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RedMew/map_gen/maps/danger_bobs_ores.lua

401 lines
11 KiB
Lua

local b = require 'map_gen.shared.builders'
local Generate = require 'map_gen.shared.generate'
local Perlin = require 'map_gen.shared.perlin_noise'
local Event = require 'utils.event'
local Global = require 'utils.global'
local math = require 'utils.math'
local table = require 'utils.table'
local RS = require 'map_gen.shared.redmew_surface'
local MGSP = require 'resources.map_gen_settings'
local ores_init = require 'map_gen.maps.danger_bobs_ores.ore'
local ScenarioInfo = require 'features.gui.info'
ScenarioInfo.set_map_name('Danger Ore Quadrants')
ScenarioInfo.set_map_description(
[[
Clear the ore to expand the base,
focus mining efforts on specific quadrants to ensure
proper material ratios, expand the map with pollution!
]]
)
ScenarioInfo.add_map_extra_info(
[[
This map is split in 17 sectors. Each sector has a main resource.
You may not build the factory on ore patches. Exceptions:
[item=burner-mining-drill] [item=electric-mining-drill] [item=pumpjack] [item=small-electric-pole] [item=medium-electric-pole] [item=big-electric-pole] [item=substation] [item=car] [item=tank]
[item=basic-transport-belt] [item=transport-belt] [item=fast-transport-belt] [item=express-transport-belt] [item=turbo-transport-belt] [item=ultimate-transport-belt] [item=basic-underground-belt] [item=underground-belt] [item=fast-underground-belt] [item=express-underground-belt] [item=turbo-underground-belt] [item=ultimate-underground-belt]
The map size is restricted to the pollution generated. A significant amount of
pollution must affect a section of the map before it is revealed. Pollution
does not affect biter evolution.]]
)
ScenarioInfo.set_map_description(
[[
Clear the ore to expand the base,
focus mining efforts on specific sector to ensure
proper material ratios, expand the map with pollution!
]]
)
require 'map_gen.maps.danger_bobs_ores.banned_entities'
global.config.lazy_bastard.enabled = false
local ores_names = {
'coal',
'copper-ore',
'crude-oil',
'iron-ore',
'stone',
'uranium-ore',
'bauxite-ore',
'cobalt-ore',
'gem-ore',
'gold-ore',
'lead-ore',
'nickel-ore',
'quartz',
'rutile-ore',
'silver-ore',
'sulfur',
'tin-ore',
'tungsten-ore',
'zinc-ore',
'thorium-ore'
}
local ore_oil_none = {}
for _, v in ipairs(ores_names) do
ore_oil_none[v] = {
frequency = 1,
richness = 1,
size = 0
}
end
ore_oil_none = {autoplace_controls = ore_oil_none}
RS.set_first_player_position_check_override(true)
RS.set_spawn_island_tile('grass-1')
RS.set_map_gen_settings(
{
MGSP.grass_only,
MGSP.enable_water,
{
terrain_segmentation = 'normal',
water = 'normal'
},
MGSP.starting_area_very_low,
ore_oil_none,
MGSP.enemy_none,
MGSP.cliff_none
}
)
Generate.enable_register_events = false
local perlin_noise = Perlin.noise
local fast_remove = table.fast_remove
local spawn_circle = b.circle(96)
local water_scale = 1 / 96
local water_threshold = 0.5
local deepwater_threshold = 0.55
local tree_scale = 1 / 64
local tree_threshold = -0.25
local tree_chance = 0.125
local start_chunks_half_size = 4
local start_size = start_chunks_half_size * 64
local ores
local pollution_increment = 4
global.min_pollution = 400
global.max_pollution = 20000
global.win_condition_evolution_rocket_maxed = -1
global.win_condition_biters_disabled = false
local enemy_seed
local water_seed
local tree_seed
local chunk_list = {index = 1}
local surface
Global.register_init(
{chunk_list = chunk_list},
function(tbl)
local s = RS.get_surface()
tbl.seed = s.map_gen_settings.seed
tbl.surface = s
game.difficulty_settings.technology_price_multiplier = 20
game.forces.player.technologies.logistics.researched = true
game.forces.player.technologies.automation.researched = true
game.forces.player.technologies['mining-productivity-1'].enabled = false
game.forces.player.technologies['mining-productivity-2'].enabled = false
game.forces.player.technologies['mining-productivity-3'].enabled = false
game.forces.player.technologies['mining-productivity-4'].enabled = false
game.map_settings.enemy_evolution.time_factor = 0.000007
game.map_settings.enemy_evolution.destroy_factor = 0.000010
game.map_settings.enemy_evolution.pollution_factor = 0.000000 -- Pollution has no affect on evolution
game.draw_resource_selection = false
tbl.random = game.create_random_generator(tbl.seed)
end,
function(tbl)
local seed = tbl.seed
enemy_seed = seed * 6
water_seed = seed * 7
tree_seed = seed * 8
chunk_list = tbl.chunk_list
surface = tbl.surface
local ores_shapes = ores_init(seed)
local random = tbl.random
random.re_seed(seed)
table.shuffle_table(ores_shapes, random)
ores = b.segment_pattern(ores_shapes)
end
)
local worm_names = {'small-worm-turret', 'medium-worm-turret', 'big-worm-turret', 'behemoth-worm-turret'}
local spawner_names = {'biter-spawner', 'spitter-spawner'}
local factor = 10 / (768 * 32)
local max_chance = 1 / 6
local scale_factor = 32
local sf = 1 / scale_factor
