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RedMew/features/performance.lua

60 lines
1.9 KiB
Lua

local Command = require 'utils.command'
local format = string.format
local Performance = {}
---Sets the scale of performance.
---1 means the game runs at normal game speed with full particles and normal walking speed
---0.5 means the game runs at half speed, running speed is doubled and particles are halved
---@param scale number
function Performance.set_scale(scale)
if scale < 0.05 or scale > 1 then
error(format('Scale must range from 0.05 to 1'))
end
game.speed = scale
local movement_speed_scale = Performance.get_running_speed_modifier() - 1
for _, force in pairs(game.forces) do
force.character_running_speed_modifier = movement_speed_scale
end
end
---Returns the current scale
function Performance.get_scale()
return game.speed
end
---Returns the running speed modifier
function Performance.get_running_speed_modifier()
return 1 / game.speed
end
Command.add('set-performance-scale', {
description = 'Sets the performance scale between 0.05 and 1. Will alter the game speed and character running speed per force.',
arguments = {'scale'},
admin_only = true,
allowed_by_server = true,
}, function (arguments, player)
local scale = tonumber(arguments.scale)
if scale == nil or scale < 0.05 or scale > 1 then
player.print('Scale must be a valid number ranging from 0.05 to 1')
return
end
Performance.set_scale(scale)
local p = game.print
p('## - Changed the game speed and running speed.')
p(format('## - Game speed: %.2f', Performance.get_scale()))
p(format('## - Force running speed: %.2f', Performance.get_running_speed_modifier()))
end)
Command.add('get-performance-scale', {
description = 'Shows the current performance scale.',
}, function (_, player)
local p = player.print
p(format('Game speed: %.2f', Performance.get_scale()))
p(format('Running speed: %.2f', Performance.get_running_speed_modifier()))
end)
return Performance