mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
26e1c28dc0
* Init Factorio 2.0 update * add credits * fix test module * I know luackeck, I know * Fixes * Fix bad event.player_index handling * Hotfixes * Remove all filter inserters * Migrate removed items * Deprecating spidertron control and landfill features
673 lines
24 KiB
Lua
673 lines
24 KiB
Lua
local Gui = require 'utils.gui'
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local Utils = require 'utils.core'
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local Game = require 'utils.game'
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local Global = require 'utils.global'
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local Command = require 'utils.command'
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local Popup = require 'features.gui.popup'
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local Color = require 'resources.color_presets'
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local Event = require 'utils.event'
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local Server = require 'features.server'
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local Discord = require 'resources.discord'
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local helpdesk_channel = Discord.channel_names.helpdesk
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local moderation_log_channel = Discord.channel_names.moderation_log
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local moderator_role_mention = Discord.role_mentions.moderator
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local format = string.format
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local report_frame_name = Gui.uid_name()
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local report_close_button_name = Gui.uid_name()
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local report_tab_button_name = Gui.uid_name()
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local jail_offender_button_name = Gui.uid_name()
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local report_body_name = Gui.uid_name()
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local jail_name = 'Jail'
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local default_group = 'Default'
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local prefix = '------------------NOTICE-------------------'
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local prefix_e = '--------------------------------------------'
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local Module = {}
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-- Global registered locals
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local report_data = {}
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local jail_data = {}
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local non_character_unjailed_players = {}
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Global.register({
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report_data = report_data,
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jail_data = jail_data,
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non_character_unjailed_players = non_character_unjailed_players
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}, function(tbl)
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report_data = tbl.report_data
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jail_data = tbl.jail_data
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non_character_unjailed_players = tbl.non_character_unjailed_players
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end)
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local function report_command(args, player)
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local reported_player_name = args.player
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local reported_player = game.get_player(reported_player_name)
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if not reported_player then
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Game.player_print(reported_player_name .. ' does not exist.', Color.fail, player)
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return nil
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end
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Module.report(player, reported_player, args.message)
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Game.player_print('Your report has been sent.', Color.success, player)
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end
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local function draw_report(parent, report_id)
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local report = report_data[report_id]
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if report_id == 0 or not report then
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parent.add {type = 'label', caption = 'No reports yet.'}
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return
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end
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local reported_player_name = game.get_player(report.reported_player_index).name
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local reporting_player_name = '<script>'
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if report.reporting_player_index then
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reporting_player_name = game.get_player(report.reporting_player_index).name
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end
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local time = Utils.format_time(report.tick)
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local time_ago = Utils.format_time(game.tick - report.tick)
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local message = report.message
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Gui.clear(parent)
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local permission_group = game.permissions.get_group(jail_name)
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local jail_offender_button_caption = (game.get_player(report.reported_player_index).permission_group
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== permission_group) and 'Unjail ' .. reported_player_name or 'Jail '
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.. reported_player_name
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parent.add {type = 'label', caption = 'Offender: ' .. reported_player_name}
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local msg_label_pane = parent.add {
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type = 'scroll-pane',
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vertical_scroll_policy = 'auto-and-reserve-space',
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horizontal_scroll_policy = 'never'
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}
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msg_label_pane.style.maximal_height = 400
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local msg_label = msg_label_pane.add {type = 'label', caption = 'Message: ' .. message}
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local jail_offender_button = parent.add {
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type = 'button',
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name = jail_offender_button_name,
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caption = jail_offender_button_caption
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}