local m = 1 / 850
local function enemy(x, y, world)
if global.win_condition_biters_disabled == true then
return nil
end
local d = math.sqrt(world.x * world.x + world.y * world.y)
if d < 64 then
return nil
end
local threshold = 1 - d * m
threshold = math.max(threshold, 0.35)
x, y = x * sf, y * sf
if perlin_noise(x, y, enemy_seed) <= threshold then
return
end
if math.random(8) == 1 then
local lvl
if d < 400 then
lvl = 1
elseif d < 650 then
lvl = 2
elseif d < 900 then
lvl = 3
else
lvl = 4
end
local chance = math.min(max_chance, d * factor)
if math.random() < chance then
local worm_id
if d > 1000 then
local power = 1000 / d
worm_id = math.ceil((math.random() ^ power) * lvl)
else
worm_id = math.random(lvl)
end
return {name = worm_names[worm_id]}
end
else
local chance = math.min(max_chance, d * factor)
if math.random() < chance then
local spawner_id = math.random(2)
return {name = spawner_names[spawner_id]}
end
end
end
local function water_shape(x, y)
local water_noise = perlin_noise(x * water_scale, y * water_scale, water_seed)
if water_noise >= deepwater_threshold then
return 'deepwater'
elseif water_noise >= water_threshold then
return 'water'
else
return false
end
end
local trees = {
'tree-01',
'tree-02',
'tree-02-red',
'tree-03',
'tree-04',
'tree-05',
'tree-06',
'tree-06-brown',
'tree-07',
'tree-08',
'tree-08-brown',
'tree-08-red',
'tree-09',
'tree-09-brown',
'tree-09-red'
}
local trees_count = #trees
local function tree_shape(x, y)
local tree_noise = perlin_noise(x * tree_scale, y * tree_scale, tree_seed)
if tree_noise > tree_threshold or math.random() > tree_chance then
return nil
end
return {name = trees[math.random(trees_count)]}
end
local water = b.circle(16)
water = b.change_tile(water, true, 'water')
water = b.any {b.rectangle(32, 4), b.rectangle(4, 32), water}
local start = b.if_else(water, spawn_circle)
start = b.change_map_gen_collision_tile(start, 'water-tile', 'grass-1')
local function ores_shape(x, y, world)
return ores(x, y, world)
end
local map = b.any {start, water_shape, ores_shape}
map = b.apply_entity(map, enemy)
map = b.apply_entity(map, tree_shape)
map = b.fish(map, 0.025)
local bounds = b.rectangle(start_size, start_size)
local function rocket_launched(event)
local entity = event.rocket
if not entity or not entity.valid or not entity.force == 'player' then
return
end
local inventory = entity.get_inventory(defines.inventory.rocket)
if not inventory or not inventory.valid then
return
end
local satellite_count = game.forces.player.get_item_launched('satellite')
if satellite_count == 0 then
return
end
-- Increase enemy_evolution
local current_evolution = game.forces.enemy.evolution_factor
local message
if global.win_condition_biters_disabled == false then
if (satellite_count % 5) == 0 and global.win_condition_evolution_rocket_maxed == -1 then
message =
'Continued launching of satellites has angered the local biter population, evolution increasing...'
game.print(message)
current_evolution = current_evolution + 0.05
end
if current_evolution >= 1 and global.win_condition_evolution_rocket_maxed == -1 then
current_evolution = 1
global.win_condition_evolution_rocket_maxed = satellite_count
message =
'Biters at maximum evolution! Protect the base for an additional 100 rockets to wipe them out forever.'
game.print(message)
end
game.forces.enemy.evolution_factor = current_evolution
if
global.win_condition_evolution_rocket_maxed > 0 and
satellite_count >= (global.win_condition_evolution_rocket_maxed + 100)
then
message = 'Congratulations! Biters have been wiped from the map!'
game.print(message)
global.win_condition_biters_disabled = true
for key, enemy_entity in pairs(surface.find_entities_filtered({force = 'enemy'})) do
enemy_entity.destroy()
end
end
end
end
local function on_chunk(event)
if surface ~= event.surface then
return
end
local left_top = event.area.left_top
local x, y = left_top.x, left_top.y
if bounds(x + 0.5, y + 0.5) then
Generate.do_chunk(event)
else
local tiles = {}
for x1 = x, x + 31 do
for y1 = y, y + 31 do
tiles[#tiles + 1] = {name = 'out-of-map', position = {x1, y1}}
end
end
surface.set_tiles(tiles, true)
chunk_list[#chunk_list + 1] = left_top
end
end
local function on_tick()
local index = chunk_list.index
if index > #chunk_list then
chunk_list.index = 1
return
end
local pos = chunk_list[index]
local pollution = surface.get_pollution(pos)
local current_min_pollution = global.min_pollution
if pollution > current_min_pollution then
fast_remove(chunk_list, index)
local area = {left_top = pos, right_bottom = {pos.x + 32, pos.y + 32}}
local event = {surface = surface, area = area}
Generate.schedule_chunk(event)
if current_min_pollution < global.max_pollution then
global.min_pollution = current_min_pollution + pollution_increment
end
return
end
chunk_list.index = index + 1
end
Event.add(defines.events.on_chunk_generated, on_chunk)
Event.add(defines.events.on_rocket_launched, rocket_launched)
Event.on_nth_tick(1, on_tick)
return map