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https://github.com/Refactorio/RedMew.git
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ca29a047de
* Added on_snake_player_died event and a snake_demo map * Added score to the event * Fixed entities being destructible Changed comment * Fixed cases where controller type wasn't god * Changed players controller to spectator when their snake dies * Changed start_game call away from remote.call * Needed new call to show the snake button * Changed start_game to use Snake.control * removed snake event from demo map * Update map_gen/maps/snake_demo.lua |
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control.lua | ||
game.lua | ||
gui.lua |