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jail_offender_button.style.height = 24
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jail_offender_button.style.font = 'default-small'
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jail_offender_button.style.top_padding = 0
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jail_offender_button.style.bottom_padding = 0
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jail_offender_button.style.left_padding = 0
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jail_offender_button.style.right_padding = 0
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msg_label.style.single_line = false
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msg_label.style.maximal_width = 680
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parent.add {type = 'label', caption = string.format('Time: %s (%s ago)', time, time_ago)}
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parent.add {type = 'label', caption = 'Reported by: ' .. reporting_player_name}
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end
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Module.show_reports = function(player)
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local reports = report_data
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local center = player.gui.center
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local report_frame = center[report_frame_name]
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if report_frame and report_frame.valid then
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Gui.destroy(report_frame)
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end
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report_frame = center.add {
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type = 'frame',
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name = report_frame_name,
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direction = 'vertical',
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caption = 'User reports'
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}
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report_frame.style.maximal_width = 700
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player.opened = report_frame
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if #reports > 1 then
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local scroll_pane = report_frame.add {
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type = 'scroll-pane',
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horizontal_scroll_policy = 'auto-and-reserve-space',
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vertical_scroll_policy = 'never'
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}
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local tab_flow = scroll_pane.add {type = 'flow'}
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for k, report in pairs(reports) do
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local button_cell = tab_flow.add {type = 'flow', caption = 'reportuid' .. k}
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button_cell.add {
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type = 'button',
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name = report_tab_button_name,
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caption = game.get_player(report.reported_player_index).name
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}
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end
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end
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local report_body = report_frame.add {
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type = 'scroll-pane',
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name = report_body_name,
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horizontal_scroll_policy = 'never',
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vertical_scroll_policy = 'never'
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}
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report_frame.add {type = 'button', name = report_close_button_name, caption = 'Close'}
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draw_report(report_body, #reports)
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end
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local function send_report_to_discord(reporting_player, reported_player, message)
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local server_id = Server.get_server_id()
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local server_name = Server.get_server_name()
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local text = {'**'}
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if reporting_player and reporting_player.valid then
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text[#text + 1] = Utils.sanitise_string_for_discord(reporting_player.name)
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else
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text[#text + 1] = '<script>'
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end
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text[#text + 1] = ' reported '
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text[#text + 1] = Utils.sanitise_string_for_discord(reported_player.name)
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text[#text + 1] = '**\\n'
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if server_id ~= '' then
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text[#text + 1] = 'Server: s'
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text[#text + 1] = Utils.sanitise_string_for_discord(server_id)
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text[#text + 1] = ' - '
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text[#text + 1] = Utils.sanitise_string_for_discord(server_name)
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text[#text + 1] = '\\n'
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end
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text[#text + 1] = ' Game time: '
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text[#text + 1] = Utils.format_time(game.tick)
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text[#text + 1] = '\\nPlayer online time: '
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text[#text + 1] = Utils.format_time(reported_player.online_time)
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text[#text + 1] = '\\nMessage: '
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text[#text + 1] = Utils.sanitise_string_for_discord(message)
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text = table.concat(text)
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Server.to_discord_named_embed_raw(helpdesk_channel, text)
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Server.to_discord_named_raw(helpdesk_channel, moderator_role_mention)
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Server.to_discord_named_embed_raw(moderation_log_channel, text)
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end
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function Module.report(reporting_player, reported_player, message)
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local player_index
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if reporting_player then
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player_index = reporting_player.index
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reporting_player.print('Your report has been sent.')
