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126 lines
3.0 KiB
Lua
126 lines
3.0 KiB
Lua
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local function fillVanillaConfig()
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config["iron-ore"] = {
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type="resource-ore",
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-- general spawn params
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allotment=100, -- how common resource is
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spawns_per_region={min=1, max=2}, --number of chunks
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richness=12000, -- resource_ore has only one richness value - resource-liquid has min/max
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size={min=20, max=50}, -- rough radius of area, too high value can produce square shaped areas
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min_amount=500,
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-- resource provided at starting location
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-- probability: 1 = 100% chance to be in starting area
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-- 0 = resource is not in starting area
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starting={richness=20000, size=35, probability=1},
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multi_resource_chance=0.20, -- absolute value
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multi_resource={
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["iron-ore"] = 2, -- ["resource_name"] = allotment
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['copper-ore'] = 4,
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["coal"] = 4,
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["stone"] = 4,
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}
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}
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config["copper-ore"] = {
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type="resource-ore",
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allotment=90,
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spawns_per_region={min=1, max=2},
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richness=11000,
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size={min=20, max=50},
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min_amount=500,
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starting={richness=12000, size=25, probability=1},
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multi_resource_chance=0.20,
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multi_resource={
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["iron-ore"] = 4,
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['copper-ore'] = 2,
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["coal"] = 4,
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["stone"] = 4,
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}
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}
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config["coal"] = {
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type="resource-ore",
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allotment=80,
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spawns_per_region={min=1, max=1},
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size={min=15, max=25},
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richness=8000,
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min_amount=500,
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starting={richness=6000, size=20, probability=1},
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multi_resource_chance=0.75,
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multi_resource={
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["crude-oil"] = 1,
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["iron-ore"] = 3,
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['copper-ore'] = 3,
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}
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}
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config["stone"] = {
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type="resource-ore",
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allotment=60,
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spawns_per_region={min=1, max=1},
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richness=5000,
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size={min=15, max=20},
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min_amount=250,
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starting={richness=5000, size=16, probability=1},
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multi_resource_chance=0.30,
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multi_resource={
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["coal"] = 4,
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["iron-ore"] = 3,
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['copper-ore'] = 3,
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}
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}
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config["uranium-ore"] = {
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type="resource-ore",
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allotment=40,
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spawns_per_region={min=1, max=1},
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richness=4000,
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size={min=10, max=15},
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min_amount=500,
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starting={richness=2000, size=10, probability=1},
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}
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config["crude-oil"] = {
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type="resource-liquid",
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minimum_amount=200000,
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allotment=70,
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spawns_per_region={min=1, max=1},
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richness={min=200000, max=300000}, -- richness per resource spawn
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size={min=5, max=20},
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starting={richness=400000, size=3, probability=1},
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multi_resource_chance=0.20,
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multi_resource={
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["coal"] = 4,
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["uranium-ore"] = 1,
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}
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}
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end
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function loadResourceConfig()
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config={}
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fillVanillaConfig()
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return config
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end
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