mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
26e1c28dc0
* Init Factorio 2.0 update * add credits * fix test module * I know luackeck, I know * Fixes * Fix bad event.player_index handling * Hotfixes * Remove all filter inserters * Migrate removed items * Deprecating spidertron control and landfill features
108 lines
2.6 KiB
Lua
108 lines
2.6 KiB
Lua
local Event = require 'utils.event'
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local Task = require 'utils.task'
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local Token = require 'utils.token'
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local Global = require 'utils.global'
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local config = require 'config'
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local turret_types = config.turret_active_delay.turret_types
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local techs = config.turret_active_delay.techs
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local tau = 2 * math.pi
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local start_angle = -tau / 4
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local update_rate = 4 -- ticks between updates
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local time_to_live = update_rate + 1
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local draw_arc = rendering.draw_arc
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local set_timeout_in_ticks = Task.set_timeout_in_ticks
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Global.register(
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turret_types,
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function(tbl)
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turret_types = tbl
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end
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)
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local entity_built_callback
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entity_built_callback =
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Token.register(
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function(data)
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local entity = data.entity
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if not entity.valid then
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return
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end
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if entity.health == 0 then
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entity.active = true
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entity.die('neutral')
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return
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end
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local tick = data.tick
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local now = game.tick
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if now >= tick then
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entity.active = true
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return
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end
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local fraction = ((now - tick) / data.delay) + 1
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draw_arc(
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{
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color = {1 - fraction, fraction, 0},
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max_radius = 0.5,
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min_radius = 0.4,
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start_angle = start_angle,
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angle = fraction * tau,
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target = entity,
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surface = entity.surface,
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time_to_live = time_to_live
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}
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)
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set_timeout_in_ticks(update_rate, entity_built_callback, data)
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end
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)
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local function entity_built(event)
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local entity = event.entity
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if not entity.valid then
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return
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end
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local delay = turret_types[entity.type]
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if not delay or delay <= 0 then
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return
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end
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entity.active = false
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set_timeout_in_ticks(
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update_rate,
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entity_built_callback,
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{entity = entity, tick = event.tick + delay, delay = delay}
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)
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end
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local function research_finished(event)
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local research = event.research
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local name = research.name:gsub('%-%d', '')
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local data = techs[name]
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if not data then
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return
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end
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for _, turret_data in pairs(data) do
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local turret_type = turret_data.turret_type
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local amount = turret_data.amount
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local old = turret_types[turret_type]
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turret_types[turret_type] = math.max(old - amount, 0)
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end
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end
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Event.add(defines.events.on_built_entity, entity_built)
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Event.add(defines.events.on_robot_built_entity, entity_built)
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Event.add(defines.events.on_research_finished, research_finished)
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