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end
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table.insert(report_data, {
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reporting_player_index = player_index,
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reported_player_index = reported_player.index,
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message = message,
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tick = game.tick
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})
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send_report_to_discord(reporting_player, reported_player, message)
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local notified = false
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for _, p in pairs(game.players) do
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if p.admin and p.connected then
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p.play_sound {path = 'utility/tutorial_notice', volume_modifier = 1}
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Module.show_reports(p)
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if p.afk_time < 3600 then
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notified = true
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end
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end
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end
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if not notified then
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for _, p in pairs(game.players) do
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if p.admin then
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Module.show_reports(p)
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end
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end
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end
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end
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local function send_jail_to_discord(target_player, player)
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local server_id = Server.get_server_id()
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local server_name = Server.get_server_name()
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local text = {'**'}
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text[#text+ 1] = Utils.sanitise_string_for_discord(player.name)
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text[#text+ 1] = ' has jailed '
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text[#text+ 1] = Utils.sanitise_string_for_discord(target_player.name)
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text[#text+ 1] = '**\\n'
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if server_id ~= '' then
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text[#text + 1] = 'Server: s'
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text[#text + 1] = Utils.sanitise_string_for_discord(server_id)
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text[#text + 1] = ' - '
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text[#text + 1] = Utils.sanitise_string_for_discord(server_name)
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text[#text + 1] = '\\n'
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end
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text[#text + 1] = 'Game time: '
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text[#text + 1] = Utils.format_time(game.tick)
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text[#text + 1] = '\\nPlayer online time: '
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text[#text + 1] = Utils.format_time(target_player.online_time)
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local message = table.concat(text)
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Server.to_discord_named_embed_raw(moderation_log_channel, message)
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end
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--- Places a target in jail
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-- @param target_player <LuaPlayer> the target to jail
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-- @param player <LuaPlayer|'<script>'|nil> the admin as LuaPlayer or '<script>' or server as nil
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function Module.jail(target_player, player)
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local print
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if type(player) == 'userdata' then
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print = player.print
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else
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player = {name = player or '<server>'}
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print = log
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end
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if not target_player then
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print('Unknown player.')
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return
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end
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local target_name = target_player.name
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local permissions = game.permissions
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-- Check if the permission group exists, if it doesn't, create it.
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local permission_group = permissions.get_group(jail_name)
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if not permission_group then
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permission_group = permissions.create_group(jail_name)
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-- Set all permissions to disabled
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for action_name, _ in pairs(defines.input_action) do
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permission_group.set_allows_action(defines.input_action[action_name], false)
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end
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end
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local former_permission_group = target_player.permission_group
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if former_permission_group == permission_group then
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print(format('Player %s is already in jail.', target_name))
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return
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end
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-- Enable writing to console to allow a person to speak, and allow them to edit permission group so that an admin can unjail themselves
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permission_group.set_allows_action(defines.input_action.write_to_console, true)
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permission_group.set_allows_action(defines.input_action.edit_permission_group, true)
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-- Add player to jail group
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permission_group.add_player(target_player)
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-- If in vehicle, kick them out and set the speed to 0.
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local vehicle = target_player.vehicle
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if vehicle then
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local train = vehicle.train
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-- Trains can't have their speed set via ent.speed and instead need ent.train.speed
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if train then
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train.speed = 0
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elseif vehicle.name == "spidertron" then
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-- spidertron's can't have their speed set and will stop if a player is driving and exits
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-- if the player uses spidertron remote then the spidertron will continue without the player
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-- so set the spidertron autopilot position to its current position before kicking hte player
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vehicle.autopilot_destination = vehicle.position
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else
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vehicle.speed = 0
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end
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target_player.driving = false
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end
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-- If a player is shooting when they're jailed they can't stop shooting, so we change their shooting state
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if target_player.shooting_state.state ~= 0 then
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target_player.shooting_state.state = {state = defines.shooting.not_shooting, position = {0, 0}}
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end
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-- Stop player walking while jailed
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if target_player.walking_state.walking == true then
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target_player.walking_state = {walking = false, direction = defines.direction.north}
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end
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-- Check they're in jail
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if target_player.permission_group == permission_group then
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-- Let admin know it worked, let target know what's going on.
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target_player.clear_console()
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Popup.player(target_player, 'You have been jailed.\nRespond to queries from the mod team.')
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Utils.print_admins(format('%s has been jailed by %s', target_name, player.name))
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Utils.log_command(Utils.get_actor(), 'jail', target_name)
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local character = target_player.character
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local former_char_dest
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if character and character.valid then
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former_char_dest = character.destructible
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character.destructible = false
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end
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jail_data[target_player.index] = {
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name = target_name,
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perm_group = former_permission_group,
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char_dest = former_char_dest,
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color = target_player.color,
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chat_color = target_player.chat_color
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}
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non_character_unjailed_players[target_player.index] = nil
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target_player.color = Color.white
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target_player.chat_color = Color.white
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send_jail_to_discord(target_player, player)
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else
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-- Let admin know it didn't work.
