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RedMew/features/popup_chat.lua
RedRafe 26e1c28dc0
Factorio 2.0 update (#1436)
* Init Factorio 2.0 update

* add credits

* fix test module

* I know luackeck, I know

* Fixes

* Fix bad event.player_index handling

* Hotfixes

* Remove all filter inserters

* Migrate removed items

* Deprecating spidertron control and landfill features
2024-10-22 20:22:35 +01:00

77 lines
2.0 KiB
Lua

local Event = require 'utils.event'
local Global = require 'utils.global'
local config = storage.config.popup_chat
local MIN_LIFETIME = config.min_lifetime or 06 * 60 -- 06s
local MAX_LIFETIME = config.max_lifetime or 20 * 60 -- 20s
local MIN_MESSAGE_LENGTH = config.min_length or 40
local MAX_MESSAGE_LENGTH = config.max_length or 92
local TIME_PER_CHAR = 3 -- about +1 sec every 20 chars (60/20 ticks/chars)
local data = {
popup_chat = {}
}
Global.register(data, function(tbl)
data = tbl
end)
---@param message string
local function get_message_lifetime(message)
local length = message:len()
if length <= MIN_MESSAGE_LENGTH then
return MIN_LIFETIME
end
local extra_time = math.floor((length - MIN_MESSAGE_LENGTH) * TIME_PER_CHAR)
return math.min(MIN_LIFETIME + extra_time, MAX_LIFETIME)
end
---@param message string
local function get_safe_message(message)
local length = message:len()
if length <= MAX_MESSAGE_LENGTH then
return message
end
return string.sub(message, 1, MAX_MESSAGE_LENGTH) .. '[...]'
end
---@param event defines.event.on_console_chat
local function on_console_chat(event)
local index = event.player_index
local message = event.message
if not (index and message) then
return
end
local player = game.players[index]
if not (player and player.valid and player.character) then
return
end
local popup = data.popup_chat[index]
if popup and popup.valid then
popup.destroy()
data.popup_chat[index] = nil
end
local safe_message = get_safe_message(message)
local color = player.color
color.a = 0.9
data.popup_chat[index] = rendering.draw_text({
text = safe_message,
surface = player.surface,
target = player.character,
target_offset = {0, -4},
color = color,
font = 'compi',
scale = 1.75,
time_to_live = get_message_lifetime(safe_message),
forces = { player.force },
alignment = 'center',
use_rich_text = true,
})
end
Event.add(defines.events.on_console_chat, on_console_chat)