mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
80 lines
1.9 KiB
Lua
80 lines
1.9 KiB
Lua
local Event = require 'utils.event'
|
|
local Task = require 'utils.task'
|
|
local Token = require 'utils.token'
|
|
|
|
local config = require 'config'
|
|
local turret_types = config.turret_active_delay.turret_types
|
|
|
|
local tau = 2 * math.pi
|
|
local start_angle = -tau / 4
|
|
local update_rate = 4 -- ticks between updates
|
|
local time_to_live = update_rate + 1
|
|
|
|
local draw_arc = rendering.draw_arc
|
|
local set_timeout_in_ticks = Task.set_timeout_in_ticks
|
|
|
|
local entity_built_callback
|
|
entity_built_callback =
|
|
Token.register(
|
|
function(data)
|
|
local entity = data.entity
|
|
|
|
if not entity.valid then
|
|
return
|
|
end
|
|
|
|
if entity.health == 0 then
|
|
entity.active = true
|
|
entity.die('enemy')
|
|
return
|
|
end
|
|
|
|
local tick = data.tick
|
|
local now = game.tick
|
|
if now >= tick then
|
|
entity.active = true
|
|
return
|
|
end
|
|
|
|
local fraction = ((now - tick) / data.delay) + 1
|
|
|
|
draw_arc(
|
|
{
|
|
color = {1 - fraction, fraction, 0},
|
|
max_radius = 0.5,
|
|
min_radius = 0.4,
|
|
start_angle = start_angle,
|
|
angle = fraction * tau,
|
|
target = entity,
|
|
surface = entity.surface,
|
|
time_to_live = time_to_live
|
|
}
|
|
)
|
|
|
|
set_timeout_in_ticks(update_rate, entity_built_callback, data)
|
|
end
|
|
)
|
|
|
|
local function entity_built(event)
|
|
local entity = event.created_entity
|
|
|
|
if not entity.valid then
|
|
return
|
|
end
|
|
|
|
local delay = turret_types[entity.type]
|
|
if not delay then
|
|
return
|
|
end
|
|
|
|
entity.active = false
|
|
set_timeout_in_ticks(
|
|
update_rate,
|
|
entity_built_callback,
|
|
{entity = entity, tick = event.tick + delay, delay = delay}
|
|
)
|
|
end
|
|
|
|
Event.add(defines.events.on_built_entity, entity_built)
|
|
Event.add(defines.events.on_robot_built_entity, entity_built)
|