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print(format('Something went wrong in the jailing of %s. You can still change their group via /permissions.',
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target_name))
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end
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end
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--- Removes a target from jail
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-- @param target_player <LuaPlayer> the target to unjail
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-- @param player <LuaPlayer|nil> the admin as LuaPlayer or server as nil
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function Module.unjail(target_player, player)
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local print
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if player then
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print = player.print
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else
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player = {name = 'server'}
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print = log
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end
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if not target_player then
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print('Unknown player.')
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return
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end
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local target_name = target_player.name
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local target_index = target_player.index
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local target_jail_data = jail_data[target_index]
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local permissions = game.permissions
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local jail_permission_group = permissions.get_group(jail_name)
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if (not jail_permission_group) or target_player.permission_group ~= jail_permission_group or not target_jail_data then
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Game.player_print(format('%s is already not in Jail.', target_name), Color.warning, player)
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return
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end
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-- Check if the player's former permission group exists, if it doesn't, create it.
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local permission_group = target_jail_data.perm_group or permissions.get_group(default_group)
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if not permission_group then
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permission_group = permissions.create_group(default_group)
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end
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-- Move player
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permission_group.add_player(target_player)
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-- Set player to a non-shooting state (solves a niche case where players jailed while shooting will be locked into a shooting state)
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target_player.shooting_state.state = 0
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-- Restore player's state from stored data
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local character = target_player.character
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local former_char_dest = target_jail_data.char_dest
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if former_char_dest ~= nil then
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if character and character.valid then
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character.destructible = former_char_dest
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else
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-- The player had a character before but doesn't have one now.
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-- This probably means they have left the game, we will restore
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-- their character's destructible state when they rejoin.
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non_character_unjailed_players[target_index] = former_char_dest
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end
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end
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target_player.color = target_jail_data.color
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target_player.chat_color = target_jail_data.chat_color
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jail_data[target_index] = nil
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-- Check that it worked
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if target_player.permission_group == permission_group then
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-- Let admin know it worked, let target know what's going on.
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Game.player_print(target_name .. ' has been returned to the default group. They have been advised of this.', Color.success, player)
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target_player.print(prefix)
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target_player.print('Your ability to perform actions has been restored', {color = Color.light_green})
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target_player.print(prefix_e)
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Utils.print_admins(format('%s has been released from jail by %s', target_name, player.name))
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Utils.log_command(Utils.get_actor(), 'unjail', target_name)
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else
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-- Let admin know it didn't work.
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Game.player_print(format(
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'Something went wrong in the unjailing of %s. You can still change their group via /permissions and inform them.',
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target_name), Color.fail, player)
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end
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end
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--- Bans the player and reports the ban to moderation log channel.
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-- @param player <LuaPlayer>
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-- @param reason <string?> defaults to empty string.
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-- @param actor <LuaPlayer?> the player performing the ban action, if any
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function Module.ban_player(player, reason, actor)
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if not player or not player.valid then
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return
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end
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if reason == nil then
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reason = ''
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elseif type(reason) ~= 'string' then
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error('reason must be a string or nil', 2)
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end
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game.ban_player(player, reason)
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local server_id = Server.get_server_id()
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local server_name = Server.get_server_name()
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local actor_name = '<script>'
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if actor and actor.valid then
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actor_name = actor.name
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end
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Server.report_ban(player.name, actor_name, reason)
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local text = {'**'}
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text[#text + 1] = Utils.sanitise_string_for_discord(player.name)
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text[#text + 1] = ' was banned by ' .. actor_name .. '**\\n'
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if server_id ~= '' then
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text[#text + 1] = 'Server: s'
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text[#text + 1] = Utils.sanitise_string_for_discord(server_id)
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text[#text + 1] = ' - '
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text[#text + 1] = Utils.sanitise_string_for_discord(server_name)
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text[#text + 1] = '\\n'
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end
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text[#text + 1] = ' Game time: '
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text[#text + 1] = Utils.format_time(game.tick)
|
|
text[#text + 1] = '\\nPlayer online time: '
|
|
text[#text + 1] = Utils.format_time(player.online_time)
|
|
text[#text + 1] = '\\nReason: '
|
|
text[#text + 1] = Utils.sanitise_string_for_discord(reason)
|
|
|
|
text = table.concat(text)
|
|
Server.to_discord_named_embed_raw(moderation_log_channel, text)
|
|
Server.to_discord_named_raw(moderation_log_channel, moderator_role_mention)
|
|
end
|
|
|
|
--- kicks the player and reports the kick to moderation log channel.
