mirror of
https://github.com/Refactorio/RedMew.git
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5a45ff1729
* Fix for hydra worms destroying base Also include a force disable of research for all quadrants to prevent a save mitigation bug from a factorio version to another. * Fixed wrong worm tier * Mapgen settings and market locale Added mapgen settings based on feedback Added [retailer] market_name to use in rendering the market name over the market. Key has been added in en, de and da with translations. Indentation fix * Fixed floating 'a' * Fixed global variable * Updated item to chest Made it more clear what happens when you cross the border in a train Also added a GPS coordinate for the spawned chest * Bug fixes for chests spawn * Gave buttons uid_name() * Removed debug statements * Fixed Item to chest People think the previous behavior was a glitch so I've changed it to align with their expectations. Also increased evolution factor from pollution a bit * fixed game.player * Added crafting_queue_size check * Updated enemy settings * Merged map_settings and mapgen_settings, added wall * Merged map_settings and mapgen_settings * Added three toggles to settings, disabled item to chest when traveling in trains * Game.get_player_by_index converted to game.get_player * Added charting and removed unused variable 'Game' * Fixed for 0.17.35 https://forums.factorio.com/70188 * Fix for 0.17.35 * Added comments to force new CI build * fixed missing player_inventory -> character_inventory
86 lines
2.3 KiB
Lua
86 lines
2.3 KiB
Lua
local settings = {
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features = {
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-- handles item to chests for players when the cross rails
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train_crossings = {
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enabled = false
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},
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-- places rails across the gaps
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train_rails = {
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enabled = true
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},
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-- creates a perimeter of walls around the four quadrants
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walls = {
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enabled = true
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}
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},
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map = {
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enemy_debuff = {
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enemy_evolution = {
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enabled = true,
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time_factor = 0.000002,
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destroy_factor = 0.001,
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pollution_factor = 0.0000006
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},
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enemy_expansion = {
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enabled = true,
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max_expansion_distance = 5,
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settler_group_min_size = 5,
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settler_group_max_size = 20,
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min_expansion_cooldown = 10 * 3600,
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max_expansion_cooldown = 90 * 3600
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}
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}
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},
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mapgen = {
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ores = {
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autoplace_controls = {
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coal = {
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frequency = 2,
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richness = 0.25,
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size = 0.66
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},
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['copper-ore'] = {
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frequency = 4,
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richness = 0.25,
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size = 0.5
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},
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['crude-oil'] = {
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frequency = 0.5,
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richness = 0.75,
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size = 0.66
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},
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['iron-ore'] = {
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frequency = 4,
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richness = 0.25,
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size = 0.5
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},
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stone = {
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frequency = 1,
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richness = 0.25,
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size = 0.5
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},
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['uranium-ore'] = {
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frequency = 0.5,
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richness = 0.25,
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size = 0.5
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}
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}
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},
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water = {
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terrain_segmentation = 0.5,
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water = 0.5
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},
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enemy = {
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autoplace_controls = {
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['enemy-base'] = {
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frequency = 2,
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richness = 1.2,
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size = 1.2
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}
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}
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}
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}
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}
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return settings
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