mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
193 lines
7.5 KiB
Lua
193 lines
7.5 KiB
Lua
local Event = require 'utils.event'
|
|
local Game = require 'utils.game'
|
|
|
|
Event.on_init(
|
|
function()
|
|
global.players = {}
|
|
|
|
game.forces.enemy.set_cease_fire(game.forces.player, true)
|
|
game.forces.player.disable_research()
|
|
game.forces.player.disable_all_prototypes()
|
|
game.forces.player.set_ammo_damage_modifier('rocket', -3)
|
|
end
|
|
)
|
|
|
|
Event.add(
|
|
defines.events.on_player_created,
|
|
function(event)
|
|
local player = Game.get_player_by_index(event.player_index)
|
|
--player.print("Info: PVP server mod 'Bearded Snails' (c) byte");
|
|
guiNewPlayer(player.gui.left)
|
|
printNewPlayer(player)
|
|
|
|
player.insert {name = 'heavy-armor', count = 1}
|
|
player.insert {name = 'iron-plate', count = 8}
|
|
player.insert {name = 'pistol', count = 1}
|
|
player.insert {name = 'firearm-magazine', count = 10}
|
|
player.insert {name = 'burner-mining-drill', count = 1}
|
|
player.insert {name = 'stone-furnace', count = 1}
|
|
player.insert {name = 'shotgun', count = 1}
|
|
player.insert {name = 'shotgun-shell', count = 10}
|
|
player.character.character_running_speed_modifier = 0.5
|
|
player.force.chart(player.surface, {{player.position.x - 200, player.position.y - 200}, {player.position.x + 200, player.position.y + 200}})
|
|
end
|
|
)
|
|
|
|
Event.add(
|
|
defines.events.on_player_respawned,
|
|
function(event)
|
|
local player = Game.get_player_by_index(event.player_index)
|
|
|
|
player.insert {name = 'heavy-armor', count = 1}
|
|
player.insert {name = 'pistol', count = 1}
|
|
player.insert {name = 'firearm-magazine', count = 10}
|
|
player.insert {name = 'shotgun', count = 1}
|
|
player.insert {name = 'shotgun-shell', count = 10}
|
|
player.character.character_running_speed_modifier = 0.5
|
|
end
|
|
)
|
|
|
|
Event.add(
|
|
defines.events.on_rocket_launched,
|
|
function(event)
|
|
local force = event.rocket.force
|
|
if event.rocket.get_item_count('satellite') > 0 then
|
|
if global.satellite_sent == nil then
|
|
global.satellite_sent = {}
|
|
end
|
|
if global.satellite_sent[force.name] == nil then
|
|
game.set_game_state {game_finished = true, player_won = true, can_continue = true}
|
|
global.satellite_sent[force.name] = 1
|
|
else
|
|
global.satellite_sent[force.name] = global.satellite_sent[force.name] + 1
|
|
end
|
|
for index, player in pairs(force.players) do
|
|
if player.gui.left.rocket_score == nil then
|
|
local frame = player.gui.left.add {name = 'rocket_score', type = 'frame', direction = 'horizontal', caption = {'gui.score'}}
|
|
frame.add {name = 'rocket_count_label', type = 'label', caption = {'', {'gui.rockets-sent'}, ':'}}
|
|
frame.add {name = 'rocket_count', type = 'label', caption = tostring(global.satellite_sent[force.name])}
|
|
else
|
|
player.gui.left.rocket_score.rocket_count.caption = tostring(global.satellite_sent[force.name])
|
|
end
|
|
end
|
|
else
|
|
for index, player in pairs(force.players) do
|
|
player.print({'msg.gui-rocket-silo.rocket-launched-without-satellite'})
|
|
end
|
|
end
|
|
end
|
|
)
|
|
|
|
Event.add(
|
|
defines.events.on_gui_click,
|
|
function(event)
|
|
local player = Game.get_player_by_index(event.player_index)
|
|
local gui = player.gui.left
|
|
|
|
if player.force == game.forces.player and event.element.name == 'new_button' then
|
|
if neForceNear(player.position) then
|
|
local force = game.create_force(player.name)
|
|
force.set_spawn_position(player.position, game.surfaces[1])
|
