mirror of
https://github.com/Refactorio/RedMew.git
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26e1c28dc0
* Init Factorio 2.0 update * add credits * fix test module * I know luackeck, I know * Fixes * Fix bad event.player_index handling * Hotfixes * Remove all filter inserters * Migrate removed items * Deprecating spidertron control and landfill features
212 lines
8.7 KiB
Lua
212 lines
8.7 KiB
Lua
local Event = require 'utils.event'
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local Utils = require 'utils.core'
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local RS = require 'map_gen.shared.redmew_surface'
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storage.original_last_users_by_ent_pos = {}
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Event.on_init(
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function()
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storage.ag_surface = game.create_surface('antigrief', {autoplace_controls = {coal = {frequency = 'normal', richness = 'normal', size = 'none'}, ['copper-ore'] = {frequency = 'normal', richness = 'normal', size = 'none'}, ['crude-oil'] = {frequency = 'normal', richness = 'normal', size = 'none'}, desert = {frequency = 'normal', richness = 'normal', size = 'none'}, dirt = {frequency = 'normal', richness = 'normal', size = 'none'}, ['enemy-base'] = {frequency = 'normal', richness = 'normal', size = 'none'}, grass = {frequency = 'normal', richness = 'normal', size = 'none'}, ['iron-ore'] = {frequency = 'normal', richness = 'normal', size = 'none'}, sand = {frequency = 'normal', richness = 'normal', size = 'none'}, stone = {frequency = 'normal', richness = 'normal', size = 'none'}, trees = {frequency = 'normal', richness = 'normal', size = 'none'}, ['uranium-ore'] = {frequency = 'normal', richness = 'normal', size = 'none'}}, cliff_settings = {cliff_elevation_0 = 1024, cliff_elevation_interval = 10, name = 'cliff'}, height = 2000000, peaceful_mode = false, seed = 3461559752, starting_area = 'very-low', starting_points = {{x = 0, y = 0}}, terrain_segmentation = 'normal', water = 'normal', width = 2000000})
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storage.ag_surface.always_day = true
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end
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)
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local function is_mocked(entity)
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return rawget(entity, 'mock')
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end
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local function place_entity_on_surface(entity, surface, replace, player)
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local new_entity = nil
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for _, e in ipairs(surface.find_entities_filtered {position = entity.position}) do
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if replace or e.type == 'entity-ghost' then
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e.destroy()
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end
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end
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local entities_to_be_replaced = surface.find_entities_filtered {position = entity.position}
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if (replace or #entities_to_be_replaced == 0 or entities_to_be_replaced[1].type == entity.type) then
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new_entity = surface.create_entity {name = entity.name, position = entity.position, force = entity.force, direction = entity.direction}
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if new_entity then
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if not is_mocked(entity) then
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new_entity.copy_settings(entity)
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end
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if player then
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new_entity.last_user = player
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end
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end
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end
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return new_entity
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end
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Event.add(
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defines.events.on_chunk_generated,
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function(event)
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if event.surface.name == 'antigrief' then
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local tiles = {}
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for x = event.area.left_top.x, event.area.right_bottom.x - 1 do
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for y = event.area.left_top.y, event.area.right_bottom.y - 1 do
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table.insert(tiles, {name = 'lab-dark-2', position = {x, y}})
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end
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end
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event.surface.set_tiles(tiles)
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end
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end
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)
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local function get_position_str(pos)
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return string.format('%d|%d', pos.x, pos.y)
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end
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local function on_entity_changed(event)
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local entity = event.entity or event.destination
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local player = game.get_player(event.player_index)
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if player.admin or not entity.valid then
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return
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end --Freebees for admins
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if entity.last_user ~= player and entity.force == player.force then --commented out to be able to debug
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place_entity_on_surface(entity, storage.ag_surface, true, event.player_index)
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end
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if entity.last_user then
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storage.original_last_users_by_ent_pos[get_position_str(entity.position)] = entity.last_user.index
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end
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end
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Event.add(
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defines.events.on_robot_pre_mined,
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function(event)
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--The bot isnt the culprit! The last user is! They marked it for deconstruction!
