mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
225 lines
5.8 KiB
Lua
225 lines
5.8 KiB
Lua
-- dependencies
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local min = math.min
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local max = math.max
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local floor = math.floor
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local abs = math.abs
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-- this
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local Debug = {}
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-- private state
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local debug = false
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local cheats = false
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function Debug.enable_debug()
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debug = true
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end
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function Debug.disable_debug()
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debug = false
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end
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function Debug.enable_cheats()
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cheats = true
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end
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function Debug.disable_cheats()
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cheats = true
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end
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global.message_count = 0
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--[[--
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Shows the given message if debug is enabled.
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@param message string
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]]
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function Debug.print(message)
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if type(message) ~= 'string' and type(message) ~= 'number' and type(message) ~= 'boolean' then message = type(message) end
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global.message_count = global.message_count + 1
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if (debug) then
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game.print('[' .. global.message_count .. '] ' .. tostring(message))
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log('[' .. global.message_count .. '] ' .. tostring(message))
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end
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end
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--[[--
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Shows the given message with serpent enabled, if debug is enabled.
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@param message string
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]]
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function Debug.print_serpent(message)
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Debug.print(serpent.line(message))
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end
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--[[--
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Shows the given message if debug is on.
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@param x number
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@param y number
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@param message string
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]]
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function Debug.print_position(position, message)
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message = message or ''
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if type(message) ~= 'string' and type(message) ~= 'number' and type(message) ~= 'boolean' then message = type(message) end
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global.message_count = global.message_count + 1
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if (debug) then
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game.print('[' .. global.message_count .. '] {x=' .. position.x .. ', y=' .. position.y .. '} ' .. tostring(message))
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end
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end
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--[[--
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Executes the given callback if cheating is enabled.
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@param callback function
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]]
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function Debug.cheat(callback)
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if (cheats) then
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callback()
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end
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end
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--[[--
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Prints a colored value on a location.
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@param value between -1 and 1
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@param surface LuaSurface
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@param position Position {x, y}
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@param scale float
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@param offset float
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@param immutable bool if immutable, only set, never do a surface lookup, values never change
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]]
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function Debug.print_grid_value(value, surface, position, scale, offset, immutable)
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local is_string = type(value) == 'string'
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local color = {r = 1, g = 1, b = 1}
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text = value
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if type(immutable) ~= 'boolean' then
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immutable = false
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end
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if not is_string then
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scale = scale or 1
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offset = offset or 0
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position = {x = position.x + offset, y = position.y + offset}
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local r = max(1, value) / scale
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local g = 1 - abs(value) / scale
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local b = min(1, value) / scale
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if (r > 0) then
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r = 0
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end
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if (b < 0) then
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b = 0
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end
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if (g < 0) then
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g = 0
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end
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r = abs(r)
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color = { r = r, g = g, b = b}
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-- round at precision of 2
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text = floor(100 * value) * 0.01
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if (0 == text) then
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text = '0.00'
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end
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end
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if not immutable then
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local text_entity = surface.find_entity('flying-text', position)
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if text_entity then
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text_entity.text = text
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text_entity.color = color
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return
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end
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end
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surface.create_entity{
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name = 'flying-text',
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color = color,
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text = text,
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position = position
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}.active = false
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end
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--[[--
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Prints a colored value on a location. When given a color_value and a delta_color,
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will change the color of the text from the base to base + value * delta. This will
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make the color of the text range from 'base_color' to 'base_color + delta_color'
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as the color_value ranges from 0 to 1
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@param value of number to be displayed
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@param surface LuaSurface
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@param position Position {x, y}
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@param scale float
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@param offset float position offset
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@param immutable bool if immutable, only set, never do a surface lookup, values never change
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@param color_value float How far along the range of values of colors the value is to be displayed
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@param base_color {r,g,b} The color for the text to be if color_value is 0
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@param delta_color {r,g,b} The amount to correct the base_color if color_value is 1
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@param under_bound {r,g,b} The color to be used if color_value < 0
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@param over_bound {r,g,b} The color to be used if color_value > 1
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]]
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function Debug.print_colored_grid_value(value, surface, position, scale, offset, immutable,
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color_value, base_color, delta_color, under_bound, over_bound)
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local is_string = type(value) == 'string'
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-- default values:
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local color = base_color or {r = 1, g = 1, b = 1}
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local d_color = delta_color or {r = 0, g = 0, b = 0}
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local u_color = under_bound or color
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local o_color = over_bound or color
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if (color_value < 0) then
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color = u_color
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elseif (color_value > 1) then
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color = o_color
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else
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color = { r = color.r + color_value * d_color.r,
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g = color.g + color_value * d_color.g,
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b = color.b + color_value * d_color.b }
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end
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text = value
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if type(immutable) ~= 'boolean' then
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immutable = false
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end
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if not is_string then
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offset = offset or 0
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position = {x = position.x + offset, y = position.y + offset}
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-- round at precision of 2
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text = floor(100 * value) * 0.01
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if (0 == text) then
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text = '0.00'
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end
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end
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if not immutable then
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local text_entity = surface.find_entity('flying-text', position)
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if text_entity then
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text_entity.text = text
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text_entity.color = color
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return
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end
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end
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surface.create_entity{
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name = 'flying-text',
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color = color,
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text = text,
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position = position
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}.active = false
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end
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return Debug
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