|
|
-- @param player<LuaPlayer>
|
|
-- @param reason<string?> defaults to empty string.
|
|
-- @param actor <LuaPlayer?> the player performing the kick action, if any
|
|
function Module.kick_player(player, reason, actor)
|
|
if not player or not player.valid then
|
|
return
|
|
end
|
|
|
|
if reason == nil then
|
|
reason = ''
|
|
elseif type(reason) ~= 'string' then
|
|
error('reason must be a string or nil', 2)
|
|
end
|
|
|
|
game.kick_player(player, reason)
|
|
|
|
local server_id = Server.get_server_id()
|
|
local server_name = Server.get_server_name()
|
|
local actor_name = '<script>'
|
|
if actor and actor.valid then
|
|
actor_name = actor.name
|
|
end
|
|
|
|
local text = {'**'}
|
|
text[#text + 1] = Utils.sanitise_string_for_discord(player.name)
|
|
text[#text + 1] = ' was kicked by ' .. actor_name .. '**\\n'
|
|
|
|
if server_id ~= '' then
|
|
text[#text + 1] = 'Server: s'
|
|
text[#text + 1] = Utils.sanitise_string_for_discord(server_id)
|
|
text[#text + 1] = ' - '
|
|
text[#text + 1] = Utils.sanitise_string_for_discord(server_name)
|
|
text[#text + 1] = '\\n'
|
|
end
|
|
|
|
text[#text + 1] = ' Game time: '
|
|
text[#text + 1] = Utils.format_time(game.tick)
|
|
text[#text + 1] = '\\nPlayer online time: '
|
|
text[#text + 1] = Utils.format_time(player.online_time)
|
|
text[#text + 1] = '\\nReason: '
|
|
text[#text + 1] = Utils.sanitise_string_for_discord(reason)
|
|
|
|
text = table.concat(text)
|
|
Server.to_discord_named_embed_raw(moderation_log_channel, text)
|
|
Server.to_discord_named_raw(moderation_log_channel, moderator_role_mention)
|
|
end
|
|
|
|
Gui.on_custom_close(report_frame_name, function(event)
|
|
Gui.destroy(event.element)
|
|
end)
|
|
|
|
Gui.on_click(report_close_button_name, function(event)
|
|
Gui.destroy(event.element.parent)
|
|
end)
|
|
|
|
Gui.on_click(jail_offender_button_name, function(event)
|
|
local target_name = string.sub(event.element.caption, 6)
|
|
local target = game.get_player(target_name)
|
|
if target then
|
|
Module.jail(target, event.player)
|
|
else
|
|
target_name = string.sub(event.element.caption, 8)
|
|
target = game.get_player(target_name)
|
|
if target then
|
|
Module.unjail(target, event.player)
|
|
end
|
|
end
|
|
Module.show_reports(event.player)
|
|
Module.show_reports(event.player) -- Double toggle, first destroy then draw.
