mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
3f8be3151a
* Add redmew_surface * Change map_layout to have all maps use redmew_surface * Maps: switch hardcoded nauvis refs to redmew_surface * Features: switch hardcoded nauvis refs to redmew_surface * Per discussion, removal of RSO * Changes to files based on linting warnings/errors * ent_functions: remove functions from global scope, ignore remaining linting warnings (~100 remaining) * borg_planet: ignore linting warnings (88 remaining) * mazes refactored * Changed global.lua so events are run in the order they are registered
187 lines
6.5 KiB
Lua
187 lines
6.5 KiB
Lua
return {
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-- the default table is included as a reference but also to give the option of overwriting all user settings
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default = {
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pollution = {
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enabled = true,
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diffusion_ratio = 0.02,
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min_to_diffuse = 15,
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ageing = 1,
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expected_max_per_chunk = 7000,
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min_to_show_per_chunk = 700,
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min_pollution_to_damage_trees = 3500,
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pollution_with_max_forest_damage = 10000,
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pollution_per_tree_damage = 2000,
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pollution_restored_per_tree_damage = 500,
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max_pollution_to_restore_trees = 1000
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},
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enemy_evolution = {
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enabled = true,
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time_factor = 0.000004,
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destroy_factor = 0.002,
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pollution_factor = 0.000015
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},
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enemy_expansion = {
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enabled = true,
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max_expansion_distance = 7,
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friendly_base_influence_radius = 2,
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enemy_building_influence_radius = 2,
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building_coefficient = 0.1,
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other_base_coefficient = 2.0,
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neighbouring_chunk_coefficient = 0.5,
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neighbouring_base_chunk_coefficient = 0.4,
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max_colliding_tiles_coefficient = 0.9,
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settler_group_min_size = 5,
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settler_group_max_size = 20,
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min_expansion_cooldown = 4 * 3600,
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max_expansion_cooldown = 60 * 3600
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},
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unit_group = {
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min_group_gathering_time = 3600,
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max_group_gathering_time = 10 * 3600,
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max_wait_time_for_late_members = 2 * 3600,
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max_group_radius = 30.0,
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min_group_radius = 5.0,
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max_member_speedup_when_behind = 1.4,
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max_member_slowdown_when_ahead = 0.6,
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max_group_slowdown_factor = 0.3,
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max_group_member_fallback_factor = 3,
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member_disown_distance = 10,
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tick_tolerance_when_member_arrives = 60,
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max_gathering_unit_groups = 30,
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max_unit_group_size = 200
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},
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steering = {
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default = {
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radius = 1.2,
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separation_force = 0.005,
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separation_factor = 1.2,
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force_unit_fuzzy_goto_behavior = false
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},
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moving = {
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radius = 3,
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separation_force = 0.01,
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separation_factor = 3,
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force_unit_fuzzy_goto_behavior = false
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}
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},
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path_finder = {
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fwd2bwd_ratio = 5,
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goal_pressure_ratio = 2,
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max_steps_worked_per_tick = 100,
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use_path_cache = true,
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short_cache_size = 5,
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long_cache_size = 25,
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short_cache_min_cacheable_distance = 10,
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short_cache_min_algo_steps_to_cache = 50,
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long_cache_min_cacheable_distance = 30,
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cache_max_connect_to_cache_steps_multiplier = 100,
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cache_accept_path_start_distance_ratio = 0.2,
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cache_accept_path_end_distance_ratio = 0.15,
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negative_cache_accept_path_start_distance_ratio = 0.3,
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negative_cache_accept_path_end_distance_ratio = 0.3,
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cache_path_start_distance_rating_multiplier = 10,
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cache_path_end_distance_rating_multiplier = 20,
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stale_enemy_with_same_destination_collision_penalty = 30,
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ignore_moving_enemy_collision_distance = 5,
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enemy_with_different_destination_collision_penalty = 30,
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general_entity_collision_penalty = 10,
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general_entity_subsequent_collision_penalty = 3,
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max_clients_to_accept_any_new_request = 10,
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max_clients_to_accept_short_new_request = 100,
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direct_distance_to_consider_short_request = 100,
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short_request_max_steps = 1000,
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short_request_ratio = 0.5,
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min_steps_to_check_path_find_termination = 2000,
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start_to_goal_cost_multiplier_to_terminate_path_find = 500.0
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},
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max_failed_behavior_count = 3
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},
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-- no pollution
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pollution_off = {
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pollution = {
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enabled = false
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}
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},
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-- decreases the spread of pollution and increases the absorption per chunk of land
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pollution_decreased_per_chunk = {
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pollution = {
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diffusion_ratio = 0.01,
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min_to_diffuse = 30,
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ageing = 2
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}
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},
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-- tough to spread pollution, pollution rapidly decayse: for venus
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pollution_hard_to_spread = {
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enabled = true,
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diffusion_ratio = 0.01,
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min_to_diffuse = 200,
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ageing = 5
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},
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-- increases the ability of trees to suck up pollution
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pollution_decreased_per_tree = {
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pollution = {
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pollution_with_max_forest_damage = 20000,
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pollution_per_tree_damage = 4000,
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max_pollution_to_restore_trees = 2000
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}
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},
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-- no enemy evolution
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enemy_evolution_off = {
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enemy_evolution = {
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enabled = false
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}
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},
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-- evolution from all factors x2
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enemy_evolution_x2 = {
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enemy_evolution = {
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enabled = true,
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time_factor = 0.000008,
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destroy_factor = 0.004,
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pollution_factor = 0.000030
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}
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},
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-- 3x cost for pollution, all else 1x
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enemy_evolution_punishes_pollution = {
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enemy_evolution = {
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enabled = true,
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time_factor = 0.000004,
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destroy_factor = 0.002,
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pollution_factor = 0.000045
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}
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},
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-- 3x cost for destroying spawners, all else 1x
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enemy_evolution_punishes_destruction = {
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enemy_evolution = {
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enabled = true,
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time_factor = 0.000004,
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destroy_factor = 0.006,
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pollution_factor = 0.000015
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}
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},
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-- no enemy expansion
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enemy_expansion_off = {
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enemy_expansion = {
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enabled = false
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}
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},
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-- should increase the fequency with which enemies expand
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enemy_expansion_frequency_x4 = {
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enemy_expansion = {
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enabled = true,
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min_expansion_cooldown = 1 * 3600,
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max_expansion_cooldown = 15 * 3600
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}
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},
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-- biters will expand to more chunks and will be more densely packed
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enemy_expansion_aggressive = {
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enemy_expansion = {
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enabled = true,
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max_expansion_distance = 21,
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friendly_base_influence_radius = 1,
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enemy_building_influence_radius = 1,
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settler_group_min_size = 1,
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settler_group_max_size = 10
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}
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}
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}
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