mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
26e1c28dc0
* Init Factorio 2.0 update * add credits * fix test module * I know luackeck, I know * Fixes * Fix bad event.player_index handling * Hotfixes * Remove all filter inserters * Migrate removed items * Deprecating spidertron control and landfill features
346 lines
11 KiB
Lua
346 lines
11 KiB
Lua
-- dependencies
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local Event = require 'utils.event'
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local Token = require 'utils.token'
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local Task = require 'utils.task'
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local Command = require 'utils.command'
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local Game = require 'utils.game'
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local Global = require 'utils.global'
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local Retailer = require 'features.retailer'
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local Ranks = require 'resources.ranks'
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local RS = require 'map_gen.shared.redmew_surface'
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local market_items = require 'resources.market_items'
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local fish_market_bonus_message = require 'resources.fish_messages'
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local ScoreTracker = require 'utils.score_tracker'
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local Color = require 'resources.color_presets'
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local change_for_player = ScoreTracker.change_for_player
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local get_for_player = ScoreTracker.get_for_player
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local coins_earned_name = 'coins-earned'
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-- localized functions
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local pairs = pairs
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local round = math.round
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local random = math.random
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local format = string.format
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local market_config = storage.config.market
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local currency = market_config.currency
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local entity_drop_amount = market_config.entity_drop_amount
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-- local vars
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local nth_tick_token
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local running_speed_boost_messages = {
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'%s found the lost Dragon Scroll and got a lv.1 speed boost!',
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'Guided by Master Oogway, %s got a lv.2 speed boost!',
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'Kung Fu Master %s defended the village and was awarded a lv.3 speed boost!',
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'Travelled at the speed of light. %s saw a black hole. Oops.'
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}
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local mining_speed_boost_messages = {
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'%s is going on a tree harvest!',
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'In search of a sharper axe, %s got a lv.2 mining boost!',
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'Wood fiend, %s, has picked up a massive chain saw and is awarded a lv.3 mining boost!',
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'Better learn to control that saw, %s, chopped off their legs. Oops.'
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}
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-- Global registered local vars
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local primitives = {event_registered = nil}
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local markets = {}
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local speed_records = {}
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local mining_records = {}
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Global.register(
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{
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markets = markets,
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speed_records = speed_records,
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mining_records = mining_records,
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primitives = primitives
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},
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function(tbl)
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markets = tbl.markets
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speed_records = tbl.speed_records
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mining_records = tbl.mining_records
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primitives = tbl.primitives
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end
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)
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-- local functions
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local function register_event()
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if not primitives.event_registered then
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Event.add_removable_nth_tick(907, nth_tick_token)
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primitives.event_registered = true
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end
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end
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local function unregister_event()
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if primitives.event_registered then
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Event.remove_removable_nth_tick(907, nth_tick_token)
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primitives.event_registered = nil
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end
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end
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local function spawn_market(args, player)
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if args and args.removeall == 'removeall' then
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local count = 0
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for _, market in pairs(markets) do
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if market.valid then
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count = count + 1
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market.destroy()
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end
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end
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player.print(count .. ' markets removed')
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return
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end
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local surface = RS.get_surface()
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local force = game.forces.player
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local maket_spawn_pos = market_config.standard_market_location
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if player then -- If we have a player, this is coming from a player running the command
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surface = player.surface
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force = player.force
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maket_spawn_pos = player.position
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maket_spawn_pos.y = round(maket_spawn_pos.y - 4)
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maket_spawn_pos.x = round(maket_spawn_pos.x)
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player.print('Market added. To remove it, highlight it with your cursor and use the /destroy command, or use /market removeall to remove all markets placed.')
