mirror of
https://github.com/Refactorio/RedMew.git
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a1f1b81ca4
* Frontier V2 * Shortcuts default disabled
284 lines
8.1 KiB
Lua
284 lines
8.1 KiB
Lua
local Gui = require 'utils.gui'
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local Event = require 'utils.event'
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local Global = require 'utils.global'
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local Config = require 'config'.player_shortcuts
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local AutoStash = require 'features.auto_stash'
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local ClearCorpses = require 'features.clear_corpses'
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local BatteryCharge = require 'features.battery_charge'
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local player_preferences = {}
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Global.register(player_preferences, function(tbl) player_preferences = tbl end)
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local main_button_name = Gui.uid_name()
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local main_frame_name = Gui.uid_name()
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local settings_button_name = Gui.uid_name()
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local checkbox_action_name = Gui.uid_name()
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local shortcut_action_name = Gui.uid_name()
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local shortcut_buttons = {
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auto_stash = {
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name = 'auto_stash',
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caption = {'player_shortcuts.auto_stash_caption'},
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sprite = 'item/wooden-chest',
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tooltip = {'player_shortcuts.auto_stash_tooltip'},
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action = AutoStash.auto_stash,
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},
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battery_charge = {
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name = 'battery_charge',
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caption = {'player_shortcuts.battery_charge_caption'},
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sprite = 'item/battery-mk2-equipment',
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tooltip = {'player_shortcuts.battery_charge_tooltip'},
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action = BatteryCharge.recharge,
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},
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clear_corpses = {
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name = 'clear_corpses',
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caption = {'player_shortcuts.clear_corpses_caption'},
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sprite = 'entity/big-biter',
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tooltip = {'player_shortcuts.clear_corpses_tooltip'},
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action = ClearCorpses.clear_corpses,
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},
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}
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local Public = {}
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Public.main_button_name = main_button_name
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Public.main_frame_name = main_frame_name
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local function enabled_shortcuts()
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local shortcuts = {}
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for k, v in pairs(shortcut_buttons) do
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if Config.shortcuts[k] then
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shortcuts[k] = v
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end
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end
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return shortcuts
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end
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local function get_player_preferences(player)
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local player_data = player_preferences[player.name]
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if not player_data then
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player_data = {}
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player_preferences[player.name] = player_data
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end
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return player_data
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end
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local function add_shortcut_selection_row(player, parent, child)
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local player_data = get_player_preferences(player)
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if player_data[child.name] == nil then
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player_data[child.name] = true
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end
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local row = parent.add { type = 'frame', style = 'shortcut_selection_row' }
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Gui.set_style(row, { horizontally_stretchable = true, vertically_stretchable = false })
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local icon = row.add {
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type = 'sprite-button',
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style = 'transparent_slot',
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sprite = child.sprite,
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tooltip = child.tooltip,
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}
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Gui.set_style(icon, { width = 20, height = 20 })
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local checkbox = row.add {
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type = 'checkbox',
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caption = child.caption,
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state = player_data[child.name],
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tags = { action = checkbox_action_name, name = child.name },
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}
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Gui.set_style(checkbox, { minimal_width = 160, horizontally_stretchable = true })
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end
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function Public.on_player_created(player)
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if not Config.enabled then
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return
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end
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local b = Gui.add_top_element(player, {
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type = 'sprite-button',
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name = main_button_name,
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sprite = 'utility/hand_black',
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tooltip = {'player_shortcuts.info_tooltip'},
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})
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b.style.padding = 2
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end
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function Public.toggle_main_button(player)
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local main_frame = player.gui.screen[main_frame_name]
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if main_frame then
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main_frame.destroy()
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else
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Public.get_main_frame(player)
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end
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end
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function Public.toggle_shortcuts_settings(player)
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local frame = Public.get_main_frame(player)
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frame.children[1].qbip.qbsp.visible = not frame.children[1].qbip.qbsp.visible
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end
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function Public.get_main_frame(player)
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local main_frame = player.gui.screen[main_frame_name]
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if main_frame and main_frame.valid then
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return main_frame
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end
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main_frame = player.gui.screen.add {
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type = 'frame',
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name = main_frame_name,
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direction = 'horizontal',
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style = 'quick_bar_window_frame',
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}
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main_frame.auto_center = true
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do -- shortcuts
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local left_flow = main_frame.add { type = 'flow', direction = 'vertical' }
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Gui.set_style(left_flow, { horizontally_stretchable = true })
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local settings_scroll_pane = left_flow
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.add {
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type = 'frame',
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name = 'qbip',
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style = 'quick_bar_inner_panel'
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}.