|
player.force = force
|
|
killBitters(player.position)
|
|
player.force.chart(player.surface, {{player.position.x - 200, player.position.y - 200}, {player.position.x + 200, player.position.y + 200}})
|
|
player.force.set_ammo_damage_modifier('rocket', -3)
|
|
player.force.research_all_technologies()
|
|
gui.new_force.destroy()
|
|
guiForcePlayer(gui)
|
|
player.print {'msg.force-created'}
|
|
printForcePlayer(player)
|
|
else
|
|
player.print {'msg.close-position'}
|
|
end
|
|
elseif event.element.name == 'inv_button' then
|
|
local name = gui.own_force.inv_name.text
|
|
if name ~= nil and validPlayer(name) then
|
|
local iplayer = Game.get_player_by_index(name)
|
|
local igui = iplayer.gui.left
|
|
|
|
iplayer.force = player.force
|
|
iplayer.teleport(player.force.get_spawn_position(game.surfaces[1]))
|
|
|
|
igui.new_force.destroy()
|
|
guiForcePlayer(igui)
|
|
player.print {'msg.player-invated', name}
|
|
iplayer.print {'msg.you-invated', player.name}
|
|
else
|
|
player.print {'msg.invalid-name'}
|
|
end
|
|
elseif event.element.name == 'leave_button' and gui.own_force.inv_name.text == 'leave' then
|
|
if #player.force.players == 1 then
|
|
game.merge_forces(player.force.name, game.forces.player.name)
|
|
gui.own_force.destroy()
|
|
guiNewPlayer(gui)
|
|
player.print {'msg.force-destroyed'}
|
|
elseif #player.force.players > 1 then
|
|
player.force = game.forces.player
|
|
player.character.die()
|
|
gui.own_force.destroy()
|
|
guiNewPlayer(gui)
|
|
player.print {'msg.force-leave'}
|
|
end
|
|
elseif event.element.name == 'leave_button' and gui.own_force.inv_name.text ~= 'leave' then
|
|
player.print {'msg.force-leave-confim'}
|
|
end
|
|
end
|
|
)
|
|
|
|
function neForceNear(pos)
|
|
for k, v in pairs(game.forces) do
|
|
if dist(pos, v.get_spawn_position(game.surfaces[1])) <= 50 then
|
|
return false
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
function killBitters(pos)
|
|
for k, v in pairs(game.surfaces[1].find_entities_filtered({area = {{pos.x - 250, pos.y - 250}, {pos.x + 250, pos.y + 250}}, force = 'enemy'})) do
|
|
v.destroy()
|
|
end
|
|
end
|
|
|
|
function dist(position1, position2)
|
|
return ((position1.x - position2.x) ^ 2 + (position1.y - position2.y) ^ 2) ^ 0.5
|
|
end
|
|
|
|
function validPlayer(name)
|
|
if name ~= nil and Game.get_player_by_index(name) ~= nil and Game.get_player_by_index(name).force == game.forces.player then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
function guiNewPlayer(gui)
|
|
local frame = gui.add {type = 'frame', name = 'new_force', caption = {'gui.create-force'}, direction = 'vertical'}
|
|
frame.add {type = 'button', name = 'new_button', caption = {'gui.new-force'}}
|
|
end
|
|
|
|
function guiForcePlayer(gui)
|
|
local frame = gui.add {type = 'frame', name = 'own_force', caption = {'gui.force'}, direction = 'vertical'}
|
|
frame.add {type = 'textfield', name = 'inv_name'}
|
|
frame.add {type = 'button', name = 'inv_button', caption = {'gui.invite'}}
|
|
frame.add {type = 'button', name = 'leave_button', caption = {'gui.leave'}}
|
|
end
|
|
|
|
function printNewPlayer(player)
|
|
--player.print{"msg.info13"}
|
|
--player.print{"msg.info14"}
|
|
player.print {'msg.info1'}
|
|
player.print {'msg.info2'}
|
|
player.print {'msg.info3'}
|
|
player.print {'msg.info4'}
|
|
player.print {'msg.info5'}
|
|
--player.print{"msg.info6"}
|
|
--player.print{"msg.info7"}
|
|
--player.print{"msg.info8"}
|
|
end
|
|
|
|
function printForcePlayer(player)
|
|
player.print {'msg.info11'}
|
|
player.print {'msg.info12'}
|
|
end
|