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RedMew/utils/dump_env.lua
2019-02-28 15:05:34 -05:00

35 lines
1.1 KiB
Lua

-- A small debugging tool that writes the contents of _ENV to a file when the game loads.
-- Useful for ensuring you get the same information when loading
-- the reference and desync levels in desync reports.
-- dependencies
local table = require 'utils.table'
local Event = require 'utils.event'
-- localized functions
local inspect = table.inspect
-- local constants
local filename = 'env_dump.lua'
-- Removes metatables and the package table
local filter = function(item, path)
if path[#path] ~= inspect.METATABLE and item ~= 'package' then
return item
end
end
local function player_joined(event)
game.tick_paused = true
local dump_string = inspect(_ENV, {process = filter})
if dump_string then
local s = string.format('tick on join: %s\n%s', event.tick, dump_string)
game.write_file(filename, s)
game.print('_ENV dumped into ' .. filename)
else
game.print('_ENV not dumped, dump_string was nil')
end
game.print('Game is paused. Use /c game.tick_paused = false to resume play')
end
Event.add(defines.events.on_player_joined_game, player_joined)