mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-12 10:04:40 +02:00
384 lines
14 KiB
Lua
384 lines
14 KiB
Lua
local Module = {}
|
|
|
|
local Gui = require('utils.gui')
|
|
local Utils = require('utils.core')
|
|
local Game = require 'utils.game'
|
|
|
|
local report_frame_name = Gui.uid_name()
|
|
local report_close_button_name = Gui.uid_name()
|
|
local report_tab_button_name = Gui.uid_name()
|
|
local jail_offender_button_name = Gui.uid_name()
|
|
local report_body_name = Gui.uid_name()
|
|
local jail_name = 'Jail'
|
|
local prefix = '------------------NOTICE-------------------'
|
|
local prefix_e = '--------------------------------------------'
|
|
|
|
global.reports = {}
|
|
global.player_report_data = {}
|
|
|
|
local function draw_report(parent, report_id)
|
|
local report = global.reports[report_id]
|
|
if report_id == 0 or not report then
|
|
parent.add {type = 'label', caption = 'No reports yet.'}
|
|
return
|
|
end
|
|
|
|
local reported_player_name = Game.get_player_by_index(report.reported_player_index).name
|
|
local reporting_player_name = '<script>'
|
|
if report.reporting_player_index then
|
|
reporting_player_name = Game.get_player_by_index(report.reporting_player_index).name
|
|
end
|
|
local time = Utils.format_time(report.tick)
|
|
local time_ago = Utils.format_time(game.tick - report.tick)
|
|
|
|
local message = report.message
|
|
Gui.clear(parent)
|
|
|
|
local permission_group = game.permissions.get_group(jail_name)
|
|
local jail_offender_button_caption = (Game.get_player_by_index(report.reported_player_index).permission_group == permission_group) and 'Unjail ' .. reported_player_name or 'Jail ' .. reported_player_name
|
|
|
|
parent.add {type = 'label', caption = 'Offender: ' .. reported_player_name}
|
|
local msg_label_pane = parent.add {type = 'scroll-pane', vertical_scroll_policy = 'auto-and-reserve-space', horizontal_scroll_policy = 'never'}
|
|
msg_label_pane.style.maximal_height = 400
|
|
local msg_label = msg_label_pane.add {type = 'label', caption = 'Message: ' .. message}
|
|
local jail_offender_button = parent.add {type = 'button', name = jail_offender_button_name, caption = jail_offender_button_caption}
|
|
jail_offender_button.style.height = 24
|
|
jail_offender_button.style.font = 'default-small'
|
|
jail_offender_button.style.top_padding = 0
|
|
jail_offender_button.style.bottom_padding = 0
|
|
jail_offender_button.style.left_padding = 0
|
|
jail_offender_button.style.right_padding = 0
|
|
msg_label.style.single_line = false
|
|
msg_label.style.maximal_width = 680
|
|
parent.add {type = 'label', caption = string.format('Time: %s (%s ago)', time, time_ago)}
|
|
parent.add {type = 'label', caption = 'Reported by: ' .. reporting_player_name}
|
|
end
|
|
|
|
Module.show_reports =
|
|
function(player)
|
|
local reports = global.reports or {}
|
|
|
|
local center = player.gui.center
|
|
|
|
local report_frame = center[report_frame_name]
|
|
if report_frame and report_frame.valid then
|
|
Gui.destroy(report_frame)
|
|
end
|
|
|
|
report_frame =
|
|
center.add {
|
|
type = 'frame',
|
|
name = report_frame_name,
|
|
direction = 'vertical',
|
|
caption = 'User reports'
|
|
}
|
|
report_frame.style.maximal_width = 700
|
|
player.opened = report_frame
|
|
|
|
if #reports > 1 then
|
|
