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RedMew/map_gen/presets/crash_site/outpost_data/thin_walls.lua
2019-01-10 12:03:20 +00:00

174 lines
6.0 KiB
Lua

local ob = require 'map_gen.presets.crash_site.outpost_builder'
local walls = ob.make_walls{
ob.make_4_way {
force = 'player',
[1] = {entity = {name = 'stone-wall'}},
[2] = {entity = {name = 'stone-wall'}},
[3] = {entity = {name = 'stone-wall'}},
[4] = {entity = {name = 'stone-wall'}},
[5] = {entity = {name = 'stone-wall'}},
[6] = {entity = {name = 'stone-wall'}},
[7] = {tile = 'stone-path'},
[8] = {tile = 'stone-path'},
[9] = {tile = 'stone-path'},
[10] = {tile = 'stone-path'},
[11] = {tile = 'stone-path'},
[12] = {tile = 'stone-path'},
[13] = {tile = 'stone-path'},
[14] = {tile = 'stone-path'},
[15] = {tile = 'stone-path'},
[16] = {tile = 'stone-path'},
[17] = {tile = 'stone-path'},
[18] = {tile = 'stone-path'},
[19] = {tile = 'stone-path'},
[20] = {tile = 'stone-path'},
[21] = {tile = 'stone-path'},
[22] = {tile = 'stone-path'},
[23] = {tile = 'stone-path'},
[24] = {tile = 'stone-path'},
[25] = {tile = 'stone-path'},
[26] = {tile = 'stone-path'},
[27] = {tile = 'stone-path'},
[28] = {tile = 'stone-path'},
[29] = {tile = 'stone-path'},
[30] = {tile = 'stone-path'},
[31] = {tile = 'stone-path'},
[32] = {tile = 'stone-path'},
[33] = {tile = 'stone-path'},
[34] = {tile = 'stone-path'},
[35] = {tile = 'stone-path'},
[36] = {tile = 'stone-path'}
},
ob.make_4_way {
force = 'player',
[1] = {entity = {name = 'stone-wall'}},
[2] = {entity = {name = 'stone-wall'}},
[3] = {entity = {name = 'stone-wall'}},
[4] = {entity = {name = 'stone-wall'}},
[5] = {entity = {name = 'stone-wall'}},
[6] = {entity = {name = 'stone-wall'}},
[7] = {entity = {name = 'stone-wall'}},
[8] = {tile = 'stone-path'},
[9] = {tile = 'stone-path'},
[10] = {tile = 'stone-path'},
[11] = {tile = 'stone-path'},
[12] = {tile = 'stone-path'},
[13] = {entity = {name = 'stone-wall'}},
[14] = {tile = 'stone-path'},
[15] = {tile = 'stone-path'},
[16] = {tile = 'stone-path'},
[17] = {tile = 'stone-path'},
[18] = {tile = 'stone-path'},
[19] = {entity = {name = 'stone-wall'}},
[20] = {tile = 'stone-path'},
[21] = {tile = 'stone-path'},
[22] = {tile = 'stone-path'},
[23] = {tile = 'stone-path'},
[24] = {tile = 'stone-path'},
[25] = {entity = {name = 'stone-wall'}},
[26] = {tile = 'stone-path'},
[27] = {tile = 'stone-path'},
[28] = {tile = 'stone-path'},
[29] = {tile = 'stone-path'},
[30] = {tile = 'stone-path'},
[31] = {entity = {name = 'stone-wall'}},
[32] = {tile = 'stone-path'},
[33] = {tile = 'stone-path'},
[34] = {tile = 'stone-path'},
[35] = {tile = 'stone-path'},
[36] = {tile = 'stone-path'}
},
ob.make_4_way {
force = 'player',
[1] = {entity = {name = 'stone-wall'}},
[2] = {tile = 'stone-path'},
[3] = {tile = 'stone-path'},
[4] = {tile = 'stone-path'},
[5] = {tile = 'stone-path'},
[6] = {tile = 'stone-path'},
[7] = {tile = 'stone-path'},
[8] = {tile = 'stone-path'},
[9] = {tile = 'stone-path'},
[10] = {tile = 'stone-path'},
[11] = {tile = 'stone-path'},
[12] = {tile = 'stone-path'},
[13] = {tile = 'stone-path'},
[14] = {tile = 'stone-path'},
[15] = {tile = 'stone-path'},
[16] = {tile = 'stone-path'},
[17] = {tile = 'stone-path'},
[18] = {tile = 'stone-path'},
[19] = {tile = 'stone-path'},
[20] = {tile = 'stone-path'},
[21] = {tile = 'stone-path'},
[22] = {tile = 'stone-path'},
[23] = {tile = 'stone-path'},
[24] = {tile = 'stone-path'},
[25] = {tile = 'stone-path'},
[26] = {tile = 'stone-path'},
[27] = {tile = 'stone-path'},
[28] = {tile = 'stone-path'},
[29] = {tile = 'stone-path'},
[30] = {tile = 'stone-path'},
[31] = {tile = 'stone-path'},
[32] = {tile = 'stone-path'},
[33] = {tile = 'stone-path'},
[34] = {tile = 'stone-path'},
[35] = {tile = 'stone-path'},
[36] = {tile = 'stone-path'}
}
}
local bases = {
ob.make_1_way {
[1] = {tile = 'stone-path'},
[2] = {tile = 'stone-path'},
[3] = {tile = 'stone-path'},
[4] = {tile = 'stone-path'},
[5] = {tile = 'stone-path'},
[6] = {tile = 'stone-path'},
[7] = {tile = 'stone-path'},
[8] = {tile = 'stone-path'},
[9] = {tile = 'stone-path'},
[10] = {tile = 'stone-path'},
[11] = {tile = 'stone-path'},
[12] = {tile = 'stone-path'},
[13] = {tile = 'stone-path'},
[14] = {tile = 'stone-path'},
[15] = {tile = 'stone-path'},
[16] = {tile = 'stone-path'},
[17] = {tile = 'stone-path'},
[18] = {tile = 'stone-path'},
[19] = {tile = 'stone-path'},
[20] = {tile = 'stone-path'},
[21] = {tile = 'stone-path'},
[22] = {tile = 'stone-path'},
[23] = {tile = 'stone-path'},
[24] = {tile = 'stone-path'},
[25] = {tile = 'stone-path'},
[26] = {tile = 'stone-path'},
[27] = {tile = 'stone-path'},
[28] = {tile = 'stone-path'},
[29] = {tile = 'stone-path'},
[30] = {tile = 'stone-path'},
[31] = {tile = 'stone-path'},
[32] = {tile = 'stone-path'},
[33] = {tile = 'stone-path'},
[34] = {tile = 'stone-path'},
[35] = {tile = 'stone-path'},
[36] = {tile = 'stone-path'}
}
}
return {
settings = {
blocks = 18,
variance = 3,
min_step = 2,
max_level = 2
},
walls = {walls},
bases = {bases}
}