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RedMew/features/user_groups.lua
Matthew bcf0c3e85d Fix issues with silly names (#559)
* Fix new LuaPlayer created on join.

* Change set_map_extra_info to add_map_extra_info

* Make silly_player and regulars compatible
2018-12-22 00:38:47 +01:00

164 lines
4.0 KiB
Lua

local Event = require 'utils.event'
local Utils = require 'utils.core'
local Server = require 'features.server'
local Donators = require 'resources.donators'
local Game = require 'utils.game'
local Token = require 'utils.token'
global.regulars = {}
global.donators = Donators.donators
local Module = {}
Module.is_regular =
function(player_name)
return Utils.cast_bool(global.regulars[player_name] or global.regulars[player_name:lower()] or (global.silly_regulars and global.silly_regulars[player_name])) --to make it backwards compatible
end
Module.add_regular = function(player_name)
local actor = Utils.get_actor()
if (Module.is_regular(player_name)) then
Game.player_print(player_name .. ' is already a regular.')
else
global.regulars[player_name] = true
Server.set_data('regulars', player_name, true)
game.print(actor .. ' promoted ' .. player_name .. ' to regular.')
end
end
Module.remove_regular = function(player_name)
local actor = Utils.get_actor()
if (Module.is_regular(player_name)) then
global.regulars[player_name] = nil
Server.set_data('regulars', player_name, nil)
game.print(player_name .. ' was demoted from regular by ' .. actor .. '.')
else
Game.player_print(player_name .. ' is not a regular.')
end
end
local sync_regulars_callback =
Token.register(
function(data)
global.regulars = data.entries or {}
end
)
function Module.sync_regulars()
Server.try_get_all_data('regulars', sync_regulars_callback)
end
Module.print_regulars = function()
local result = {}
for k, _ in pairs(global.regulars) do
table.insert(result, k)
end
result = table.concat(result, ', ')
Game.player_print(result)
end
function Module.get_rank(player)
if player.admin then
return 'Admin'
elseif Module.is_regular(player.name) then
return 'Regular'
else
return 'Guest'
end
end
function Module.is_donator(player_name)
return global.donators[player_name] ~= nil
end
function Module.player_has_donator_perk(player_name, perk_flag)
local d = global.donators[player_name]
if not d then
return false
end
local flags = d.perk_flags
if not flags then
return false
end
return bit32.band(flags, perk_flag) == perk_flag
end
function Module.get_donator_welcome_message(player_name)
local d = global.donators[player_name]
if not d then
return nil
end
return d.welcome_messages
end
function Module.set_donator(player_name, data)
global.donators[player_name] = data
Server.set_data('donators', player_name, data)
end
local sync_donators_callback =
Token.register(
function(data)
global.donators = data.entries or {}
end
)
function Module.sync_donators()
Server.try_get_all_data('donators', sync_donators_callback)
end
function Module.print_donators()
local result = {}
for k, _ in pairs(global.donators) do
table.insert(result, k)
end
result = table.concat(result, ', ')
Game.player_print(result)
end
Event.add(
defines.events.on_player_joined_game,
function(event)
local correctCaseName = Game.get_player_by_index(event.player_index).name
local lowerCaseName = correctCaseName:lower()
if correctCaseName ~= lowerCaseName and global.regulars[lowerCaseName] then
global.regulars[lowerCaseName] = nil
global.regulars[correctCaseName] = true
Server.set_data('regulars', lowerCaseName, nil)
Server.set_data('regulars', correctCaseName, true)
end
end
)
Event.add(
Server.events.on_server_started,
function()
Module.sync_regulars()
Module.sync_donators()
end
)
Server.on_data_set_changed(
'regulars',
function(data)
global.regulars[data.key] = data.value
end
)
Server.on_data_set_changed(
'donators',
function(data)
global.donators[data.key] = data.value
end
)
return Module