local scroll_pane = report_frame.add {type = 'scroll-pane', horizontal_scroll_policy = 'auto-and-reserve-space', vertical_scroll_policy = 'never'}
|
|
local tab_flow = scroll_pane.add {type = 'flow'}
|
|
for k, report in pairs(reports) do
|
|
local button_cell = tab_flow.add {type = 'flow', caption = 'reportuid' .. k}
|
|
button_cell.add {
|
|
type = 'button',
|
|
name = report_tab_button_name,
|
|
caption = Game.get_player_by_index(report.reported_player_index).name
|
|
}
|
|
end
|
|
end
|
|
local report_body = report_frame.add {type = 'scroll-pane', name = report_body_name, horizontal_scroll_policy = 'never', vertical_scroll_policy = 'never'}
|
|
report_frame.add {type = 'button', name = report_close_button_name, caption = 'Close'}
|
|
|
|
draw_report(report_body, #reports)
|
|
end
|
|
|
|
function Module.report(reporting_player, reported_player, message)
|
|
local player_index
|
|
if reporting_player then
|
|
player_index = reporting_player.index
|
|
end
|
|
table.insert(global.reports, {reporting_player_index = player_index, reported_player_index = reported_player.index, message = message, tick = game.tick})
|
|
|
|
local notified = false
|
|
for _, p in pairs(game.players) do
|
|
if p.admin and p.connected then
|
|
p.play_sound {path = 'utility/tutorial_notice', volume_modifier = 1}
|
|
Module.show_reports(p)
|
|
if p.afk_time < 3600 then
|
|
notified = true
|
|
end
|
|
end
|
|
end
|
|
if not notified then
|
|
for _, p in pairs(game.players) do
|
|
if p.admin then
|
|
Module.show_reports(p)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function Module.cmd_report(cmd)
|
|
local reporting_player = game.player
|
|
if reporting_player then
|
|
local params = {}
|
|
for param in string.gmatch(cmd.parameter, '%S+') do
|
|
table.insert(params, param)
|
|
end
|
|
if #params < 2 then
|
|
reporting_player.print('Please enter then name of the offender and the reason for the report.')
|
|
return nil
|
|
end
|
|
local reported_player_name = params[1] or ''
|
|
local reported_player = game.players[reported_player_name]
|
|
|
|
if not reported_player then
|
|
reporting_player.print(reported_player_name .. ' does not exist.')
|
|
return nil
|
|
end
|
|
Module.report(reporting_player, reported_player, string.sub(cmd.parameter, string.len(params[1]) + 2))
|
|
end
|
|
end
|
|
|
|
-- Places a target in jail as long as player is admin or server
|
|
function Module.jail(target_player, player)
|
|
-- Set the name of the jail permission group
|
|
|
|
local print
|
|
local jailed_by
|
|
if player then
|
|
jailed_by = 'a server admin'
|
|
print = player.print
|
|
else
|
|
player = {name = 'server'}
|
|
jailed_by = 'the server'
|
|
print = log
|
|
end
|
|
|
|
if not target_player then
|
|
print('Unknown player.')
|
|
return
|
|
end
|
|
|
|
local permissions = game.permissions
|
|
|
|
-- Check if the permission group exists, if it doesn't, create it.
|
|
local permission_group = permissions.get_group(jail_name)
|
|
if not permission_group then
|
|
permission_group = permissions.create_group(jail_name)
|
|
|
|
-- Set all permissions to disabled
|
|
for action_name, _ in pairs(defines.input_action) do
|
|
permission_group.set_allows_action(defines.input_action[action_name], false)
|
|
end
|
|
end
|
|
|
|
if target_player.permission_group == permission_group then
|
|
print('Player ' .. target_player.name .. ' is already in jail.')