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if event.entity.valid and event.entity.last_user then
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event.player_index = event.entity.last_user.index
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on_entity_changed(event)
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end
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end
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)
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local function get_pre_rotate_direction(entity)
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--Some entities have 8 rotation steps and some have 4. So a mathmatical reverse is not possible
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entity.rotate {reverse = true}
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local direction = entity.direction
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entity.rotate()
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return direction
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end
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Event.add(
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defines.events.on_player_rotated_entity,
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function(event)
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local entity = event.entity
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if not entity.valid then
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return
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end
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local ag_entities = storage.ag_surface.find_entities_filtered {position = entity.position}
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--If a player has rotated twice we want to preserve the original state.
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if #ag_entities == 0 or not ag_entities[1].last_user or ag_entities[1].last_user ~= entity.last_user then
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--Mock entity us used because the api doesnt support pre_player_rotated entity.
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--The mocked entity has the entity state before rotation
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--We also dont know who rotated it and dont want the griefers name there so we set it to 1
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local mock_entity = {
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name = entity.name,
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position = entity.position,
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mock = true,
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last_user = game.get_player(1),
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force = entity.force,
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direction = get_pre_rotate_direction(entity)
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}
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event.entity = mock_entity
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on_entity_changed(event)
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end
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end
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)
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Event.add(defines.events.on_pre_entity_settings_pasted, on_entity_changed)
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Event.add(
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defines.events.on_entity_died,
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function(event)
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--is a player on the same force as the destroyed object
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if event.entity and event.entity.valid and event.entity.force.name == 'player' and event.cause and event.cause.force == event.entity.force and event.cause.type == 'character' then
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local new_entity = place_entity_on_surface(event.entity, storage.ag_surface, true, event.cause.player)
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if new_entity and event.entity.type == 'container' then
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local items = event.entity.get_inventory(defines.inventory.chest).get_contents()
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if items then
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for _, item_stack in pairs(items) do
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new_entity.insert(item_stack)
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end
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end
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end
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end
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end
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)
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Event.add(defines.events.on_player_mined_entity, on_entity_changed)
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Event.add(
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defines.events.on_marked_for_deconstruction,
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function(event)
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if event.entity.last_user then
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storage.original_last_users_by_ent_pos[get_position_str(event.entity.position)] = event.entity.last_user.index
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end
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end
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)
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local Module = {}
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Module.undo =
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function(player)
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if type(player) == 'nil' or type(player) == 'string' then
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return --No support for strings!
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elseif type(player) == 'number' then
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player = game.get_player(player)
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end
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--Remove all items from all surfaces that player placed an entity on
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for _, surface in pairs(game.surfaces) do
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if surface ~= storage.ag_surface then
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for _, e in ipairs(surface.find_entities_filtered {force = player.force.name}) do
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if e.last_user == player then
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e.destroy()
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end
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end
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end
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end
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for _, e in ipairs(storage.ag_surface.find_entities_filtered {}) do
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if e.last_user == player then
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--Place removed entity IF no collision is detected
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local last_user = storage.original_last_users_by_ent_pos[get_position_str(e.position)]
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local new_entity = place_entity_on_surface(e, RS.get_surface(), false, last_user)
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--Transfer items
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if new_entity then
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local event_player = Utils.ternary(new_entity.last_user, new_entity.last_user, game.player)
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local event = {entity = new_entity, player_index = event_player.index, consumed_items = {}}
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script.raise_event(defines.events.on_built_entity, event)
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if e.type == 'container' then
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local items = e.get_inventory(defines.inventory.chest).get_contents()
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if items then
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for _, item_stack in pairs(items) do
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new_entity.insert(item_stack)
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end
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end
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end
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e.destroy() --destroy entity only if a new entity was created
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end
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end
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end
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end
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Module.antigrief_surface_tp = function()
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if game.player then
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if game.player.surface == storage.ag_surface then
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game.player.teleport(game.player.position, RS.get_surface())
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else
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game.player.teleport(game.player.position, storage.ag_surface)
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end
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end
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end
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Module.count_removed_entities = function(player)
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return #Utils.find_entities_by_last_user(player, storage.ag_surface)
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end
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return Module
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