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add {
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type = 'scroll-pane',
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name = 'qbsp',
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style = 'shortcut_bar_selection_scroll_pane',
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}
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Gui.set_style(settings_scroll_pane, { horizontally_squashable = false, minimal_width = 40 * table_size(enabled_shortcuts()) })
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for _, s in pairs(enabled_shortcuts()) do
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add_shortcut_selection_row(player, settings_scroll_pane, s)
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end
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settings_scroll_pane.visible = false
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local table_frame = left_flow.add {
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type = 'frame',
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name = 'table_frame',
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direction = 'horizontal',
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style = 'quick_bar_inner_panel',
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}
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Gui.set_style(table_frame, { horizontally_stretchable = true, margin = 0 })
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local table = table_frame.add {
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type = 'table',
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name = 'table',
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column_count = table_size(enabled_shortcuts()),
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style = 'filter_slot_table',
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}
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Gui.set_style(table, { horizontally_stretchable = true })
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local button
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local player_data = get_player_preferences(player)
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for button_name, s in pairs(enabled_shortcuts()) do
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button = table.add {
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type = 'sprite-button',
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style = 'quick_bar_slot_button',
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sprite = s.sprite,
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hovered_sprite = s.hovered_sprite,
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tooltip = s.tooltip,
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tags = { action = shortcut_action_name, name = button_name },
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}
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Gui.set_style(button, { font_color = { 165, 165, 165 } })
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if player_data[button_name] == nil then
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player_data[button_name] = true
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end
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button.visible = player_data[button_name]
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end
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end
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do -- settings
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local right_flow = main_frame.add {
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type = 'flow',
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direction = 'vertical',
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}
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Gui.set_style(right_flow, { horizontal_align = 'center', padding = 0 })
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right_flow.drag_target = main_frame
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right_flow.add {
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type = 'sprite-button',
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name = settings_button_name,
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style = 'shortcut_bar_expand_button',
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sprite = 'utility/expand_dots_white',
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hovered_sprite = 'utility/expand_dots',
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clicked_sprite = 'utility/expand_dots',
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tooltip = {'player_shortcuts.settings_tooltip'},
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mouse_button_filter = { 'left' },
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auto_toggle = true,
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}
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local widget = right_flow.add { type = 'empty-widget', style = 'draggable_space', ignored_by_interaction = true }
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Gui.set_style(widget, { vertically_stretchable = true, width = 8, margin = 0 })
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end
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return main_frame
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end
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Gui.allow_player_to_toggle_top_element_visibility(main_button_name)
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Gui.on_click(main_button_name, function(event)
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Public.toggle_main_button(event.player)
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end)
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Gui.on_click(settings_button_name, function(event)
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Public.toggle_shortcuts_settings(event.player)
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end)
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Event.add(defines.events.on_gui_checked_state_changed, function(event)
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local element = event.element
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if not (element and element.valid) then
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return
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end
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local player = game.get_player(event.player_index)
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if not (player and player.valid) then
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return
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end
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local action_name = element.tags and element.tags.action
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if action_name and action_name == checkbox_action_name then
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local name = element.tags.name
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local frame = Public.get_main_frame(player)
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for _, button in pairs(frame.children[1].table_frame.table.children) do
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if button.tags.name == name then
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local player_data = get_player_preferences(player)
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player_data[name] = element.state
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button.visible = element.state
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end
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end
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end
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end)
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Event.add(defines.events.on_gui_click, function(event)
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local element = event.element
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if not (element and element.valid) then
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return
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end
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local player = game.get_player(event.player_index)
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if not (player and player.valid) then
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return
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end
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local action_name = element.tags and element.tags.action
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if action_name and action_name == shortcut_action_name then
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local name = element.tags.name
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local shortcut = shortcut_buttons[name]
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if shortcut and shortcut.action then
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shortcut.action(player, event)
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end
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end
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end)
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Event.add(defines.events.on_player_created, function(event)
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local player = game.get_player(event.player_index)
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if not (player and player.valid) then
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return
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end
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Public.on_player_created(player)
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end)
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return Public
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