mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
231 lines
6.6 KiB
Lua
231 lines
6.6 KiB
Lua
-- Assorted quality of life improvements that are restricted in scope. Similar to redmew_commands but event-based rather than command-based.
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-- Dependencies
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local Token = require 'utils.token'
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local Event = require 'utils.event'
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local Utils = require 'utils.core'
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local Global = require 'utils.global'
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local table = require 'utils.table'
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local config = global.config.redmew_qol
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-- Localized functions
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local random = math.random
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-- Local vars
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local Public = {}
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-- Global registers
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local enabled = {}
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Global.register(
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{
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enabled = enabled
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},
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function(tbl)
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enabled = tbl.enabled
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end
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)
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-- Local functions
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--- When placed, locomotives will get a random color
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local random_train_color =
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Token.register(
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function(event)
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local entity = event.created_entity
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if entity and entity.valid and entity.name == 'locomotive' then
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entity.color = Utils.random_RGB()
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end
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end
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)
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local function on_init()
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-- Set player force's ghost_time_to_live to an hour. Giving the players ghosts before the research of robots is a nice QOL improvement.
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if config.ghosts_before_research then
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Public.set_ghost_ttl()
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end
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end
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--- If a newly placed entity is a provider or non-logi chest, set it to only have 1 slot available.
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-- If placed from a bp and the bp has restrictions on the chest, it takes priority.
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local restrict_chest =
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Token.register(
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function(event)
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local entity = event.created_entity
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if entity and entity.valid and (entity.name == 'logistic-chest-passive-provider' or entity.type == 'container') then
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local chest_inventory = entity.get_inventory(defines.inventory.chest)
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if #chest_inventory + 1 == chest_inventory.getbar() then
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chest_inventory.setbar(2)
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end
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end
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end
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)
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--- Selects a name from the entity backer name, game.players, and regulars
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local function pick_name()
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-- Create a weight table comprised of the backer name, a player's name, and a regular's name
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local random_player = game.players[random(#game.players)]
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if not random_player then
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return
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end
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local regulars = global.regulars
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local reg
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if table.size(regulars) == 0 then
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reg = nil
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else
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reg = {table.get_random_dictionary_entry(regulars, true), 1}
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end
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local name_table = {
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{false, 8},
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{random_player.name, 1},
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reg
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}
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return table.get_random_weighted(name_table)
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end
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--- Changes the backer name on an entity that supports having a backer name.
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local change_backer_name =
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Token.register(
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function(event)
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local entity = event.created_entity
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if entity and entity.valid and entity.backer_name then
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entity.backer_name = pick_name() or entity.backer_name
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end
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end
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)
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local loaders_technology_map = {
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['logistics'] = 'loader',
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['logistics-2'] = 'fast-loader',
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['logistics-3'] = 'express-loader'
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}
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-- Enables loaders when prerequisite technology is researched.
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local function enable_loaders(event)
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local research = event.research
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local recipe = loaders_technology_map[research.name]
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if recipe then
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research.force.recipes[recipe].enabled = true
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end
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end
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-- Event registers
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local function register_random_train_color()
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if enabled.random_train_color then
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return false -- already registered
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end
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enabled.random_train_color = true
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Event.add_removable(defines.events.on_built_entity, random_train_color)
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return true
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end
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local function register_restrict_chest()
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if enabled.restrict_chest then
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return false -- already registered
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end
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enabled.restrict_chest = true
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Event.add_removable(defines.events.on_built_entity, restrict_chest)
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Event.add_removable(defines.events.on_robot_built_entity, restrict_chest)
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return true
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end
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local function register_change_backer_name()
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if enabled.change_backer_name then
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return false -- already registered
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end
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enabled.change_backer_name = true
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Event.add_removable(defines.events.on_built_entity, change_backer_name)
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Event.add_removable(defines.events.on_robot_built_entity, change_backer_name)
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return true
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end
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Event.on_init(on_init)
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-- Public functions
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--- Sets a ghost_time_to_live as a quality of life feature: now ghosts
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-- are created on death of entities before robot research
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-- @param force_name string with name of force
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-- @param time number of ticks for ghosts to live
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function Public.set_ghost_ttl(force_name, time)
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force_name = force_name or 'player'
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time = time or (30 * 60 * 60)
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game.forces[force_name].ghost_time_to_live = time
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end
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--- Sets random_train_color on or off.
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-- @param enable <boolean> true to toggle on, false for off
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-- @return <boolean> Success/failure of command
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function Public.set_random_train_color(enable)
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if enable then
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return register_random_train_color()
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end
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Event.remove_removable(defines.events.on_built_entity, random_train_color)
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enabled.random_train_color = false
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return true
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end
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--- Return status of restrict_chest
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function Public.get_random_train_color()
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return enabled.random_train_color or false
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end
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--- Sets restrict_chest on or off.
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-- @param enable <boolean> true to toggle on, false for off
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-- @return <boolean> Success/failure of command
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function Public.set_restrict_chest(enable)
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if enable then
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return register_restrict_chest()
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else
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Event.remove_removable(defines.events.on_built_entity, restrict_chest)
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Event.remove_removable(defines.events.on_robot_built_entity, restrict_chest)
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enabled.restrict_chest = false
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return true
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end
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end
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--- Return status of restrict_chest
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function Public.get_restrict_chest()
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return enabled.restrict_chest or false
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end
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--- Sets backer_name on or off.
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-- @param enable <boolean> true to toggle on, false for off
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-- @return <boolean> Success/failure of command
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function Public.set_backer_name(enable)
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if enable then
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return register_change_backer_name()
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else
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Event.remove_removable(defines.events.on_built_entity, change_backer_name)
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Event.remove_removable(defines.events.on_robot_built_entity, change_backer_name)
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enabled.change_backer_name = false
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return true
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end
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end
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--- Return status of backer_name
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function Public.get_backer_name()
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return enabled.change_backer_name or false
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end
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-- Initial event setup
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if config.random_train_color then
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register_random_train_color()
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end
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if config.restrict_chest then
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register_restrict_chest()
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end
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if config.backer_name then
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register_change_backer_name()
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end
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if config.loaders then
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Event.add(defines.events.on_research_finished, enable_loaders)
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end
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return Public
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