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https://github.com/Refactorio/RedMew.git
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154 lines
4.6 KiB
Lua
154 lines
4.6 KiB
Lua
local Global = require 'utils.global'
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local Game = require 'utils.game'
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local PlayerStats = require 'features.player_stats'
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local Command = require 'utils.command'
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local format = string.format
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local abs = math.abs
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local concat = table.concat
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local Public = {}
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local reward_token = {global.config.player_rewards.token} or {global.config.market.currency} or {'coin'}
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Global.register(
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{
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reward_token = reward_token
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},
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function(tbl)
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reward_token = tbl.reward_token
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end
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)
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--- Returns the single or plural form of the token name
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local function get_token_plural(quantity)
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if quantity and quantity > 1 then
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return concat({reward_token[1], 's'})
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else
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return reward_token[1]
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end
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end
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--- Set the item to use for rewards
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-- @param reward string - item name to use as reward
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-- @return boolean true - indicating success
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Public.set_reward = function(reward)
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if global.config.player_rewards.enabled == false then
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return false
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end
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reward_token[1] = reward
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return true
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end
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--- Returns the name of the reward item
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Public.get_reward = function()
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return reward_token[1]
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end
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--- Gives reward tokens to the player
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-- @param player <number|LuaPlayer>
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-- @param amount <number> of reward tokens
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-- @param message <string> an optional message to send to the affected player
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-- @return <number> indicating how many were inserted or if operation failed
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Public.give_reward = function(player, amount, message)
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if global.config.player_rewards.enabled == false then
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return 0
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end
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local player_index
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if type(player) == 'number' then
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player_index = player
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player = Game.get_player_by_index(player)
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else
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player_index = player.index
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end
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local reward = {name = reward_token[1], count = amount}
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if not player.can_insert(reward) then
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return 0
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end
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if message then
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player.print(message)
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end
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local coin_difference = player.insert(reward)
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if reward_token[1] == 'coin' then
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PlayerStats.change_coin_earned(player_index, coin_difference)
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end
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return coin_difference
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end
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--- Removes reward tokens from the player
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-- @param player <number|LuaPlayer>
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-- @param amount <number> of reward tokens
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-- @param message <string> an optional message to send to the affected player
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-- @return <number> indicating how many were removed or if operation failed
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Public.remove_reward = function(player, amount, message)
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if global.config.player_rewards.enabled == false then
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return 0
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end
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local player_index
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if type(player) == 'number' then
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player_index = player
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player = Game.get_player_by_index(player)
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else
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player_index = player.index
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end
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local unreward = {name = reward_token[1], count = amount}
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if message then
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player.print(message)
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end
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local coin_difference = player.remove_item(unreward)
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if reward_token[1] == 'coin' then
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PlayerStats.change_coin_earned(player_index, -coin_difference)
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end
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return coin_difference
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end
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Command.add(
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'reward',
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{
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description = 'Gives a reward to a target player (removes if quantity is negative)',
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arguments = {'target', 'quantity', 'reason'},
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default_values = {reason = false},
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admin_only = true,
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capture_excess_arguments = true,
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allowed_by_server = true,
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allowed_by_player = true
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},
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function(args, player)
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local player_name = 'server'
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if player then
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player_name = player.name
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end
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local target_name = args.target
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local target = game.players[target_name]
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if not target then
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player.print('Target not found.')
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return
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end
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local quantity = tonumber(args.quantity)
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if quantity > 0 then
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Public.give_reward(target, quantity)
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local string = format('%s has rewarded %s with %s %s', player_name, target_name, quantity, get_token_plural(quantity))
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if args.reason then
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string = format('%s for %s', string, args.reason)
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end
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game.print(string)
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elseif quantity < 0 then
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quantity = abs(quantity)
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Public.remove_reward(target, quantity)
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local string = format('%s has punished %s by taking %s %s', player_name, target_name, quantity, get_token_plural(quantity))
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if args.reason then
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string = format('%s for %s', string, args.reason)
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end
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game.print(string)
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else
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Game.player_print(" A reward of 0 is neither a reward nor a punishment, it's just dumb. Try harder.")
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end
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end
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)
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return Public
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