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end
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local market = surface.create_entity({name = 'market', position = maket_spawn_pos, force = 'neutral'})
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markets[#markets + 1] = market
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market.destructible = false
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Retailer.add_market('fish_market', market)
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if table.size(Retailer.get_items('fish_market')) == 0 then
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for _, prototype in pairs(market_items) do
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Retailer.set_item('fish_market', prototype)
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end
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end
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force.add_chart_tag(surface, {icon = {type = 'item', name = currency}, position = maket_spawn_pos, text = 'Market'})
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end
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local function fish_earned(event, amount)
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local player_index = event.player_index
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local player = game.get_player(player_index)
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local stack = {name = currency, count = amount}
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local inserted = player.insert(stack)
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Game.create_local_flying_text{ surface = player.surface, position = {player.position.x - 1, player.position.y}, text = "+" .. amount .. " [img=item.coin]", color = Color.gold, render_player_index = player.index}
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local diff = amount - inserted
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if diff > 0 then
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stack.count = diff
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player.surface.spill_item_stack{ position = player.position, stack = stack, enable_looted = true }
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end
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change_for_player(player_index, coins_earned_name, amount)
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if get_for_player(player_index, coins_earned_name) % 70 == 0 and player and player.valid then
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local message = fish_market_bonus_message[random(#fish_market_bonus_message)]
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player.print(message)
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end
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end
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local function pre_player_mined_item(event)
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local type = event.entity.type
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if type == 'simple-entity' then -- Cheap check for rock, may have other side effects
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fish_earned(event, 10)
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return
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end
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if type == 'tree' and random(1, 4) == 1 then
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fish_earned(event, 4)
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end
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end
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local spill_items =
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Token.register(
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function(data)
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data.surface.spill_item_stack{ position = data.position, stack = {name = currency, count = data.count}, enable_looted = true }
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end
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)
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-- Determines how many coins to drop when enemy entity dies based upon the entity_drop_amount table in config.lua
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local function fish_drop_entity_died(event)
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local entity = event.entity
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if not entity or not entity.valid then
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return
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end
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local bounds = entity_drop_amount[entity.name]
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if not bounds then
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return
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end
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local chance = bounds.chance
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if chance == 0 then
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return
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end
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if chance == 1 or random() <= chance then
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local count = random(bounds.low, bounds.high)
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if count > 0 then
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Task.set_timeout_in_ticks(
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1,
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spill_items,
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{
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count = count,
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surface = entity.surface,
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position = entity.position
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}
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)
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end
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end
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end
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local function reset_player_running_speed(player)
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local index = player.index
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player.character_running_speed_modifier = speed_records[index].pre_boost_modifier
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speed_records[index] = nil
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end
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local function reset_player_mining_speed(player)
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local index = player.index
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player.character_mining_speed_modifier = mining_records[index].pre_mining_boost_modifier
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mining_records[index] = nil
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end
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local function boost_player_running_speed(player)
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local index = player.index
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local p_name = player.name
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if not speed_records[index] then
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speed_records[index] = {
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start_tick = game.tick,
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pre_boost_modifier = player.character_running_speed_modifier,
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boost_lvl = 0
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}
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end
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speed_records[index].boost_lvl = 1 + speed_records[index].boost_lvl
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player.character_running_speed_modifier = 1 + player.character_running_speed_modifier
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if speed_records[index].boost_lvl >= 4 then
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game.print(format(running_speed_boost_messages[speed_records[index].boost_lvl], p_name))
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reset_player_running_speed(player)
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player.character.die(player.force, player.character)
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return
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end
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player.print(format(running_speed_boost_messages[speed_records[index].boost_lvl], p_name))
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register_event()
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end
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local function boost_player_mining_speed(player)
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local index = player.index
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local p_name = player.name
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if not mining_records[index] then
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mining_records[index] = {
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start_tick = game.tick,
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pre_mining_boost_modifier = player.character_mining_speed_modifier,
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boost_lvl = 0
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}
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end
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mining_records[index].boost_lvl = 1 + mining_records[index].boost_lvl
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player.character_mining_speed_modifier = 1 + player.character_mining_speed_modifier
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if mining_records[index].boost_lvl >= 4 then
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game.print(format(mining_speed_boost_messages[mining_records[index].boost_lvl], p_name))
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reset_player_mining_speed(player)
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player.character.die(player.force, player.character)
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return
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end
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player.print(format(mining_speed_boost_messages[mining_records[index].boost_lvl], p_name))
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register_event()
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end
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local function market_item_purchased(event)
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local item_name = event.item.name
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if item_name == 'temporary-running-speed-bonus' then
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boost_player_running_speed(event.player)
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return
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end
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if item_name == 'temporary-mining-speed-bonus' then
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boost_player_mining_speed(event.player)
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return
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end
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end
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nth_tick_token =
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Token.register(
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function()
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local tick = game.tick
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for k, v in pairs(speed_records) do
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if tick - v.start_tick > 3000 then
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local player = game.get_player(k)
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if player and player.valid and player.connected and player.character then
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reset_player_running_speed(player)
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end
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end
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end
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for k, v in pairs(mining_records) do
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if tick - v.start_tick > 6000 then
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local player = game.get_player(k)
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if player and player.valid and player.connected and player.character then
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reset_player_mining_speed(player)
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end
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end
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end
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if not next(speed_records) and not next(mining_records) then
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unregister_event()
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end
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end
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)
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local function fish_player_crafted_item(event)
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if random(1, 50) == 1 then
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fish_earned(event, 1)
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end
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end
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local function player_created(event)
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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local count = storage.config.player_rewards.info_player_reward and 1 or 10
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player.insert {name = currency, count = count}
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end
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Command.add(
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'market',
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{
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description = {'command_description.market'},
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arguments = {'removeall'},
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default_values = {removeall = false},
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required_rank = Ranks.admin
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},
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spawn_market
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)
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Event.add(defines.events.on_pre_player_mined_item, pre_player_mined_item)
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Event.add(defines.events.on_entity_died, fish_drop_entity_died)
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Event.add(Retailer.events.on_market_purchase, market_item_purchased)
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Event.add(defines.events.on_player_crafted_item, fish_player_crafted_item)
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Event.add(defines.events.on_player_created, player_created)
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if market_config.create_standard_market then
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local delay = market_config.delay
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if delay then
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local spawn_market_token = Token.register(spawn_market)
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Event.on_init(
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function()
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Task.set_timeout_in_ticks(delay, spawn_market_token)
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end
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)
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else
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Event.on_init(spawn_market)
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end
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end
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