factor
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local m = 1 / 850
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local function enemy(x, y, world)
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if global.win_condition_biters_disabled == true then
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return nil
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end
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local d = math.sqrt(world.x * world.x + world.y * world.y)
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if d < 64 then
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return nil
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end
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local threshold = 1 - d * m
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threshold = math.max(threshold, 0.35)
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x, y = x * sf, y * sf
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if perlin_noise(x, y, enemy_seed) <= threshold then
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return
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end
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if math.random(8) == 1 then
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local lvl
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if d < 400 then
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lvl = 1
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elseif d < 650 then
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lvl = 2
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elseif d < 900 then
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lvl = 3
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else
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lvl = 4
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end
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local chance = math.min(max_chance, d * factor)
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if math.random() < chance then
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local worm_id
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if d > 1000 then
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local power = 1000 / d
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worm_id = math.ceil((math.random() ^ power) * lvl)
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else
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worm_id = math.random(lvl)
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end
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return {name = worm_names[worm_id]}
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end
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else
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local chance = math.min(max_chance, d * factor)
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if math.random() < chance then
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local spawner_id = math.random(2)
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return {name = spawner_names[spawner_id]}
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end
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end
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end
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local function water_shape(x, y)
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local water_noise = perlin_noise(x * water_scale, y * water_scale, water_seed)
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if water_noise >= deepwater_threshold then
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return 'deepwater'
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elseif water_noise >= water_threshold then
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return 'water'
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else
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return false
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end
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end
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local trees = {
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'tree-01',
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'tree-02',
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'tree-02-red',
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'tree-03',
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'tree-04',
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'tree-05',
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'tree-06',
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'tree-06-brown',
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'tree-07',
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'tree-08',
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'tree-08-brown',
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'tree-08-red',
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'tree-09',
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'tree-09-brown',
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'tree-09-red'
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}
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local trees_count = #trees
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local function tree_shape(x, y)
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local tree_noise = perlin_noise(x * tree_scale, y * tree_scale, tree_seed)
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if tree_noise > tree_threshold or math.random() > tree_chance then
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return nil
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end
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return {name = trees[math.random(trees_count)]}
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end
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local water = b.circle(16)
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water = b.change_tile(water, true, 'water')
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water = b.any {b.rectangle(32, 4), b.rectangle(4, 32), water}
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local start = b.if_else(water, spawn_circle)
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start = b.change_map_gen_collision_tile(start, 'water-tile', 'grass-1')
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local function ores_shape(x, y, world)
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return ores(x, y, world)
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end
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local map = b.any {start, water_shape, ores_shape}
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map = b.apply_entity(map, enemy)
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map = b.apply_entity(map, tree_shape)
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map = b.fish(map, 0.025)
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local bounds = b.rectangle(start_size, start_size)
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local function rocket_launched(event)
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local entity = event.rocket
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if not entity or not entity.valid or not entity.force == 'player' then
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return
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end
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local inventory = entity.get_inventory(defines.inventory.rocket)
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if not inventory or not inventory.valid then
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return
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end
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local satellite_count = game.forces.player.get_item_launched('satellite')
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if satellite_count == 0 then
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return
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end
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-- Increase enemy_evolution
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local current_evolution = game.forces.enemy.evolution_factor
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local message
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if global.win_condition_biters_disabled == false then
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if (satellite_count % 5) == 0 and global.win_condition_evolution_rocket_maxed == -1 then
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message =
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'Continued launching of satellites has angered the local biter population, evolution increasing...'
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game.print(message)
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current_evolution = current_evolution + 0.05
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end
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if current_evolution >= 1 and global.win_condition_evolution_rocket_maxed == -1 then
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current_evolution = 1
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global.win_condition_evolution_rocket_maxed = satellite_count
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message =
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'Biters at maximum evolution! Protect the base for an additional 100 rockets to wipe them out forever.'
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game.print(message)
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end
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game.forces.enemy.evolution_factor = current_evolution
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if
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global.win_condition_evolution_rocket_maxed > 0 and
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satellite_count >= (global.win_condition_evolution_rocket_maxed + 100)
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then
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message = 'Congratulations! Biters have been wiped from the map!'
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game.print(message)
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global.win_condition_biters_disabled = true
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for key, enemy_entity in pairs(surface.find_entities_filtered({force = 'enemy'})) do
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enemy_entity.destroy()
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end
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end
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end
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end
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local function on_chunk(event)
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if surface ~= event.surface then
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return
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end
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local left_top = event.area.left_top
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local x, y = left_top.x, left_top.y
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if bounds(x + 0.5, y + 0.5) then
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Generate.do_chunk(event)
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else
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local tiles = {}
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for x1 = x, x + 31 do
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for y1 = y, y + 31 do
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tiles[#tiles + 1] = {name = 'out-of-map', position = {x1, y1}}
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end
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end
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surface.set_tiles(tiles, true)
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chunk_list[#chunk_list + 1] = left_top
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end
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end
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local function on_tick()
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local index = chunk_list.index
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if index > #chunk_list then
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chunk_list.index = 1
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return
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end
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local pos = chunk_list[index]
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local pollution = surface.get_pollution(pos)
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local current_min_pollution = global.min_pollution
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if pollution > current_min_pollution then
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fast_remove(chunk_list, index)
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local area = {left_top = pos, right_bottom = {pos.x + 32, pos.y + 32}}
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local event = {surface = surface, area = area}
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Generate.schedule_chunk(event)
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if current_min_pollution < global.max_pollution then
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global.min_pollution = current_min_pollution + pollution_increment
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end
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return
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end
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chunk_list.index = index + 1
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end
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Event.add(defines.events.on_chunk_generated, on_chunk)
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Event.add(defines.events.on_rocket_launched, rocket_launched)
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Event.on_nth_tick(1, on_tick)
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return map
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