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RedMew/map_gen/maps/lines_and_balls.lua
2024-10-26 10:39:09 +02:00

226 lines
6.9 KiB
Lua

local b = require 'map_gen.shared.builders'
local Random = require 'map_gen.shared.random'
local table = require 'utils.table'
local math = require 'utils.math'
local RS = require 'map_gen.shared.redmew_surface'
local MGSP = require 'resources.map_gen_settings'
local Global = require 'utils.global'
local degrees = math.degrees
RS.set_map_gen_settings(
{
MGSP.ore_oil_none,
MGSP.cliff_none
}
)
local seed1 = nil
local seed2 = nil
local ore_blocks = 100
local ore_block_size = 32
local function build_map()
local random_ore = Random.new(seed1, seed2)
local small_ore_patch = b.circle(12)
local medium_ore_patch = b.circle(24)
local big_ore_patch = b.subtract(b.circle(36), b.circle(16))
local ore_patches = {
{shape = small_ore_patch, weight = 3},
{shape = medium_ore_patch, weight = 2},
{shape = big_ore_patch, weight = 1}
}
local total_ore_patch_weights = {}
local square_t = 0
for _, v in ipairs(ore_patches) do
square_t = square_t + v.weight
table.insert(total_ore_patch_weights, square_t)
end
local value = b.exponential_value
local function non_transform(shape)
return shape
end
local function uranium_transform(shape)
return b.scale(shape, 0.5)
end
local function oil_transform(shape)
shape = b.scale(shape, 0.5)
return b.throttle_world_xy(shape, 1, 4, 1, 4)
end
local function empty_transform()
return b.empty_shape
end
local ores = {
{transform = non_transform, resource = 'iron-ore', value = value(250, 0.4, 1.1), weight = 16},
{transform = non_transform, resource = 'copper-ore', value = value(200, 0.4, 1.1), weight = 10},
{transform = non_transform, resource = 'stone', value = value(125, 0.2, 1.05), weight = 3},
{transform = non_transform, resource = 'coal', value = value(200, 0.3, 1.075), weight = 5},
{transform = uranium_transform, resource = 'uranium-ore', value = value(100, 0.3, 1.025), weight = 3},
{transform = oil_transform, resource = 'crude-oil', value = value(100000, 50, 1.05), weight = 6},
{transform = empty_transform, weight = 300}
}
local total_ore_weights = {}
local ore_t = 0
for _, v in ipairs(ores) do
ore_t = ore_t + v.weight
table.insert(total_ore_weights, ore_t)
end
local function do_resources()
local pattern = {}
for r = 1, ore_blocks do
local row = {}
pattern[r] = row
for c = 1, ore_blocks do
local shape
local i = random_ore:next_int(1, square_t)
local index = table.binary_search(total_ore_patch_weights, i)
if (index < 0) then
index = bit32.bnot(index)
end
shape = ore_patches[index].shape
local ore_data
i = random_ore:next_int(1, ore_t)
index = table.binary_search(total_ore_weights, i)
if (index < 0) then
index = bit32.bnot(index)
end
ore_data = ores[index]
shape = ore_data.transform(shape)
local ore = b.resource(shape, ore_data.resource, ore_data.value)
row[c] = ore
end
end
return b.grid_pattern_full_overlap(pattern, ore_blocks, ore_blocks, ore_block_size, ore_block_size)
end
local map_ores = do_resources()
local big_circle = b.circle(150)
local small_circle = b.circle(140)
local crop = b.rectangle(300, 150)
crop = b.translate(crop, 0, -75)
local arc = b.all {big_circle, b.invert(small_circle), b.invert(crop)}
arc = b.scale(arc, 6, 2)
local rectangle = b.rectangle(25, 40)
local function h_arc()
local arm1 = b.translate(rectangle, 0, 310)
local arm2 = b.translate(rectangle, -460, 270)
local arm3 = b.translate(rectangle, 460, 270)
return b.any {arc, arm1, arm2, arm3}
end
local function h_balls()
local circle = b.circle(100)
local ball1 = b.translate(circle, 0, 410)
local ball2 = b.translate(circle, -460, 370)
local ball3 = b.translate(circle, 460, 370)
return b.any {ball1, ball2, ball3}
end
local div_100_sqrt2 = 100 / math.sqrt2
local function v_arc()
local arm1 = b.translate(rectangle, 0, 305)
local arm2 = b.translate(rectangle, -460, 265)
local arm3 = b.translate(rectangle, 460, 265)
return b.any {arc, arm1, arm2, arm3}
end
local function v_balls()
local circle = b.circle(div_100_sqrt2)
local ball1 = b.translate(circle, -0, 385)
local ball2 = b.translate(circle, -460, 345)
local ball3 = b.translate(circle, 460, 345)
return b.any {ball1, ball2, ball3}
end
local arc1 = h_arc()
arc1 = b.single_pattern(arc1, 1380, 1380)
local balls1 = h_balls()
local arc1balls = b.single_pattern(balls1, 1380, 1380)
arc1balls = b.apply_entity(arc1balls, map_ores)
local arc2 = v_arc()
arc2 = b.single_pattern(arc2, 1380, 1380)
arc2 = b.rotate(arc2, degrees(45))
arc2 = b.scale(arc2, math.sqrt2, math.sqrt2)
arc2 = b.translate(arc2, -165, -688)
local arc2balls = v_balls()
arc2balls = b.single_pattern(arc2balls, 1380, 1380)
arc2balls = b.rotate(arc2balls, degrees(45))
arc2balls = b.scale(arc2balls, math.sqrt2, math.sqrt2)
arc2balls = b.translate(arc2balls, -165, -688)
arc2balls = b.apply_entity(arc2balls, map_ores)
local map = b.any {arc1balls, arc2balls, arc1, arc2}
map = b.translate(map, 0, -414)
local function constant(x)
return function()
return x
end
end
small_circle = b.circle(32)
local start_iron = b.resource(small_circle, ores[1].resource, constant(900))
local start_copper = b.resource(small_circle, ores[2].resource, constant(600))
local start_stone = b.resource(small_circle, ores[3].resource, constant(400))
local start_coal = b.resource(small_circle, ores[4].resource, constant(700))
local start_segmented = b.segment_pattern({start_iron, start_copper, start_stone, start_coal})
local start_shape = b.change_map_gen_collision_tile(small_circle, 'water_tile', 'grass-1')
start_shape = b.apply_entity(start_shape, start_segmented)
start_shape = b.translate(start_shape, 0, 48)
start_shape = b.any {start_shape, b.full_shape}
map = b.choose(b.circle(104), start_shape, map)
return map
end
local map
local function dummy_map(x, y, world)
return map(x, y, world)
end
Global.register_init(
{seed1 = seed1, seed2 = seed2},
function(tbl)
local seed = RS.get_surface().map_gen_settings.seed
tbl.seed1 = seed1 or seed
tbl.seed2 = seed2 or seed * 2
end,
function(tbl)
seed1 = tbl.seed1
seed2 = tbl.seed2
map = build_map()
end
)
return dummy_map