mirror of
https://github.com/Refactorio/RedMew.git
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122 lines
3.4 KiB
Lua
122 lines
3.4 KiB
Lua
local b = require "map_gen.shared.builders"
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local seed1 = 420420
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local seed2 = 696969
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local ball = b.circle(16)
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local line1 = b.translate(b.rectangle(42, 8), 34, 0)
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local line2 = b.translate(b.rectangle(8, 42), 0, -34)
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local ball_shape = b.any{ball, line1, line2}
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local value = b.manhattan_value
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local ore_shape = b.circle(4)
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local oil_shape = b.throttle_world_xy(b.circle(2.67), 1, 4, 1, 4)
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local ores = {
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{b.resource(ore_shape, "iron-ore", value(1500, 1.5)), 24},
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{b.resource(ore_shape, "copper-ore", value(1200, 1.2)), 12},
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{b.resource(ore_shape, "stone", value(1200, 0.6)), 4},
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{b.resource(ore_shape, "coal", value(1200, 0.6)), 8},
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{b.resource(b.circle(2), "uranium-ore", value(450, 0.6)), 1},
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{b.resource(oil_shape, "crude-oil", value(375000, 188)), 4},
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--{b.empty_shape, 52}
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}
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local total_weights = {}
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local t = 0
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for _, v in pairs(ores) do
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t = t + v[2]
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table.insert(total_weights, t)
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end
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local Random = require "map_gen.shared.random"
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local random = Random.new(seed1, seed2)
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local p_cols = 50
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local p_rows = 50
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local function make_tree()
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local function crop(x, y)
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return x > -32 and y < 32
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end
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local pattern = {}
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for r = 1, p_rows do
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local row = {}
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table.insert(pattern, row)
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for c = 1, p_cols do
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local i = random:next_int(1, t)
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local index = table.binary_search(total_weights, i)
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if (index < 0) then
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index = bit32.bnot(index)
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end
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local shape = ores[index][1]
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shape = b.apply_entity(ball_shape, shape)
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shape = b.translate(shape, -16, 16)
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table.insert(row, shape)
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end
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end
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local tree = b.grid_pattern_overlap(pattern, p_cols, p_rows, 64, 64)
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local sea = b.tile("water")
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sea = b.fish(sea, 0.005)
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tree = b.if_else(tree, sea)
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tree = b.choose(crop, tree, b.empty_shape)
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tree = b.translate(tree, 16, -16)
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local line = b.rectangle(36, 8)
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line = b.rotate(line, degrees(45))
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line = b.translate(line, -23, 23)
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tree = b.any{line, tree}
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return tree
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end
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local tree_top = b.rotate(make_tree(), degrees(45))
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tree_top = b.translate(tree_top, 0, -128)
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local tree_right = b.rotate(make_tree(), degrees(-45))
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tree_right = b.translate(tree_right, 128, 0)
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local tree_left = b.rotate(make_tree(), degrees(135))
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tree_left = b.translate(tree_left, -128, 0)
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local thickness = 96
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local function strip(x, y)
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return y > -95 and (x > -(thickness - 1) and x <= thickness - 1)
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end
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local function outer_strip(x, y)
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return y > -96 and (x > -thickness and x <= thickness)
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end
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local water_band = b.change_tile(outer_strip, true, "water")
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local map = b.any{tree_top, tree_right, tree_left, strip, water_band}
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local start_iron = b.resource(b.full_shape, "iron-ore", value(400,0))
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local start_copper = b.resource(b.full_shape, "copper-ore", value(250,0))
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local start_coal = b.resource(b.full_shape, "coal", value(300,0))
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local start_stone = b.resource(b.full_shape, "stone", value(125,0))
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local start_circle = b.circle(16)
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start_circle = b.apply_entity(start_circle, b.segment_pattern{start_iron, start_copper, start_coal, start_stone})
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start_circle = b.translate(start_circle, 0, -32)
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map = b.any{start_circle, map}
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map = b.change_map_gen_collision_tile(map, "water-tile", "grass-1")
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map = b.rotate(map, degrees(90))
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map = b.scale(map, 3, 3)
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return map |