|
|
return
|
|
end
|
|
|
|
-- Enable writing to console to allow a person to speak
|
|
permission_group.set_allows_action(defines.input_action.write_to_console, true)
|
|
permission_group.set_allows_action(defines.input_action.edit_permission_group, true)
|
|
|
|
-- Add player to jail group
|
|
permission_group.add_player(target_player)
|
|
|
|
-- Kick player out of vehicle
|
|
target_player.driving = false
|
|
|
|
-- If a player is shooting when they're jailed they can't stop shooting, so we change their shooting state
|
|
if target_player.shooting_state.state ~= 0 then
|
|
target_player.shooting_state.state = {state = defines.shooting.not_shooting, position = {0, 0}}
|
|
end
|
|
|
|
-- Stop player walking while jailed
|
|
if target_player.walking_state.walking == true then
|
|
target_player.walking_state = {walking = false, direction = defines.direction.north}
|
|
end
|
|
|
|
-- Check that it worked
|
|
if target_player.permission_group == permission_group then
|
|
-- Let admin know it worked, let target know what's going on.
|
|
target_player.print(prefix)
|
|
target_player.print('You have been placed in jail by ' .. jailed_by .. '. The only action avaliable to you is chatting.')
|
|
target_player.print('Please respond to inquiries from the admins.', {r = 1, g = 1, b = 0, a = 1})
|
|
target_player.print(prefix_e)
|
|
Utils.print_admins(target_player.name .. ' has been jailed by ' .. player.name)
|
|
Utils.log_command(Utils.get_actor(), 'jail', target_player.name)
|
|
else
|
|
-- Let admin know it didn't work.
|
|
print('Something went wrong in the jailing of ' .. target_player.name .. '. You can still change their group via /permissions.')
|
|
end
|
|
end
|
|
|
|
function Module.unjail_player(cmd)
|
|
local default_group = 'Default'
|
|
local player = game.player ~= nil and game.player or cmd['player']
|
|
-- Check if the player can run the command
|
|
if player and not player.admin then
|
|
Utils.cant_run(cmd.name)
|
|
return
|
|
elseif not player then
|
|
player = {name = 'server'}
|
|
end
|
|
-- Check if the target is valid (copied from the invoke command)
|
|
local target = cmd['parameter']
|
|
if target == nil then
|
|
Game.player_print('Usage: /unjail <player>')
|
|
return
|
|
end
|
|
|
|
local target_player = game.players[target]
|
|
if not target_player then
|
|
Game.player_print('Unknown player.')
|
|
return
|
|
end
|
|
|
|
local permissions = game.permissions
|
|
|
|
-- Check if the permission group exists, if it doesn't, create it.
|
|
local permission_group = permissions.get_group(default_group)
|
|
if not permission_group then
|
|
permission_group = permissions.create_group(default_group)
|
|
end
|
|
|
|
local jail_permission_group = permissions.get_group('Jail')
|
|
if (not jail_permission_group) or target_player.permission_group ~= jail_permission_group then
|
|
Game.player_print('The player ' .. target .. ' is already not in Jail.')
|
|
return
|
|
end
|
|
|
|
-- Move player
|
|
permission_group.add_player(target)
|
|
-- Set player to a non-shooting state (solves a niche case where players jailed while shooting will be locked into a shooting state)
|
|
target_player.shooting_state.state = 0
|
|
|
|
-- Check that it worked
|
|
if target_player.permission_group == permission_group then
|
|
-- Let admin know it worked, let target know what's going on.
|
|
Game.player_print(target .. ' has been returned to the default group. They have been advised of this.')
|
|
target_player.print(prefix)
|
|
target_player.print('Your ability to perform actions has been restored', {r = 0, g = 1, b = 0, a = 1})
|
|
target_player.print(prefix_e)
|
|
Utils.print_admins(target_player.name .. ' has been released from jail by ' .. player.name)
|
|
Utils.log_command(Utils.get_actor(), 'unjail', target_player.name)
|
|
else
|
|
-- Let admin know it didn't work.
|
|
Game.player_print('Something went wrong in the unjailing of ' .. target .. '. You can still change their group via /permissions and inform them.')
