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RedMew/features/train_saviour.lua
2019-05-16 12:11:01 +01:00

89 lines
2.5 KiB
Lua

local Event = require 'utils.event'
local market_items = require 'resources.market_items'
local Global = require 'utils.global'
local DonatorPerks = require 'resources.donator_perks'
local Donator = require 'features.donator'
local train_perk_flag = DonatorPerks.train
local saviour_token_name = 'small-plane' -- item name for what saves players
local saviour_timeout = 180 -- number of ticks players are train immune after getting hit (roughly)
table.insert(market_items, 3, {
price = 100,
name = saviour_token_name,
name_label = 'Train Immunity (1x use)',
description = 'Each ' .. saviour_token_name .. ' in your inventory will save you from being killed by a train once.',
})
local remove_stack = {name = saviour_token_name, count = 1}
local saved_players = {}
Global.register(saved_players, function(tbl)
saved_players = tbl
end)
local train_names = {
['locomotive'] = true,
['cargo-wagon'] = true,
['fluid-wagon'] = true,
['artillery-wagon'] = true
}
local function save_player(player)
player.character.health = 1
local pos = player.surface.find_non_colliding_position('player', player.position, 100, 2)
if not pos then
return
end
player.teleport(pos, player.surface)
end
local function on_pre_death(event)
local cause = event.cause
if not cause or not cause.valid then
return
end
if not train_names[cause.name] then
return
end
local player_index = event.player_index
local player = game.get_player(player_index)
if not player or not player.valid then
return
end
local tick = saved_players[player_index]
local game_tick = game.tick
if tick and game_tick - tick <= saviour_timeout then
save_player(player)
return
end
local player_name = player.name
if Donator.player_has_donator_perk(player_name, train_perk_flag) then
saved_players[player_index] = game_tick
save_player(player)
game.print(player_name .. ' has been saved from a train death as a perk of donating to the server.')
return
end
local saviour_tokens = player.get_item_count(saviour_token_name)
if saviour_tokens < 1 then
return
end
player.remove_item(remove_stack)
saved_players[player_index] = game_tick
save_player(player)
game.print(player_name .. ' has been saved from a train death. One of their Train Immunity items has been consumed.')
end
Event.add(defines.events.on_pre_player_died, on_pre_death)