|
|
end)
|
|
|
|
Gui.on_click(report_tab_button_name, function(event)
|
|
local center = event.player.gui.center
|
|
local report_frame = center[report_frame_name]
|
|
local report_uid_str = string.sub(event.element.parent.caption, 10)
|
|
local report_uid = tonumber(report_uid_str)
|
|
draw_report(report_frame[report_body_name], report_uid)
|
|
end)
|
|
|
|
local reporting_popup_name = Gui.uid_name()
|
|
local reporting_cancel_button_name = Gui.uid_name()
|
|
local reporting_submit_button_name = Gui.uid_name()
|
|
local reporting_input_name = Gui.uid_name()
|
|
|
|
Module.spawn_reporting_popup = function(player, reported_player)
|
|
local center = player.gui.center
|
|
|
|
local reporting_popup = center[reporting_popup_name]
|
|
if reporting_popup and reporting_popup.valid then
|
|
Gui.destroy(reporting_popup)
|
|
end
|
|
reporting_popup = center.add {
|
|
type = 'frame',
|
|
name = reporting_popup_name,
|
|
direction = 'vertical',
|
|
caption = 'Report player ' .. reported_player.name
|
|
}
|
|
Gui.set_data(reporting_popup, {reported_player_index = reported_player.index})
|
|
|
|
reporting_popup.style.maximal_width = 500
|
|
player.opened = reporting_popup
|
|
reporting_popup.add {type = 'label', caption = 'Report message:'}
|
|
local input = reporting_popup.add {type = 'text-box', name = reporting_input_name}
|
|
input.style.width = 400
|
|
input.style.height = 85
|
|
local button_flow = reporting_popup.add {type = 'flow'}
|
|
button_flow.add {type = 'button', name = reporting_submit_button_name, caption = 'Submit'}
|
|
button_flow.add {type = 'button', name = reporting_cancel_button_name, caption = 'Cancel'}
|
|
end
|
|
|
|
Gui.on_custom_close(reporting_popup_name, function(event)
|
|
Gui.destroy(event.element)
|
|
end)
|
|
|
|
Gui.on_click(reporting_cancel_button_name, function(event)
|
|
local frame = event.element.parent.parent
|
|
Gui.destroy(frame)
|
|
end)
|
|
|
|
Gui.on_click(reporting_submit_button_name, function(event)
|
|
local frame = event.element.parent.parent
|
|
local msg = frame[reporting_input_name].text
|
|
local data = Gui.get_data(frame)
|
|
local reported_player_index = data['reported_player_index']
|
|
local print = event.player.print
|
|
|
|
Gui.destroy(frame)
|
|
Module.report(event.player, game.get_player(reported_player_index), msg)
|
|
print(prefix)
|
|
print('You have successfully reported: ' .. game.get_player(reported_player_index).name)
|
|
print(prefix_e)
|
|
end)
|
|
|
|
local function restore_player_jailed_state(event)
|
|
local player_index = event.player_index
|
|
local player = game.get_player(player_index)
|
|
if not player or not player.valid then
|
|
return
|
|
end
|
|
|
|
local character = player.character
|
|
local player_jail_data = jail_data[player_index]
|
|
|
|
if player_jail_data then
|
|
if character and character.valid then
|
|
if player_jail_data.char_dest == nil then
|
|
player_jail_data.char_dest = character.destructible
|
|
end
|
|
|
|
character.destructible = false
|
|
end
|
|
|
|
non_character_unjailed_players[player_index] = nil
|
|
return
|
|
end
|
|
|
|
local character_destructible = non_character_unjailed_players[player_index]
|
|
if character_destructible == nil then
|
|
return
|
|
end
|
|
|
|
non_character_unjailed_players[player_index] = nil
|
|
if character and character.valid then
|
|
character.destructible = character_destructible
|
|
end
|
|
end
|
|
|
|
Event.add(defines.events.on_player_joined_game, restore_player_jailed_state)
|
|
Event.add(defines.events.on_player_respawned, restore_player_jailed_state)
|
|
|
|
Event.add(defines.events.on_player_joined_game, function(event)
|
|
local player = game.get_player(event.player_index)
|
|
if not player or not player.valid or not player.admin then
|
|
return
|
|
end
|
|
|
|
local report_frame = player.gui.center[report_frame_name]
|
|
if report_frame and report_frame.valid then
|
|
Module.show_reports(player)
|
|
end
|
|
end)
|
|
|
|
Command.add('report', {
|
|
description = {'command_description.report'},
|
|
arguments = {'player', 'message'},
|
|
capture_excess_arguments = true
|
|
}, report_command)
|
|
|
|
return Module
|