|
|
end
|
|
end
|
|
|
|
Gui.on_custom_close(
|
|
report_frame_name,
|
|
function(event)
|
|
Gui.destroy(event.element)
|
|
end
|
|
)
|
|
|
|
Gui.on_click(
|
|
report_close_button_name,
|
|
function(event)
|
|
Gui.destroy(event.element.parent)
|
|
end
|
|
)
|
|
|
|
Gui.on_click(
|
|
jail_offender_button_name,
|
|
function(event)
|
|
local target_name = string.sub(event.element.caption, 6)
|
|
local target = game.players[target_name]
|
|
if target then
|
|
Module.jail(target, event.player)
|
|
else
|
|
target_name = string.sub(event.element.caption, 8)
|
|
Module.unjail_player({['parameter'] = target_name, ['player'] = event.player})
|
|
end
|
|
Module.show_reports(event.player)
|
|
Module.show_reports(event.player) -- Double toggle, first destroy then draw.
|
|
end
|
|
)
|
|
|
|
Gui.on_click(
|
|
report_tab_button_name,
|
|
function(event)
|
|
local center = event.player.gui.center
|
|
local report_frame = center[report_frame_name]
|
|
local report_uid_str = string.sub(event.element.parent.caption, 10)
|
|
local report_uid = tonumber(report_uid_str)
|
|
draw_report(report_frame[report_body_name], report_uid)
|
|
end
|
|
)
|
|
|
|
local reporting_popup_name = Gui.uid_name()
|
|
local reporting_cancel_button_name = Gui.uid_name()
|
|
local reporting_submit_button_name = Gui.uid_name()
|
|
local reporting_input_name = Gui.uid_name()
|
|
|
|
Module.spawn_reporting_popup =
|
|
function(player, reported_player)
|
|
local center = player.gui.center
|
|
|
|
local reporting_popup = center[reporting_popup_name]
|
|
if reporting_popup and reporting_popup.valid then
|
|
Gui.destroy(reporting_popup)
|
|
end
|
|
reporting_popup =
|
|
center.add {
|
|
type = 'frame',
|
|
name = reporting_popup_name,
|
|
direction = 'vertical',
|
|
caption = 'Report player ' .. reported_player.name
|
|
}
|
|
Gui.set_data(reporting_popup, {reported_player_index = reported_player.index})
|
|
|
|
reporting_popup.style.maximal_width = 500
|
|
player.opened = reporting_popup
|
|
reporting_popup.add {
|
|
type = 'label',
|
|
caption = 'Report message:'
|
|
}
|
|
local input = reporting_popup.add {type = 'text-box', name = reporting_input_name}
|
|
input.style.width = 400
|
|
input.style.height = 85
|
|
local button_flow = reporting_popup.add {type = 'flow'}
|
|
button_flow.add {type = 'button', name = reporting_submit_button_name, caption = 'Submit'}
|
|
button_flow.add {type = 'button', name = reporting_cancel_button_name, caption = 'Cancel'}
|
|
end
|
|
|
|
Gui.on_custom_close(
|
|
reporting_popup_name,
|
|
function(event)
|
|
Gui.destroy(event.element)
|
|
end
|
|
)
|
|
|
|
Gui.on_click(
|
|
reporting_cancel_button_name,
|
|
function(event)
|
|
local frame = event.element.parent.parent
|
|
Gui.destroy(frame)
|
|
end
|
|
)
|
|
|
|
Gui.on_click(
|
|
reporting_submit_button_name,
|
|
function(event)
|
|
local frame = event.element.parent.parent
|
|
local msg = frame[reporting_input_name].text
|
|
local data = Gui.get_data(frame)
|
|
local reported_player_index = data['reported_player_index']
|
|
local print = event.player.print
|
|
|
|
Gui.destroy(frame)
|
|
Module.report(event.player, Game.get_player_by_index(reported_player_index), msg)
|
|
print(prefix)
|
|
print('You have successfully reported the player: ' .. Game.get_player_by_index(reported_player_index).name)
|
|
print(prefix_e)
|
|
end
|
|
)
|
|
|
|
return Module
|