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https://github.com/Refactorio/RedMew.git
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162 lines
4.0 KiB
Lua
162 lines
4.0 KiB
Lua
local Task = require 'utils.Task'
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local Token = require 'utils.global_token'
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local Event = require 'utils.event'
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local shape
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local regen_decoratives
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local function do_row(row, data)
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local function do_tile(tile, pos)
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if not tile then
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table.insert(data.tiles, {name = 'out-of-map', position = pos})
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elseif type(tile) == 'string' then
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table.insert(data.tiles, {name = tile, position = pos})
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end
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end
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local y = data.top_y + row
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local top_x = data.top_x
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data.y = y
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for x = top_x, top_x + 31 do
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data.x = x
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local pos = {data.x, data.y}
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-- local coords need to be 'centered' to allow for correct rotation and scaling.
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local tile = shape(x + 0.5, y + 0.5, data)
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if type(tile) == 'table' then
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do_tile(tile.tile, pos)
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local entities = tile.entities
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if entities then
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for _, entity in ipairs(entities) do
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if not entity.position then
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entity.position = pos
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end
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table.insert(data.entities, entity)
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end
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end
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local decoratives = tile.decoratives
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if decoratives then
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for _, decorative in ipairs(decoratives) do
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table.insert(data.decoratives, decorative)
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end
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end
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else
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do_tile(tile, pos)
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end
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end
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end
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local function do_place_tiles(data)
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data.surface.set_tiles(data.tiles, true)
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end
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local decoratives = {
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'brown-asterisk',
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'brown-carpet-grass',
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'brown-fluff',
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'brown-fluff-dry',
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'brown-hairy-grass',
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'garballo',
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'garballo-mini-dry',
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'green-asterisk',
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'green-bush-mini',
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'green-carpet-grass',
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'green-hairy-grass',
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'green-pita',
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'green-pita-mini',
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'green-small-grass',
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'red-asterisk'
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}
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local function do_place_decoratives(data)
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if regen_decoratives then
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data.surface.regenerate_decorative(decoratives, {{data.top_x / 32, data.top_y / 32}})
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end
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local dec = data.decoratives
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if dec then
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data.surface.create_decoratives({check_collision = true, decoratives = dec})
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end
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end
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local function do_place_entities(data)
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local surface = data.surface
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for _, e in ipairs(data.entities) do
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if surface.can_place_entity(e) then
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local entity = surface.create_entity(e)
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if e.callback then
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local callback = Token.get(e.callback)
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callback(entity)
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end
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end
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end
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end
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local function run_chart_update(data)
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local x = data.top_x / 32
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local y = data.top_y / 32
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if game.forces.player.is_chunk_charted(data.surface, {x, y}) then
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-- Don't use full area, otherwise adjacent chunks get charted
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game.forces.player.chart(
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data.surface,
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{
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{data.top_x, data.top_y},
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{data.top_x + 1, data.top_y + 1}
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}
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)
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end
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end
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function map_gen_action(data)
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local state = data.state
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if state < 32 then
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do_row(state, data)
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data.state = state + 1
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return true
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elseif state == 32 then
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do_place_tiles(data)
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data.state = 33
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return true
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elseif state == 33 then
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do_place_entities(data)
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data.state = 34
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return true
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elseif state == 34 then
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do_place_decoratives(data)
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data.state = 35
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return true
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elseif state == 35 then
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run_chart_update(data)
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return false
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end
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end
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local function on_chunk(event)
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local area = event.area
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local data = {
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state = 0,
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top_x = area.left_top.x,
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top_y = area.left_top.y,
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surface = event.surface,
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tiles = {},
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entities = {},
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decoratives = {}
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}
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Task.queue_task('map_gen_action', data, 36)
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end
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local function init(args)
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shape = args.shape
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regen_decoratives = args.regen_decoratives or false
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Event.add(defines.events.on_chunk_generated, on_chunk)
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end
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return init
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